Mutliplayer Patch

Axe

Chieftain
Joined
Nov 21, 2001
Messages
4
Most of us have agreed that playing Civ3 is very slow, and you find yourself doing a lot of waiting or drinking coffee in my case.

If a multiplayer patch is released, we'll find ourselves playing longer and boring games waiting for hours for people to make there moves. In other words, i don't think a multiplayer version could actually work, or a good game would only consist of 2 players. I think rather than putting effort creating a multiplayer patch, Firaxis should just fix up the many bugs in the single-player version.

Axe
 
speaking of single player. Since Civ3 is a game optimal in single player, it's too bad they didn't make much of an effort to improve its AI system.

All i see in Civ3 is a facial make-over, plus culture, and a new air superiority that doesn't work.
 
Multiplayer does work, especially in play-by-email mode; and many of us are eagerly awating MP.

But each to his own, eh?
 
"All i see in Civ3 is a facial make-over, plus culture, and a new air superiority that doesn't work."

Read the manual.

Pages 37 through 45 discuss the changes between Civ 2 and Civ 3
 
With the practically viral proliferation of Hex editors by Game and Computer mags here in Germany, for the sole purpose of cheating your save files, I wouldn't want to play anyone by E-Mail.

I hope they put in some awesome encryption and maybe some checksums in those files so no one can go and create a super army waiting to unleash it's fury on your pikemen in the next round.
 
Multi-Player patch?!?


More like "CivIII GOLD -- Multi Player Expansion Edition. $49.00" (Original CivIII required to play).


suckers
ironfnag
 
With the practically viral proliferation of Hex editors by Game and Computer mags here in Germany, for the sole purpose of cheating your save files, I wouldn't want to play anyone by E-Mail.

I hope they put in some awesome encryption and maybe some checksums in those files so no one can go and create a super army waiting to unleash it's fury on your pikemen in the next round.

I just wanted to add that Stars! (One of my favorite games ever) used play by email, and was impossible to cheat at. Editing the PBM files was impossible, thanks to encryption, and most things were calculated on the hosts computer, and if you sent a bad file, the game wouldn't read it.
:)
 
My Mom always told me if i don't know what i'm talking about, to shut my pie hole....

Have you ever tried playing MP with civ2? I did, all the time. In fact, I'm pretty much done with civ3 until the release some form of MP.

For one thing, as long as we're already waiting at the end of a game, MP won't be that much worse.

You guys can play with yourselves all you want, but, as in sex, civ is better when you aren't doing it alone.

I see civ3 as a game optimal for MP.....come on? you actually prefer diplomacy with the AI?

You don't want MP, then don't buy it......
 
Agreed...

Civ II MP was awesome! I only ever played 2-player (plus a bunch of AI civs to beat up on), and was blessed with a couple of regular opponents to lock horns with. I was still playing it right up until the release of Civ III...5 years!
Now all three of us are staying up late perfecting our Civ III strats, anxiously awaiting the opportunity to play against each other (and dig into our pockets natch...) :rolleyes:
 
Lol.....i've pretty much resigned myself to being a sucker.

Like ironfang said, it will be done like civ2 was.....another chance for Firaxis to make another buck on the same game.
 
You know what, they should have removed the entire AI programing. Made it all multiplayer. Furthermore, tech at 30 turns per? Thats just stupid. Civ 2 was too slow. Civ 3 has now made me long for the civ 2 days.
Time and time again, I have posted what civ 3 should be and these jack ass s did not listen to me. For gods sake, just clean up all that makes civ 2 a bad game and add to the combat system.
Dumbys.
 
Originally posted by VoodooAce: Have you ever tried playing MP with civ2? I did, all the time. In fact, I'm pretty much done with civ3 until the release some form of MP.
Yep. And never got a game finished despite multiple starts.
Originally posted by VoodooAce: For one thing, as long as we're already waiting at the end of a game, MP won't be that much worse.
Waiting at the end of the "game"? Why would you wait at the end of the game?

I can only assume you meant 'turn'. I have never had to wait even a full 30 seconds for the computer to take its turn. If you are, you need a faster computer or to turn off some options in the preferences to get the wait down to a more reasonable time.
Originally posted by VoodooAce: You guys can play with yourselves all you want, but, as in sex, civ is better when you aren't doing it alone.
That's a matter of opinion. The Civs have always been designed first-and-foremost with the single-player experience in mind and multiplayer has been something of an afterthought (in contrast, sex is 'designed' first-and-foremost to be a multiplayer experience with the single-player experience (or as I like to call it, 'menage a un') reserved for when there aren't enough players for a full game).
Originally posted by VoodooAce: I see civ3 as a game optimal for MP...
That would be true only if the *only* requirement necessary to be considered "optimal for MP" is that humans would make better opponents than the AI but I am having a hard time thinking of a game that *wouldn't* be true for. Can you think of a game where having human oppenents wouldn't be more fun than playing against an AI? And even if you can, what about all those hundreds of thousands of game where it *would* be better? Every single one is "optimal for MP"?

No. The big downsides to multiplayer Civilization have always been two things: huge time commitment for a full game and sometimes you have a long wait until the next turn.

How many turns is a full game? 1000? More? However many it is, it takes loooong time to finish a game (if nothing else, relative to other games). And the games that tend to take longest are the close ones with a tough opponent (it doesn't take nearly as much thought when you are dominating) - and, as you point out, humans could be *MUCH* tougher than the AI.

One of the most common things you hear when trying to get a game of this type together is, "I don't have the time" or "It takes too much time.". People much prefer a commitment of an hour or two to 20 hours.

And the waiting for the next turn tries people's patience as well. Epecially when they have an extended stretch where they don't have much to do and have to wait nearly the full turn multiple times in a row. I think it is pretty much a foregone conclusion that there will a (optional?) time limit for turns but there still will be stretches where you don't have much to do and have to wait for everyone else.

Optimal, no. Doable and/or enjoyable? Possibly, but not for everyone's tastes.
Originally posted by VoodooAce: you actually prefer diplomacy with the AI?
Just because A is greater than B it is not logical to conclude that B is equal to zero.

That is, just because multiplayer is better (which is debatable) than single player it doesn't mean that the single player game isn't worth playing at all.
Originally posted by VoodooAce: You don't want MP, then don't buy it......
Oh, I desperately want it. I have wanted it since the first Civilization. But I also realize that it is a tough nut to crack. Civnet and the saved-game-passing solutions just didn't quite work well enough (IMHO).

But the two biggest problems have the potential to be overcome.

Long overall game times can be reduced with mutilplayer specific scenerios. Whether they would be as fun as a start-from-the-very-beginning-and-play-the-whole-timeline games remains to be seen.

Long turn times can be overcome in a couple of ways.

I have high hopes that there will a workable option for email play, but a game could take literally years to finish.

Simultaneous turns is also a viable option. By this I mean a paradigm similiar to that used by Reach For The Stars (or Spaceward Ho! or Stars or Master Of Orion or any of the other myriad variations): a host game receives all the turns and everyone's turns execute simultaneously.

It could dramatically change the 'flavor' of the game though - it depends on how they resolve it when two player's moves are in conflict (e.g., they both want to move a settler into the same square).

Regardless of whether a workable and/or fun multiplayer experience exists, I will always still occasionally make time for single player games. This game is going to be one of the few truly permanent fixtures on my hard drive for the single player experience alone (assuming they get the major problems with the game fixed).
 
Here's my suggestion for Multiplayer (assuming you aren't blessed as I am with a couple of regular-playing friends!)

Run a server with a number of games going all the time. The AI is playing itself on some games, and some have sides set up waiting for a player or thee to join in from the waiting room and hit "Play".

Anyone can see generally what is going on in each of the various games, and choose a game (and then a side to join).

ex.
Game 134: 400 AD, OPEN, 4 Civs (2 human), Tiny map, Archipelago, No Space Race.
*click, click*
Game 134: 400 AD, OPEN, 2 human slots available
Zulu (Shaka): 8 cities, 30 units
Babylon (Peteus): 10 cities, 25 units
French (Joan): 6 cities, 15 units
Germans (Druid): 9 cities, 27 units
*click, click* on the Zulus to take control of that side from the AI!
:goodjob:

The nice thing about this structure is that people can come and go any time without disrupting the game...the AI can just take over from them. Of course it would probably do that anyway when they retired. OK, the really nice thing about this structure is that you wouldn't have to fight to get a group together to play, or wait for a bunch of people who all have the same amount of time to invest now. :)
 
I think the eventual CIV3 multiplayer version will make amazing diplo-games! (especially with the idea of resources and luxuries)
 
The best way for a game like this to do multiplayer would be for it to work like that old UNIX Empire game - Anyone remember that one?

Basically a turn flips after a certain period of time (5 minute to sometimes a week.) So everyone has the same amount of time to make their moves for a given turn. If they don't get finished, tough.

Combat would have to be able to be synchronous between all the machines in the game, and it would be weird as stuff moved around during your turn - but it would be a lot more interesting during turns.

The other thing you could do with a system like this is to have multiple people playing the same country. That was the best thing about myth - splitting armies up among "generals" and then letting them coordinate specific maneuvers.

Freakboy
AKA
Toolboi
AKA
Freakboy
 
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