My city-building strategy

Nick Garai

Prince
Joined
Aug 4, 2006
Messages
301
Okay, when I played on The ZONE back in the day I did the following strategy and EVERYONE I played with swore I was cheating.

I would build a settler, then once I had reached a pop 2 city I had another one. I went out three spaces in any direction and built another city. With two spaces between each city, you are very close.

I found that you can really grow fast this way.

The flaw in this is that your empire is relatively undefended, however, you build a nice empire that is easy to connect with little distance between cities. You also maximize all squares without worrying as much about a city getting so large that you have to deal with civil unrest.

This strategy is NOT good with someone who is aggresive or playing on the smaller maps.
 
In GOTM 68, when I get time to make graphics and post after the submission deadline, you can take a look at ICS (modified slightly). I used the 2-space, due to the excellent terrain at the starting penninsula. However, I also plan which of those ICS cities will be killed one day (called x-cities in the log I posted). They can be removed in mid-game, to allow bigger trade cities and (if being played to the ultimate extreme, which is not possible in a GOTM), open up a city slot for a larger city (and therfore more points in an HoF game).

DaveV wrote a lot (authored a document) about ICS, but one of the main points is the math behind controlling more terrain with size 1 (&2) cities, for the given shield output. This propogates throughout the game. A side benefit that usually gets the attention is the happiness control at Diety, for minimal city improvement (e.g., no temples). :)
 
Back
Top Bottom