AgedOne
Emperor
China
Continuing with my challenge to complete all RFC Scenarios under patch 1.187, I have been looking at the Chinese.
I haven't been successful yet, and this is mostly because I haven't got my timing right so far. I keep having to give up when there is no chance of getting the 2 Confucian Academies and Taoist Pagodas by 1000AD.
I have read the strategy guides, and some good articles by usi and others. The idea of stealing workers from India has worked hilariously well at times. They never seem to get tired of sending unprotected workers out to the same place where I have taken them from. Also, they had a chariot nearby but were too scared to use it! It did give me the problem of what to do with about 12 extra workers!!
Getting enough protection against the barbs is normally not a big problem. Keeping my economy going while building 8 cities is more troublesome.
I haven't reached the fun time of the Mongol Hordes yet, having failed to achieve the cathedrals part yet.
Does anyone have any good advice on when (i.e which turns) I should be aiming to place my cities?
Vikings
As a bit of relief from the Chinese challenge, I tried the Vikings. Not being the greatest of war-makers, I played them primarily as peaceful traders - but not always.
First game was a bit of a learning experience. I wanted to get a feel for the pace of progress, and what dates I should be aiming to do various things. It was evidently much too slow, as I was nowhere near the 5000 gold in 1500AD.
Tried again, with the aim of going heavily onto wealth and off of science about 1000AD - but I was still short of the 5000, even though I had a Gt Merchant about to pop at 1500AD.
Third try, and it all worked out!
A very unconventional Viking game, and I could easily better the finish date if I tried again, but it was fun.
I settled Nidaros, Umea, Lulea, Kalmar, Bergen(?), Vasa (in Finland?). Took Inverness, but then made peace rather than war whenever I could. Built libraries, then markets and trading posts. Researched calendar, compass, guilds, optics.
At that point I went for max wealth, and (using Caste System) ran merchants which popped me one early and one late Gt Merchant. The money-making went so well this time that I actually didn't need the second Gt Merchant - and when I did complete that 2nd trade-mission my gold went up to 6000!
I then switched back to research - heading for Astronomy. However, I achieved the American settlement target by the 'back door' method of discovering the Aztecs, wiping them out with my expeditionary force, keeping one city and building a settler from there! I didn't think this was going to be a permissible means of founding an American city, but the judges said OK.
Having achieved two goals by 1500-something, I looked up my ship-killing stats. Only 5 killed so far. Well, that would have to change!
I researched straight for Military Science after Astronomy, and planned on a buccaneering life of piracy!
First, I declared on France, seeing that they had the weakest sea fleet. I was able to add a bunch to my kill stats using galleons against their triremes and caravels (though I did lose a couple).
When privateers were available, I went out mopping up all kind of stray weakling ships - whether they were French or not. I was sure I had passed the 25 limit, but had to wait one more turn for the victory message to come up.
A win. But in 1730, which is not fast! My score of 3000-something also told me that this one could be significantly better.
Continuing with my challenge to complete all RFC Scenarios under patch 1.187, I have been looking at the Chinese.
I haven't been successful yet, and this is mostly because I haven't got my timing right so far. I keep having to give up when there is no chance of getting the 2 Confucian Academies and Taoist Pagodas by 1000AD.
I have read the strategy guides, and some good articles by usi and others. The idea of stealing workers from India has worked hilariously well at times. They never seem to get tired of sending unprotected workers out to the same place where I have taken them from. Also, they had a chariot nearby but were too scared to use it! It did give me the problem of what to do with about 12 extra workers!!
Getting enough protection against the barbs is normally not a big problem. Keeping my economy going while building 8 cities is more troublesome.
I haven't reached the fun time of the Mongol Hordes yet, having failed to achieve the cathedrals part yet.
Does anyone have any good advice on when (i.e which turns) I should be aiming to place my cities?
Vikings
As a bit of relief from the Chinese challenge, I tried the Vikings. Not being the greatest of war-makers, I played them primarily as peaceful traders - but not always.
First game was a bit of a learning experience. I wanted to get a feel for the pace of progress, and what dates I should be aiming to do various things. It was evidently much too slow, as I was nowhere near the 5000 gold in 1500AD.
Tried again, with the aim of going heavily onto wealth and off of science about 1000AD - but I was still short of the 5000, even though I had a Gt Merchant about to pop at 1500AD.
Third try, and it all worked out!
A very unconventional Viking game, and I could easily better the finish date if I tried again, but it was fun.
I settled Nidaros, Umea, Lulea, Kalmar, Bergen(?), Vasa (in Finland?). Took Inverness, but then made peace rather than war whenever I could. Built libraries, then markets and trading posts. Researched calendar, compass, guilds, optics.
At that point I went for max wealth, and (using Caste System) ran merchants which popped me one early and one late Gt Merchant. The money-making went so well this time that I actually didn't need the second Gt Merchant - and when I did complete that 2nd trade-mission my gold went up to 6000!
I then switched back to research - heading for Astronomy. However, I achieved the American settlement target by the 'back door' method of discovering the Aztecs, wiping them out with my expeditionary force, keeping one city and building a settler from there! I didn't think this was going to be a permissible means of founding an American city, but the judges said OK.
Having achieved two goals by 1500-something, I looked up my ship-killing stats. Only 5 killed so far. Well, that would have to change!
I researched straight for Military Science after Astronomy, and planned on a buccaneering life of piracy!
First, I declared on France, seeing that they had the weakest sea fleet. I was able to add a bunch to my kill stats using galleons against their triremes and caravels (though I did lose a couple).
When privateers were available, I went out mopping up all kind of stray weakling ships - whether they were French or not. I was sure I had passed the 25 limit, but had to wait one more turn for the victory message to come up.
A win. But in 1730, which is not fast! My score of 3000-something also told me that this one could be significantly better.