Multiplayer PvP battle fix idea

MadSysop

Chieftain
Joined
Jun 24, 2017
Messages
6
Hi, it's my first post and first mod.

I have an idea how to fix PvP battle, so it wouldn't be about clicking speed at the beginning of the turn. But still use the simultaneous turns. The main idea is to give an initiative value to nearby opposing units and activate units in order at the beginning of the turn. For example if knight (bigger initiative) and archer of opposing forces are located side by side, then knight would activate first and archer only after some seconds. This gives the knight player ability to attack archer before it can shoot.

My questions is how to implement it technically. Do you have any ideas how to approach this?
Is it possible to use timers inside LUA script? Is it possible to disable a unit and activate it inside one turn?
 
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