My Blender nif import is screwed up

cfkane

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Feb 7, 2006
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Whenever I use the nif import function with blender, the models come back with the texture printed about a thousand times on the model.

Here's what I mean:

blenderproblemmh7.png


This seems to only be happening with leaderheads, and it just started recently. What's going on here?
 
Is this actully the Diff texture ?
The LH shader has multiple maps - one of them (namely environment reflection) should use a different mapping. I guess it's possible the importer mixed up the UV-Chanels.

Have you tried importing both the Shader and the Non-Shader version of the LH ?
Non-Shader does not have said env maps, so it might work out better.
 
:confused: I was thinking non-shader import worked ? It's the same LH. Blender has no capability of working with shaders anyway, afaik. But it should be possible to re-apply shaders later with NifScope (but i do not know the exact steps myself).
 
Dutchking finally did it ! Unbeliveable :D
:goodjob:
 
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