plainsfire
Chieftain
- Joined
- May 23, 2012
- Messages
- 16
Hello,
As it says, is it possible for 2 different types of units to be created on a RANDOMTURN event? Because I have an example below, and it is only creating the 2nd unit type when it fires, and mot creating the first type. Any ideas please? Thanks!
Here's an example...
@IF
RANDOMTURN
denominator=150
@THEN
CREATEUNIT
unit=Argentine Army
Count=30
owner=Orientals
veteran=yes
homecity=none
Randomize
locations
241,189
237,191
236,194
242,190
endlocations
PLAYWAVEFILE
Horde.wav
CREATEUNIT
unit=Rifled Gun
Count=10
owner=Orientals
veteran=no
homecity=none
Randomize
locations
241,189
237,191
236,194
242,190
endlocations
PLAYWAVEFILE
Horde.wav
@ENDIF
As it says, is it possible for 2 different types of units to be created on a RANDOMTURN event? Because I have an example below, and it is only creating the 2nd unit type when it fires, and mot creating the first type. Any ideas please? Thanks!
Here's an example...
@IF
RANDOMTURN
denominator=150
@THEN
CREATEUNIT
unit=Argentine Army
Count=30
owner=Orientals
veteran=yes
homecity=none
Randomize
locations
241,189
237,191
236,194
242,190
endlocations
PLAYWAVEFILE
Horde.wav
CREATEUNIT
unit=Rifled Gun
Count=10
owner=Orientals
veteran=no
homecity=none
Randomize
locations
241,189
237,191
236,194
242,190
endlocations
PLAYWAVEFILE
Horde.wav
@ENDIF