Hello, something I've always missed in civ is the really sprawling city, and one of my favorite parts of Fall from heaven was the Million slum wonder that gave you an extra ring of tiles.
My solution is that when a city reaches size 15 or 20 there is a -50% growth penalty added due to severe overcrowding. You can then build a new ward of your city, and choose which tile in the immediate ring around the city the new ward of the city shall be build. This spreads the city on that direction and you thus get the ability to use the tiles in that direction, to for example get that damn titanium that just popped out outside reach. With the development of a specific tech, this expansion should be able to be built outwards into the sea (and thus limiting the potential problem with tiles shared between different cities.
A further ward is needed to avoid the modifier at size 30, 45 and so on.
The new city tile has a base yield of 5,5,5 and 4 culture. Increasing by 1,1,1 when getting Magnasanti. So, in the endgame you might have a three tile city, stretching into the sea.
Can someone mod this pleeeeease?
My solution is that when a city reaches size 15 or 20 there is a -50% growth penalty added due to severe overcrowding. You can then build a new ward of your city, and choose which tile in the immediate ring around the city the new ward of the city shall be build. This spreads the city on that direction and you thus get the ability to use the tiles in that direction, to for example get that damn titanium that just popped out outside reach. With the development of a specific tech, this expansion should be able to be built outwards into the sea (and thus limiting the potential problem with tiles shared between different cities.
A further ward is needed to avoid the modifier at size 30, 45 and so on.
The new city tile has a base yield of 5,5,5 and 4 culture. Increasing by 1,1,1 when getting Magnasanti. So, in the endgame you might have a three tile city, stretching into the sea.
Can someone mod this pleeeeease?