Nice analysis. I play tested both your scenarios and wasn't able to duplicate either of them in the time you did. *BUT* in your first scenario I did get it on turn 42, and in your second I got it on turn 39... so yeah, it is possible (but a lot of factors need to fall in place just right for it to work).
The scout did slow down the production, but he was necessary to get huts. I did indeed have enough gold in attempt 2, but not in attempt 1. This was due primarily to the additional money from the early city. Still only 4 swordsmen, not 5. But that was pretty nice.
On a side note though, even though I *did* have enough gold to upgrade in the second scenario, I didn't have an iron pile close enough to build on. I continued the experiment though as if I did, just to check it. So that will always be another variable. Likewise, in scenario 1, I only had 2 iron, not a 6-pile, so I would have only been able to upgrade 2 (didn't have enough gold for 4 anyway though, so kind of a moot point).
Either way, looks like it *is* possible, but a lot of factors need to align for it to work.
Thanks for the analysis and for the insight Smote.
It is certainly easily doable with some factors (tech ruin mining or bronze working, or pop ruin). It is certainly more doable with culture ruin + liberty, gold ruin, or to a lesser extend tradition.
Tech order: Beeline iron working
Policy order: OFF
Civ: Ottoman
Ruins: OFF
City state: NORMAL (Discovering city state is needed to get 240 gold)
Numbers I'm using:
Exact hammer cost of warrior (quick setting) = 26
Exact hammer cost of scout (quick setting) = 16
Exact hammer cost of settler (quick setting) = 60 (??)
Exact food cost (size 1->2) (quick setting) = 10
Exact food cost (size 2->3) (quick setting) = 16 (??)
Exact beaker cost (mining) (quick setting) = 23 (??)
Exact beaker cost (bronze working) (quick setting) = 36 (??)
Exact beaker cost (iron working) (quick setting) = 100 (??)
Game rules I'm using:
Production overflow between units
Tech overflow between techs
Assume capital: NO 2/1 hex, NO 3/0 hex, 2 2/0 hexes, 1 0/2 hex
Assume 2nd city: NO 2/1 hex, NO 3/0 hex, 1 2/0 hex, 1 0/2 hex
Turn 0:
Nation: Current Tech: Mining -- Progress: 0/23
Capital: Current Production: Scout. Hammers: 0/16
Turn 1:
Nation: Current Tech: Mining -- Progress: 4/23
Capital: Current Production: Scout. Hammers: 4/16
Turn 2:
Nation: Current Tech: Mining -- Progress: 8/23
Capital: Current Production: Scout. Hammers: 8/16
Turn 3:
Nation: Current Tech: Mining -- Progress: 12/23
Capital: Current Production: Scout. Hammers: 12/16
Turn 4:
Nation: Current Tech: Mining -- Progress: 16/23. SCOUT complete.
Capital: Current Production: Warrior. Hammers: 0/26
Turn 5:
Nation: Current Tech: Mining -- Progress: 21/23. POP GROWTH in capital.
Capital: Current Production: Settler. Hammers: 0/60
Turn 6:
Nation: Current Tech: Bronze Working -- Progress: 3/36.
Capital: Current Production: Settler. Hammers: 6/60
Turn 7:
Nation: Current Tech: Bronze Working -- Progress: 8/36.
Capital: Current Production: Settler. Hammers: 12/60
Turn 8:
Nation: Current Tech: Bronze Working -- Progress: 13/36.
Capital: Current Production: Settler. Hammers: 18/60
Turn 9:
Nation: Current Tech: Bronze Working -- Progress: 18/36.
Capital: Current Production: Settler. Hammers: 24/60
Turn 10:
Nation: Current Tech: Bronze Working -- Progress: 23/36.
Capital: Current Production: Settler. Hammers: 30/60
Turn 11:
Nation: Current Tech: Bronze Working -- Progress: 28/36.
Capital: Current Production: Settler. Hammers: 36/60
Turn 12:
Nation: Current Tech: Bronze Working -- Progress: 33/36.
Capital: Current Production: Settler. Hammers: 42/60
Turn 13:
Nation: Current Tech: Iron Working -- Progress: 2/100.
Capital: Current Production: Settler. Hammers: 48/60
Turn 14:
Nation: Current Tech: Iron Working -- Progress: 7/100.
Capital: Current Production: Settler. Hammers: 54/60
Turn 15:
Nation: Current Tech: Iron Working -- Progress: 12/100. SETTLER complete
Capital: Current Production: Warrior. Hammers: 4/26 [production saved]
Turn 16:
Nation: Current Tech: Iron Working -- Progress: 17/100.
Capital: Current Production: Warrior. Hammers: 8/26
Turn 17:
Nation: Current Tech: Iron Working -- Progress: 22/100.
Capital: Current Production: Warrior. Hammers: 12/26
Turn 18:
Nation: Current Tech: Iron Working -- Progress: 27/100. City 2 FOUNDED
Capital: Current Production: Warrior. Hammers: 16/26
Turn 19:
Nation: Current Tech: Iron Working -- Progress: 32/100.
Capital: Current Production: Warrior. Hammers: 20/26
City 2: Current Production: Warrior. Hammers: 0/26
Turn 20:
Nation: Current Tech: Iron Working -- Progress: 38/100.
Capital: Current Production: Warrior. Hammers: 24/26
City 2: Current Production: Warrior. Hammers: 2/26
Turn 21:
Nation: Current Tech: Iron Working -- Progress: 44/100. WARRIOR created
Capital: Current Production: Warrior. Hammers: 2/26
City 2: Current Production: Warrior. Hammers: 4/26
Turn 22:
Nation: Current Tech: Iron Working -- Progress: 50/100.
Capital: Current Production: Warrior. Hammers: 6/26
City 2: Current Production: Warrior. Hammers: 6/26
Turn 23:
Nation: Current Tech: Iron Working -- Progress: 58/100.
POP GROWTH in capital. POP GROWTH in 2nd city. Each city now using 1 0/2 tile (unimproved hill) [can do this between turns by using production focus + locked squares]
Capital: Current Production: Warrior. Hammers: 12/26
City 2: Current Production: Warrior. Hammers: 10/26
Turn 24:
Nation: Current Tech: Iron Working -- Progress: 66/100.
Capital: Current Production: Warrior. Hammers: 18/26
City 2: Current Production: Warrior. Hammers: 14/26
Turn 25:
Nation: Current Tech: Iron Working -- Progress: 74/100.
Capital: Current Production: Warrior. Hammers: 24/26
City 2: Current Production: Warrior. Hammers: 18/26
Turn 26:
Nation: Current Tech: Iron Working -- Progress: 82/100. WARRIOR created
Capital: Current Production: Settler. Hammers: 2/60
City 2: Current Production: Warrior. Hammers: 22/26
Turn 36:
SETTLER created
Turn 38 Iron colonized
Obviously, this is not fast enough. However, this is the MINIMUM start (no tile advantages at all!) and no liberty. Now, lets do a MINIMUM start with liberty policy turn 15 [2nd settler is bottleneck]
Same, up to
Turn 34:
SETTLER created
Turn 36: Iron colonized
Now, lets do a MINIMUM start with tradition policy turn 15
Pop growth in capital occurs turn 21.
Turn 35:
SETTLER created
Turn 37: Iron colonized
Obviously, its apparent we cannot do a 30 turn sword-rush with a minimum start. Let's add a single 2/1 square to capital [average start].
Turn 0:
Nation: Current Tech: Mining -- Progress: 0/23
Capital: Current Production: Scout. Hammers: 0/16
Turn 1:
Nation: Current Tech: Mining -- Progress: 4/23
Capital: Current Production: Scout. Hammers: 5/16
Turn 2:
Nation: Current Tech: Mining -- Progress: 8/23
Capital: Current Production: Scout. Hammers: 10/16
Turn 3:
Nation: Current Tech: Mining -- Progress: 12/23
Capital: Current Production: Scout. Hammers: 15/16
Turn 4:
Nation: Current Tech: Mining -- Progress: 16/23. SCOUT complete.
Capital: Current Production: Warrior. Hammers: 4/26
Turn 5:
Nation: Current Tech: Mining -- Progress: 21/23. POP GROWTH in capital.
Capital: Current Production: Settler. Hammers: 0/60
Turn 6:
Nation: Current Tech: Bronze Working -- Progress: 3/36.
Capital: Current Production: Settler. Hammers: 7/60
Turn 7:
Nation: Current Tech: Bronze Working -- Progress: 8/36.
Capital: Current Production: Settler. Hammers: 14/60
Turn 8:
Nation: Current Tech: Bronze Working -- Progress: 13/36.
Capital: Current Production: Settler. Hammers: 21/60
Turn 9:
Nation: Current Tech: Bronze Working -- Progress: 18/36.
Capital: Current Production: Settler. Hammers: 28/60
Turn 10:
Nation: Current Tech: Bronze Working -- Progress: 23/36.
Capital: Current Production: Settler. Hammers: 35/60
Turn 11:
Nation: Current Tech: Bronze Working -- Progress: 28/36.
Capital: Current Production: Settler. Hammers: 42/60
Turn 12:
Nation: Current Tech: Bronze Working -- Progress: 33/36.
Capital: Current Production: Settler. Hammers: 49/60
Turn 13:
Nation: Current Tech: Iron Working -- Progress: 2/100.
Capital: Current Production: Settler. Hammers: 56/60
Turn 14:
Nation: Current Tech: Iron Working -- Progress: 7/100. SETTLER complete
Capital: Current Production: Warrior. Hammers: 12/26 [production saved+overflow (assuming prod overflows- haven't checked)]
Turn 15:
Nation: Current Tech: Iron Working -- Progress: 12/100.
Capital: Current Production: Warrior. Hammers: 17/26
Turn 16:
Nation: Current Tech: Iron Working -- Progress: 17/100.
Capital: Current Production: Warrior. Hammers: 24/26
Turn 17:
Nation: Current Tech: Iron Working -- Progress: 22/100. WARRIOR complete. City 2 FOUNDED
Capital: Current Production: Warrior. Hammers: 3/26
City 2: Current Production: Warrior. Hammers: 0/26
Turn 18:
Nation: Current Tech: Iron Working -- Progress: 28/100.
Capital: Current Production: Warrior. Hammers: 8/26
City 2: Current Production: Warrior. Hammers: 2/26
Turn 19:
Nation: Current Tech: Iron Working -- Progress: 34/100.
Capital: Current Production: Warrior. Hammers: 13/26
City 2: Current Production: Warrior. Hammers: 4/26
Turn 20:
Nation: Current Tech: Iron Working -- Progress: 40/100.
Capital: Current Production: Warrior. Hammers: 18/26
City 2: Current Production: Warrior. Hammers: 6/26
Turn 21:
Nation: Current Tech: Iron Working -- Progress: 46/100.
Capital: Current Production: Warrior. Hammers: 25/26
City 2: Current Production: Warrior. Hammers: 8/26
Turn 22:
Nation: Current Tech: Iron Working -- Progress: 54/100. WARRIOR complete POP GROWTH in capital + 2nd city. Both now using HILLS. [can do this between turns by using production focus + locked squares]
Capital: Current Production: Settler. Hammers: 6/60
City 2: Current Production: Warrior. Hammers: 12/26
Turn 23:
Nation: Current Tech: Iron Working -- Progress: 62/100.
Capital: Current Production: Settler. Hammers: 13/60
City 2: Current Production: Warrior. Hammers: 16/26
Turn 24:
Nation: Current Tech: Iron Working -- Progress: 70/100.
Capital: Current Production: Settler. Hammers: 20/60
City 2: Current Production: Warrior. Hammers: 20/26
Turn 25:
Nation: Current Tech: Iron Working -- Progress: 78/100.
Capital: Current Production: Settler. Hammers: 27/60
City 2: Current Production: Warrior. Hammers: 24/26
Turn 26:
Nation: Current Tech: Iron Working -- Progress: 86/100. WARRIOR created in 2nd city.
Capital: Current Production: Settler. Hammers: 34/60
Turn 27:
Nation: Current Tech: Iron Working -- Progress: 86/100.
Capital: Current Production: Settler. Hammers: 41/60
Turn 28:
Nation: Current Tech: Iron Working -- Progress: 94/100. .
Capital: Current Production: Settler. Hammers: 48/60
Turn 29:
Nation: IRON WORKING invented.
Capital: Current Production: Settler. Hammers: 55/60
Turn 30: SETTLER created.
Turn 32: Iron Settled. Upgrade 4 warriors (also have scout).
Note: This requires 240 gold @ turn 30, via ruins, tiles, and city state discoveries. If any AI are discovered, this can also be gained via open border selling.
This is disappointing. Let's add in liberty.
Turn 23:
Nation: Current Tech: Iron Working -- Progress: 62/100.
Capital: Current Production: Settler. Hammers: 16/60
City 2: Current Production: Warrior. Hammers: 16/26
Turn 28:
SETTLER created.
Turn 30: Iron Settled. Upgrade 4 warriors (also have scout).