Ksi
Warlord
I would like to have your opinion on this you guys. Sometimes when settling it is possible to have lots of one resource and not much else (i.e 4 pig, 3 cows.) However after one resource the health benefits go away.
In order to remedy this we can rely on trade but the value of the resources gets weaker over time to the ai and you cannot always get what you need.
I would like to suggest counting multiple resources but not as powerfully as before. Ex 1X (X being any health resource) = 1 health, 2X = 1.5 health... etc. Something along those lines. The logic being along the lines of: by having more of this resource (take pigs) we can afford to serve only the healthiest pigs
I like how mana has benefits for have multiple one so I was wondering about health resources. This could also work with happiness but that is up to you guys as I am not sure if it is a good idea.
In order to remedy this we can rely on trade but the value of the resources gets weaker over time to the ai and you cannot always get what you need.
I would like to suggest counting multiple resources but not as powerfully as before. Ex 1X (X being any health resource) = 1 health, 2X = 1.5 health... etc. Something along those lines. The logic being along the lines of: by having more of this resource (take pigs) we can afford to serve only the healthiest pigs
I like how mana has benefits for have multiple one so I was wondering about health resources. This could also work with happiness but that is up to you guys as I am not sure if it is a good idea.