Multiple Leaders

Would multiple leaders idea be good?

  • Yes

    Votes: 21 67.7%
  • No

    Votes: 5 16.1%
  • Neutral

    Votes: 3 9.7%
  • This idea has been posted before many many times

    Votes: 2 6.5%

  • Total voters
    31

Craterus22

King
Joined
Oct 7, 2001
Messages
700
I hope that the game is moddable so that I can do the following...

I would like to put in a research tech in each age (or whatever is the substitute), so that each civ will get a new leader when they research it.

Each civ would have multiple leaders with different aggression levels and bonuses. As each civ moves through time, the civs strategies would change...

What do you guys think of the idea in general?

Do you think it would be moddable?
 
too bad i cant vote twice...1 and 4 would be my answers :rolleyes:

but you do realize that there are no specific ages anymore right? i think i understand your concept in that yes, even though it is not announced, you understand when you get into chivalry and stuff you are in the midieval age...different leader in each age...might be interesting, but wont they all steer the country differently?? that will make confusion
 
might be interesting for a mod... :) I cannot tell it now, because this idea needs to be balanced. How many leaders? Maybe they change two often, so that the civ constantly 'flip-flops', etc. etc.?

but definitely interesting m
 
but you do realize that there are no specific ages anymore right?
Did this give it away?

in each age (or whatever is the substitute)


As far as it being discussed many times, I thought I may have added a new twist. Whenever a civ reaches that particular part of the tech tree (3 or 4 times during the game or 10 times for all i care), they would get a new leader.

An example to show how it would work (not necessarily the leaders or bonuses that I think should be part of the game).

For the Americans

George Washington:
(begining of game)
Bonus to defense, aggressive

Abraham Lincoln:
(emancipation tech)
Increase chance of civil war, non-aggressive

F.D. Roosevelt:
(airplane tech)
Bonus to production, non-aggressive

Ronald Reagan:
(advanced tank tech)
Bonus to diplomacy, aggressive
 
Personally, I'd love to see this done. I also don't think that 4 leader changes throughout the game is too many, in fact I think up to twice as many could be handled easily enough.
 
Craterus22 said:
Did this give it away?




As far as it being discussed many times, I thought I may have added a new twist. Whenever a civ reaches that particular part of the tech tree (3 or 4 times during the game or 10 times for all i care), they would get a new leader.

An example to show how it would work (not necessarily the leaders or bonuses that I think should be part of the game).

For the Americans

George Washington:
(begining of game)
Bonus to defense, aggressive

Abraham Lincoln:
(emancipation tech)
Increase chance of civil war, non-aggressive

F.D. Roosevelt:
(airplane tech)
Bonus to production, non-aggressive

Ronald Reagan:
(advanced tank tech)
Bonus to diplomacy, aggressive

Here you are illustrating one of the problems with this idea- a civ leaders are likely all stacked in one part of history. America, for example, would have all its stacked in the modern age and the Romans would have all of theirs in the ancient world.
 
searcheagle said:
Here you are illustrating one of the problems with this idea- a civ leaders are likely all stacked in one part of history. America, for example, would have all its stacked in the modern age and the Romans would have all of theirs in the ancient world.

If you tie the leader change to the historical timeline, which you don't have to.
 
but this is what craterus had done by tying it to the named tech. For scenarios, this would be ok. But for the epic game, they need either to be in
a) random succesion
b) or all leaders tied to the same tech (all second leaders of every civ come with tech x, all third leaders of every civ come with tech y, ...)

Possible, but needs to be playtested, and gives an (dis)advantage to some of the civs which only have few possible leaders.

m
 
b) or all leaders tied to the same tech (all second leaders of every civ come with tech x, all third leaders of every civ come with tech y, ...)


This is actually what I was trying to do... I tried to spread it out:

George in the first age (or part of the game)
Lincoln with a second age-type tech
etc...

with non-modern civs the leaders could be spread out over time - just like Washington wasnt' around in 4000 bc... Caesar wasnt around in the year 1500ad.

Again - keep in mind that my example was just thrown together and is just a representation of what I would like to do with a mod - not what I will actually do...

To the advanced modder-types out there - do you think it CAN be modded?
 
Rather than blame everything on the leader, I'd rather that civ portray the ideas. Except in some cases, the leader wasn't the sole reason for societal changes. I'd bet that most of the cases are modern, excepting a few medieval and ancient ones.
 
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