As I mentioned in discussion in the currently concluding succession game, I'm interested in doing a SG in this vein:
Link to the original: http://forums.civfanatics.com/showthread.php?t=261040
Basic idea is every turnset (so 100T for the first one, 50 after that) a lurker (Thanks Merovech) or one of us edits the WBfile so that we change to a random civ/leader combo.
While relatively overpowered in BTS, this will likely be massively OP in FFH2 (Warrens/GM city working forested hill mines!) as we collect UU/UB and even heroes, so should be considered more as a fun romp then anything serious.
Other then the base setup, I'm open to other options - though I'm only interested in a base game (so MNAI or EitB) and would prefer some options (Advanced tactics, Revolutions, Puppet States) to be switched off as they don't interest me.
I'm going to consider this a thread just for this SG idea - if you have others, I'm definitely interested in playing, but would prefer a new thread.
So who's interested?
Spoiler :
Link to the original: http://forums.civfanatics.com/showthread.php?t=261040
It's been too long since we ran a game under the Realms Beyond the Sword moniker. Too long...![]()
Civ/Leader: See below
Map: Big and Small
Size: Standard
Snaky Continents, Low sea level
Speed: Epic
Difficulty: Emperor
Other: Choose Religions, No Vassal States
The basic premise is that we start by picking a civ and leader at Random. After every complete trip through the roster, we then use Worldbuilder tools to change to ANOTHER random new leader and civ, including all new traits, unique units, and unique buildings! This causes some bizarre side effects:
* All unique units and unique buildings from the previous civ before the swap still remain. However, you can no longer build new ones.
* You inherit everything already produced by the "old" civ, but otherwise it's like you're an entirely new civilization. That means Great Person points drop to 0 in all cities. Ditto for the Great General points.
* All research progress invested in the current tech disappears, although all techs learned so far are still present. Production in all cities also drops back to zero on all builds (it's like starting at 0 shields again on everything). This could make wonder construction very "interesting"!In addition, all units get to move again, even if they previously moved on the same turn! (We will avoid abusing this feature by simply ending their turn.)
* All Espionage also resets back to zero. Not only this, the relations modifiers with each AI also reset!
So this is going to get very silly in a hurry.![]()
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Roster
Sullla
TheArchduke
sunrise089
Swiss Pauli
Dantski
Wish us luck! This should be fun.
Civ swaps so far:
Pacal of the Spanish (Expansive/Financial)
Peter of the Zulus (Expansive/Philosophical)
Ramesses of Portugal (Industrious/Spiritual)
Frederick of the Khmer (Organized/Philosophical)
Wang Kon of the Romans (Fiancial/Protective)
Huayna Capac of the Vikings (Financial/Industrious)
Napoleon of the Germans (Charismatic/Organized)
Stalin of the Japanese (Aggressive/Industrious)
Churchill of the Chinese (Charismatic/Protective)
Basic idea is every turnset (so 100T for the first one, 50 after that) a lurker (Thanks Merovech) or one of us edits the WBfile so that we change to a random civ/leader combo.
While relatively overpowered in BTS, this will likely be massively OP in FFH2 (Warrens/GM city working forested hill mines!) as we collect UU/UB and even heroes, so should be considered more as a fun romp then anything serious.
Other then the base setup, I'm open to other options - though I'm only interested in a base game (so MNAI or EitB) and would prefer some options (Advanced tactics, Revolutions, Puppet States) to be switched off as they don't interest me.
I'm going to consider this a thread just for this SG idea - if you have others, I'm definitely interested in playing, but would prefer a new thread.
So who's interested?