Multiple trade routes

Originally posted by Terrapin
A NUMBER OF BEAKERS IDENTICAL TO THAT AMOUNT OF GOLD IS ADDED TO YOUR RESEARCH BOX.

I was under the impression that you only got beakers for deliveries to foriegn cities. Am I wrong?

Yes you are
 
Originally posted by la fayette


1) I call this 'basics' because advanced trading means having a thorough Knowledge of blocking and unblocking commodity slots
(I'll give links later on)

Advanced Trade is also the Solo Cycle and the City Supply/Demand formulas, calculating exactly what a city will supply and demand based on city location, terrain, and progress through the game (number of techs aquired, specific techs, terrain mods, etc). If you spend enough time on it you will never arrive at a city to find that its demand has changed while you were in transit.
 
I meant the 3 posts you wrote between my first post and my first reply :cool:

(the other 6 are also OK IMO :crazyeye: )
 
Elephant ,
Thank you for the link to my 'twin cities' thread.

I must add that twin cities are no longer the best solution for strong trade routes in your SSC. If you manage to build a nice 'station city' with RR link to your SSC and deliver caravans/freights to a fat foreign city nearby, the results are potentially much better for the SSC (of course you lose the twin city itself , but the loss is smaller than the benefit in the SSC)
 
You definitely don't need to be far away to get high producing ongoing trade routes. Distance only affects the one-time bonus.

In GOTM 29, I played as an OCC and was in the middle of the Greek cities. There was a city (Thermopylae) 4 squares due west of me, which made getting the proper Road/RR route very easy.
Thermo-River.jpg


The AI city was decent at trade, but did not have Superhighways. Most of it's trade came from trade routes with me.

thermopylae.jpg


However, my city had the colossus and superhighways. Combining that with the RR bonus I got some VERY nice trade routes!!!

rivertowne.jpg
 
"However, my city had the colossus and superhighways. Combining that with the RR bonus I got some VERY nice trade routes!!!"

:eek: is that..45 per route? :eek:
 
I set my SSC/STC at the 4-trade special southwest of the starting point: Whale, Wine and two hidden Pheasant/Buffalos. I also had a Station City due north of the SSC, which should have given me RD/RR routes to all AI cities to the west on the main continent. Unfortunately the route calculation algorithm did not take into consideration that the map was flat, not round. I got a +30 route to Cardiff in Celt-land, but two routes to German-land were only +17-range. I then started experimenting with domestic Twin Cities, as I could generate enough arrows at home to replace one or two of the German routes. That is also where I found Airports in both domestic cities on the same continent did not change the TR values.

EUG29SSCmax.jpg

This was before the second route to the Germans; also before ResearchLab and Flight.
 
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