I think I can categorically state that defence does not have the advantage in civ3. In my experience the attack has the best of it, whether it be the human or the AI. This is because at every stage of the game (excluding the one brief advantage of Infantry) there is always an attacking unit which is either a match for any defensive units available (excluding the opening few turns, but then a civ might start with Warrior Code and have Archers from the get-go) or, more often the case, an attack which is far greater than any defence available.
And I have found that when there's a match it is more often than not the attacker that wins. Also, I have found that if you send one troop out to attack on it's own it dies substantially more often while attacking and defending than if you have either a bunch or a circle of supporting troops (and they don't even have to be defensive specific support).
Because the game gets your mind subconsciously used to this, it's when you lose big while attacking that this really stands out double-fold and one gets the feeling something unfair has happened, as opposed to simply encountering a unit that is leader potential or just getting good rolls, or a pre-defined game slow down point (in that the game doesn't feel you deserve the win yet for whatever reason). Also, they die a lot easier when the AI nation is nearing it's end than when you first declare war.
I have no facts to back up all my statements, but they are all facts which condition how I play and they always appear to work out.
On the subject of facts:
When the average available attacking unit has an attack of 3 and the average defensive unit has a defence of 2, what is the exact defensive value of:
A Spearman in a Forest
A Spearman in a Jungle
A Spearman on a Hill
A Spearman on a mountain
A Spearman fortified in a forest
A Spearman fortified in a Jungle
A Spearman fortified on a hill
A Spearman fortified on a mountain
A Spearman in a town
A Spearman fortified in a town
A Spearman fortified in a town with a Wall
A Spearman in a town in a Forest
A Spearman fortified in a town in a Forest
A Spearman fortified in a town in a Forest with a Wall
A Spearman in a town in a Jungle
A Spearman fortified in a town in a Jungle
A Spearman fortified in a town in a Jungle with a Wall
A Spearman in a town on a Hill
A Spearman fortified in a town on a Hill
A Spearman fortified in a town on a Hill with a Wall
A Spearman in a city
A Spearman fortified in a city
A Spearman fortified in a city with a Wall
A Spearman in a city in a Forest
A Spearman fortified in a city in a Forest
A Spearman fortified in a city in a Forest with a Wall
A Spearman in a city in a Jungle
A Spearman fortified in a city in a Jungle
A Spearman fortified in a city in a Jungle with a Wall
A Spearman in a city on a Hill
A Spearman fortified in a city on a Hill
A Spearman fortified in a city on a Hill with a Wall
I have excluded Worker built Fortresses as I've never seen the AI build one as yet and I rarely do (though when I do they do deter the AI superbly, I just rarely get good locations for them).
Before the advent of the Civil Defence building, what other defensive bonuses are available if I've missed any?
If this is all explained in the precise detail elsewhere on the site, what is the link for it and does it explain how defences stack - whether it takes just the highest defence value or whether it stacks in a cumulative way and, if so, in what order.
Thanks in advance
