My Age of Sail/Colonization Mod

Is the version in the top post the most recent one ?
 
It should be unless my upload didn't work.
 
I think there could be a problem with the python because I really had no idea what I was doing when I merged them and even if I was supposed to merge them.
 
Anyone want to help? Please?
 
Well I am just speculating, I am really not sure what it is. I just need someone to check it out for mistakes.
 
There are no Python errors loged.
For some reason, it crashes later, if i remove the XML completely - it will start up the game (tho with some errors), and crash on map generation... - perhaps the merged mod Comps use the same XML tag in a conflicting manner ?

Overall i think it's a dll problem. Most probably the functionality of merged mods conflicting at some point.
As i said before - while i made the DLL compile by sorting out the syntax errors, i do not have a slightest idea about what the code does - so while it's formally ok, there might be conflicting effects.

Perhaps using just one DLL mod comp would be a better idea - the fuel mod for example does not seem really necessary for the proposed timeframe of the mod... I dont have any idea what the others are doing...
 
There are no Python errors loged.
For some reason, it crashes later, if i remove the XML completely - it will start up the game (tho with some errors), and crash on map generation... - perhaps the merged mod Comps use the same XML tag in a conflicting manner ?

Overall i think it's a dll problem. Most probably the functionality of merged mods conflicting at some point.
As i said before - while i made the DLL compile by sorting out the syntax errors, i do not have a slightest idea about what the code does - so while it's formally ok, there might be conflicting effects.

Perhaps using just one DLL mod comp would be a better idea - the fuel mod for example does not seem really necessary for the proposed timeframe of the mod... I dont have any idea what the others are doing...

Ok well maybe I will just try and merge the fuel and the vicinity bonus and maybe the ranged bombardment b/c none of them should have anything in common.
I like the fuel mod b/c it represents the limited amount of food a ship of that time frame could carry.
 
I might be wrong - i don't have lots of experience working on the Civ4 code, so i dont really know which parts of it will interact/cause side effects. Perhaps the peoples who initially made those mod comps can tell you more.
 
I think I will just drop the revolutionDCM mod and try it. I don't really need dale's mod for now because I can't really do what want to with it anyway.
 
Ok so here is the changed source I was talking about.

Edit: added new file in later post
 
Could someone be so kind as to compile this for me? It is only the changed files so I think you may need to find the unchanged ones still.
 
I will not come to do it before sunday evening.

A side note - i seen a recent thread, where a similar behavior (CTD without any comment/popup/error message) beeing cuased by XML only. Have you checked/made sure you included all the new tags needed for the Mod's (Revolutions, DCM, Fuel introduce new tag's i think) in your XML ?
 
I will not come to do it before sunday evening.

A side note - i seen a recent thread, where a similar behavior (CTD without any comment/popup/error message) beeing cuased by XML only. Have you checked/made sure you included all the new tags needed for the Mod's (Revolutions, DCM, Fuel introduce new tag's i think) in your XML ?

Well come to think of it, I have not really included the vicinity bonus xml changes yet. I will put hose in and try it. I'll let you know if I get it to work by Sunday or if I even finish putting them in.

EDIT: I looked at the post and the tags are optional so I don't think I need to have them included yet. I will look through the xml though and see if I can find a problem.
 
I am not sure which xml files are needed for revolution and dcm to work so maybe I will just wait until Sunday for the new .dll. This way I know for sure what I do and don't need.

BTW, in getting rid of revolutionsDCM, I got rid of the 34 civ allowance so now it is back to normal. Do you know which files I would need to change to get back up to that number or would you be willing to even do it for me?
 
I have no idea. I assume it's a simple change, but i would need someone to point me to it.
 
I have no idea. I assume it's a simple change, but i would need someone to point me to it.

I just realized that I could just download one of those increased civ only .ddl and merge it with the one I have put up now. I will repost it tonight.
 
Ok I merge in the 34 civ sdk here.
 
It doesn't compile. The errors are to many to tell you for sure what's wrong...
getFuel() not member of CvPlayerAI
m_iGlobalFuelModifier not found in CvCity
are the beeing moande multiple times each.
There might be more. I guess you missed some file (header file maybe ?)

I think you might need to check back with the creators of those mods, because right now neither of us does know what he's doing.
 
It doesn't compile. The errors are to many to tell you for sure what's wrong...
getFuel() not member of CvPlayerAI
m_iGlobalFuelModifier not found in CvCity
are the beeing moande multiple times each.
There might be more. I guess you missed some file (header file maybe ?)

I think you might need to check back with the creators of those mods, because right now neither of us does know what he's doing.

Ok so I made a simple error here. I only put in the sdk files that I had changed but there were some file from the fuel part that were not changed in the merging but were changed from the original. I just forgot to add those. It should be ok this time.
 

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