Multiplayer turns' transition are unbearable

badrr24

Chieftain
Joined
Dec 9, 2015
Messages
4
So I am in love with Civilization for few years now but I was limited to playing single player games and multiplayer with a friend or two

But lately I started to play games in NQ community as it's quite competitive and little more satisfying to me than single player

I play on a sony vaio laptop, I will list specifications later for reference, its quite good and Geforce experience recommends playing the game @ top quality

but when I play multiplayer I notice this horrible lag @ turn transition, My ping spikes from 120 to 200 ms up to 15 s and even 100 s the game doesnt freeze but turn timer takes like a 1/4 of its value to roll over.

I dont alt tab as people suggests, I dont download anything, and I dont run any back ground applications.

Does anyone know what causes the problem and how to fix it, Its quite horrible and makes me want the game to end and it feels like I ruin the game for everyone so I will very much appreciate the help.

My pc specs are
Windows 8 Single Language 64-bit
System Manufacturer: Sony Corporation
Processor: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 CPUs), ~1.8GHz
Memory: 4096MB RAM
Available OS Memory: 3992MB RAM
DirectX Version: DirectX 11
NVIDIA GeForce GT 740M
 
Your System specs are not so imporant for that
turn transition Lag results from syncing with the host and other stufff
so u might wan't to have a lock at your network
 
thank for the answer, i really appreciate it, do u know what do i look for exactly
 
upstream bandwidth (should be 5mbit/s or higher)
downstream bandwidth (should be 100mbit/s or higher)
IPv4 or IPv6 (civ works better on IPv6)
used Ports when conecting to a host (are those special ports ?)
 
upstream bandwidth (should be 5mbit/s or higher)
downstream bandwidth (should be 100mbit/s or higher)
IPv4 or IPv6 (civ works better on IPv6)
used Ports when conecting to a host (are those special ports ?)

downstream at 100mb/s is pretty high i have 30 mb/s and it's more than enough. I can barely host but that's because my comp isn't strong enough.
 
downstream at 100mb/s is pretty high i have 30 mb/s and it's more than enough. I can barely host but that's because my comp isn't strong enough.

i know 100mb/s is high but with 30mb/s u can cause serversplits in case somthing else is using some of the space so 30mb/s id ondly enough as long as u can be sure that u consitently have it but if a antivitus auto update takes a big portion for that for a short time u are going to crash

the reason i wrote 100mb/s is because then we can just be sure that that is not the problem

about the comp is strong enough:
even if u alow civ to use 24GB of RAM on a i7 civ il not use the entire power u give it permission to when hosting a 6 player game and the game still somtimes crashes
how ever if u give it ondly 2GB of RAM on a VM of EC2 Civ wil go berserk and alow u to host 12 player games with out crashing or >100ms delay in turn transitions (i tested it)
So hosting is Realy not a question of Hardwaire ondly it is a combination of multible things
 
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