Multiple Research Per Turn

Vercingetorix13

Chieftain
Joined
Mar 31, 2016
Messages
8
On the mod DB page, it says that you can research multiple techs per turn if you have enough science. How do you select multiple techs? I'm on a long streak of 1 turn techs.
 
This is always enabled and you can't disable it.

Essentially this feature list is incomplete and shows difference between this mod and vanilla civ4.
 
I don't understand your response. The feature is enabled but I can't use it? So there is no way to research multiple techs at once?
 
I don't understand your response. The feature is enabled but I can't use it? So there is no way to research multiple techs at once?
I see English is not your native language too.

You can use this feature - its always on.
 
I think I get the misunderstanding now. What I mean is, will I ever get two or more unlocked technologies per turn and how? As it stands, it looks like the feature you are describing just transfers the overflow tech onto other techs, reducing their turn timers to 1 turn. As such, even at a rate of 1 tech every turn, the world has reached 647 AD and no one has founded Judaism yet. The barbarians have better units than the actual countries. So, is one little tech every turn the normal function of this system? Did I make a mistake by not playing on one of the slower game speeds?
 
Yes, this is what i does.

Barbarian units should be tied to tech leader... probably someone outrun you.
 
Yeah, from reading your question, Select your techs on the tech tree screen and use shift to add other techs to the queue and you can add a tech that's far down the tree to the queue and it will determine a path to fulfill the prereqs to get there and select those techs in the determined order to reach your selection.
 
Hahaha, this made my day. ^^

The forth and back I mean, raxo is not always the best communicator. (No offense intended :goodjob:)

TB/DH answered the question well, you will need to select techs within the tech tree screen for multiple techs to be possible to achieve in one turn, either by selecting a tech you still can't research yet or by shift clicking and selecting several techs that will be research in order of selection. If no tech is in the queue after the one you finish then the multiple research functionality won't work when you then select your next tech, if there was another tech in the queue then it could potentially be invented along with the previous tech you invented that turn.
Selecting a bunch of techs to invent that have been ignored for several eras could result in getting a whole bunch of techs in one turn.
 
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