Multiple-samples anti-aliasing Graphics Options?

rschissler

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Dec 18, 2003
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In the Options menu under Graphics is a setting for multiple-samples anti-aliasing where you can pick a number. What does this do, and what number do I choose?
 
It smooths the picture out but makes it a bit more blurry.

I just stick with the default.
 
Anti-aliasing takes a digital image with jagged lines and smooths them out.Multi-sampling is one of the methods of doing this. The higher the number, the better the image quality but the longer it takes. Fortunately, this method gives you a lot of quality improvement without much performance loss. I always suggest turning it up as far as you can without noticing slow down.
As for making it blurry, that is only a problem if you prefer the pixelated jagged lines.
 
At high enough resolution AA is not really needed. At 1600x1200 on my 19" CTR there is little to no difference. Your choice whether rise resolution or turn AA on.
 
At high enough resolution AA is not really needed. At 1600x1200 on my 19" CTR there is little to no difference. Your choice whether rise resolution or turn AA on.

The nice thing about multi-sample AA is that you get the increase in quality without the same performance loss you would from increasing resolution.
 
The nice thing about multi-sample AA is that you get the increase in quality without the same performance loss you would from increasing resolution.

Actually it's the other way round, at least it was for a long time. AA is a very calculation-intensive feature. Modern graphics cards may be optimized for AA though, so for those, the statement might hold up - not sure about this.
 
Actually it's the other way round, at least it was for a long time. AA is a very calculation-intensive feature. Modern graphics cards may be optimized for AA though, so for those, the statement might hold up - not sure about this.

That was the case with FSAA - full screen anti-aliasing. This was done by drawing the image at multiples of the size of your display resolution then reducing it.
Multi-sampling - and supersampling - are ways of achieving the above without drawing the whole image at humongous sizes.
 
Ah, okay - I guess my info is simply outdated then. :) I haven't followed the development of graphics cards closely since I rarely play games which need top-notch graphics. Thanks for the clarification. :)
 
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