Ecofarm
Deity
Well, we can turn off barbs, huts, and lairs. This makes the game more "fair" in multiplayer, and pits players' strategies against each other, instead of winning by getting the luckiest vs. the AI (Orthos) or slot machines (huts).
But...
What is the deal with random events and cheater resources (Remnants, Mirror, Dragonbones, Fruit)?
The random events are pretty minor and do not break the game, so living with them is not so terrible, though I wish I could turn them off like in BTS.
More importantly:
Cheater resources.
C'mon. Starting with a 10 production tile? How about TWO?? In your capital?? That breaks the game - period. If you lose with that kind of an advantage in MP (or SP, as far as I can tell), you seriously need to re-read the "manuals". I am so sick of rehosting MP games because one of us gets a game-breaking cheater resource.
We often rehost 3-5 times for a game of 4 people because of cheater resources.
Is it possible to turn off cheater resources? Can we expect that in Shadow?
Note: I don't mind losing to a superior strategy (given the circumstances of a particular game) and greatly enjoy learning from other players even when they get the best of me or dogpile my beautiful #1 score. But those cheater resources should just trigger a victory screen and save us the trouble of quitting for rehost.
I would also note that the cheater resources do not balance starts. In other words, they do not appear in order to balance otherwise weak starts. After many (perhaps hundreds) of MP starts, it is quite clear that one person can have crappy land, and the other have Fruit, Dragonbones, gold and floodplains. I can deal with a crappy start vs. gold and floodplains (and I might even win), but not vs. 10 production unimproved tiles. Give me a chance, ay?
But...
What is the deal with random events and cheater resources (Remnants, Mirror, Dragonbones, Fruit)?
The random events are pretty minor and do not break the game, so living with them is not so terrible, though I wish I could turn them off like in BTS.
More importantly:
Cheater resources.
C'mon. Starting with a 10 production tile? How about TWO?? In your capital?? That breaks the game - period. If you lose with that kind of an advantage in MP (or SP, as far as I can tell), you seriously need to re-read the "manuals". I am so sick of rehosting MP games because one of us gets a game-breaking cheater resource.
We often rehost 3-5 times for a game of 4 people because of cheater resources.
Is it possible to turn off cheater resources? Can we expect that in Shadow?
Note: I don't mind losing to a superior strategy (given the circumstances of a particular game) and greatly enjoy learning from other players even when they get the best of me or dogpile my beautiful #1 score. But those cheater resources should just trigger a victory screen and save us the trouble of quitting for rehost.
I would also note that the cheater resources do not balance starts. In other words, they do not appear in order to balance otherwise weak starts. After many (perhaps hundreds) of MP starts, it is quite clear that one person can have crappy land, and the other have Fruit, Dragonbones, gold and floodplains. I can deal with a crappy start vs. gold and floodplains (and I might even win), but not vs. 10 production unimproved tiles. Give me a chance, ay?