Multiple power plants in one city?

Mesopotamia

Chieftain
Joined
Dec 27, 2001
Messages
28
Location
Chicago, Illinois, USA
OK, can you have a hydro plant (or Hoover Dam on the continent), coal plant, solar plant, and nuclear plant in the same city to go superproductive?

Also, in earlier incarnations of Civ, once you discovered Fusion, your plants would no longer melt down. Is there any phenomenon like this in CivIII?
 
You can only have one power plant in a city functioning. If you build Hoover and get a Hydo plant then you should sell off any others you have built as improvements. see civilopedia

I dont know about part 2 of your question

ferenginar
 
I believe you've outlined the basic rules. But what about manufacturing plants? Since they occur so late in the game (Robotics advance), it would be strange if they were to replace previous plants. I've never tried building one since I don't want to risk ruining my chances on the final stretch.
 
In one game I was playing (my first in fact) I kept making a solar plant, then a coal plant, then a solar plant then a... until I realized that I had already done this (this is when I realized that one replaces the other.)

MY question is: If you do this, does it SELL the other plant, or just replace it?
 
Thanks! By the way, you said "some" extra production. I wonder why production never increases by as much as it says it will. Nuclear plants don't come near a 150% increase. This should be really easy to get right for a programmer. Maybe I'm overlooking something...
 
It's easy enough for a programmer, but they don't speak the same language as the folks who write the rulebooks, so the translation always loses something.

None of the plants increase production more than 50% of the base rate. As in Civ I and Civ II, factories add 50% to the base, other plants add another 50% (to the base). When someone says production is increased by 150%, they really mean it is increased to 150%.

English is very tricky, n'est ce pas?
 
Seems more like a math or logics problem than a language problem. The manual is simply in error when it comes to those 150%.

Your first remark manufactures perfect sense. :cooool:
 
So to put it simple.

basic shield produce by city is 10
factory increase it by 50% = 15
normal power plant 50% = 10 +5 (factory) + 5 (power plant)
= 20 shields
nuclear plant 150% = 10 + 5 (factory) + 10 (nuclear plant)
= 25 shields

manufacturing 100% = 10 + 5 (factory) + 10 (Nuclear) +
5 (MFG)
= 30 shields

This should be correct.
 
Megalou: But what about manufacturing plants? Since they occur so late in the game (Robotics advance), it would be strange if they were to replace previous plants.

Pantotalinios: The manufacturing plant produces some extra production and doesn't replace a power plant.

The reason fore this is because a manufacturing plant is not a power plant so has no effect on the power plant you have.

levasseur227: MY question is: If you do this, does it SELL the other plant, or just replace it?

It replaces the other plant as the one that has an effect on production, the old one sits there but does nothing, you must sell it yourself. Although you won't get much in return it is better than nothing

ferenginar
 
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