RobAnybody
Emperor
- Joined
- Feb 21, 2009
- Messages
- 1,952
I joined in February, 2009. I lurked for a *long* time before that. I got pretty good at Civ IV, mostly due to stuff I read here. I only point this out to show I'm not a n00b, despite my abysmal post count, if that matters to you.
Here's what I think about Civ V...
I'm... disappointed. I was *so* ready for this game to come out. I was *so* ready to love this game. I don't though. FWIW, here's why...
I played my first game of CIV V as America on Warlord. I played my second as the English on King. I wtfpwnd them both. It was sooo freakin' easy. I'm not saying this to brag, but to illustrate what's wrong with this game. It should not be as easy, or rather easier, for me to win a game I just bought as it is for me to win a game I've been playing for years.
The new game should be more difficult to win, obviously, even if the new game has some recognizable characteristics of the old game, but it's not. It's easier.
Before I get to my problems with CIV V, here's what I did in the 2 games I played so far:
1) American: didn't know what I was doing, built a few workers, a Granary in my Cap, 3-4 Settlers, built farms everywhere I could, built some military (4-5 units, I'd say), declared on my neighbor, exploited the terrain, rained arrows & killed him with spearmen til he ran out of military, then just slowly ate him, at my leisure.
Repeated with next civ, but with pikemen & crossbowmen, but with only 2-3 more land units total. Added 3-4 Triremes/Cavavels. Even easier win. BTW, I'm razing most cities unless they have resources I don't have (puppet) or are capitals (annex). Built a few Settlers to grab resources I didn't have.
Got a couple Minutemen, took me a while to realize that "ignores terrain" includes roads (?!?) so I stopped building stupid Minutemen & concentrated on Longswords. Killed my 3rd civ at the same time I built my first cannon. Never used my cannon.
By now I own my whole continent. Other civs are occasionlly at war with each other. I am multiple eras ahead of them. I quit to play on a higher difficulty.
2) Much like above, but I'm England, playing King, & I've learned how much gold matters. I build *Trading Posts almost everywhere* instead of *Farms everwhere*. This proves to be a great choice. I have gobs & gobs of gold. I buy buildings instead of trying to build them, which is a waste of time. I buy resource tiles instead of haphazardly buying random tiles because I don't know any better. I build units. I buy units. I buy units. I build units. I HAVE LONGBOWS. I have gobs and gobs of gold.
I cakewalk over my neighbors. I launch an "amphibious" invasion. I land a bunch of obsolete troops I don't care about near an enemy city I don't want. He swarms (like 3 archers/crossbowmen & a Longswordman - I overestimated his ability to defend). I land my main army about 9-10 hexes north. I romp. Now I have a beachhead & can array my troops as I please against other nations on the new continent. None can oppose me because they are stupid & I am not an AI. I could have brought half my troops & still won. Maybe a quarter. 1UPT is meaningless in war because it just makes the AI stupider than it used to be.
So, with that story told, here's why this game is soooooooooooooooooo much easier than CIV IV:
- Buildings take forever to build. Just freakin' forever. This can't be stressed enough, because what it means is that there's no reason to *build* anything. You just buy what you need. Start work on your best unit & every 30 turns you get one, just like if a militaristic City State gave you one. Otherwise, who cares what you build? No *built* buildings matter at all. Wonders are almost all useless. Libraries can be bought. Granaries, if you want them, can be bought.
- Buildings are useless. Forget that they take forever to build, why build them? +2 Food? Why do I care? Markets, sure, I like those, occasionally. A Barracks here & there? Absolutely. Gimme that. Why do I need to buld anything?
- Oh right, Happiness. But all luxury resources give me +5 Happy! I don't really need Theaters or Markets for Happiness. I don't miss Jails. Because... 1) all luxury resources give me +5 Happy & 2) I raze almost every city I conquer. Why? Well...
- I don't need any city that isn't a unit pump or a Happy resource grabber. I'm not building a kingdom. I'm not buliding a civilization. I'm building a unit pump that grabs Happy. Annexed cities will take, literally, 59 turns to build a Courthouse. 59 turns! And that's probably a Capital. Poorly placed AI cities (they haven't learned) might take 177 turns. They will never be useful. If I need more Happy, I rushbuy a Coliseum in any random city I feel like. If I tried to build my civilization it'd take 800 turns & I'd be getting attacked.
- The AI is stupid, part 1: The AI will continually move its units into my ranged units range, allowing me to hold still & decimate them. I bet I could hold off an entire Civ- IV-Monty horde with 3, maybe 4 units.
- You must build a Barracks in every city build the Heroic Epic. You must build a Library in every city to build Oxford University (or whatever it's called in Civ V). How does this make sense? Obviously if I'm winning the game in blitzkrieg style, not every city is even going to sniff a Library or a Barracks. This is just.... stupid. Oh, sure, the 8 greatest cities in our land, with 12 pop each & culture galore have bulit Libraries, but Lizard Lick, our newest city in the Tundra gathering Fur, hasn't built one, so there's no way we can build Oxford! That'd be crazy! Oh well, not that it really matters. I can just buy Libraries anywhere I want them. Stupid fixes stupid, I guess.
- Luxury Resources don't matter. Well, ok, of course they matter. But if I have a Dye & an Ivory while you have a Gold & a Silver, we're equal. Forget me having Dye+Theater or you having Forge+Gold/Silver. It's all the same. They may as well be named Resource1, Resource2, Resource3, etc.
- Techs only matter if they are military techs. This was somewhat true in CIV IV, but there were other considerations. Trading a unique tech, unlocking a religion, getting a free Great Person, unlocking a Wonder (Wonders in Civ V are all useless other than maybe just setting it as something to build while you buy what you really want). All that matters now are military techs. If you have Longswords & Crossbows while your enemy has Spearmen & Archers, you will romp. They can't match you with quantity over quality anymore. Quality rules all. God forbid you add a couple boats. Then it becomes laughable.
- The AI is stupid, part 2: If I have boats outside a city, the AI will Embark land units outside that city with no protection. At least they could've died defending. What did they accomplish by letting my fleet kill them instead?
- You can't rushbuy a building you are currently building for cheaper than you could rushbuy it if you were building something else. Just thought I'd head that off at the pass. No point in investing "hammers" in a building you actually want, since those are just wasted turns you could be buildung a unit (or a Wonder - may as well).
- Hexes are awesome. Just thought I'd toss that in to throw people off, but yes, hexes are awesome, as are 3-tile radius BFC, er... BFH's.
- I UPT is meh & an AI handicap for military, but a terrible idea for civilians. I can't stack workers. I can't fit my settler through my worker buliding a road for my future city the settler is going to build. I can surround my opponent's city with 6 workers & he can never get a settler out, ever. I have to assign the same orders time & time & time & time & time again because 1 worker got into another worker's path. Just poorly thought out on the civilican side.
- The AI is stupid, part 3: The AI will ignore some nice terrain near their capital to march halfway across the continent to form a city in the Desert near my border. Granted we don't get to see that our borders are causing tensions, but you better believe they are now!
- We don't get to see that our borders are causing tensions. I don't know why people like me. I don't know why people hate me. I don't know if people like/hate each other, much less why they do so. I don't know what a Pact of Secrecy is (how do I find out? mouseover? no. manual? no. Civilopedia? no. this forum? no.). I don't know what a Pact of Cooperation is (ditto). I have never had a Research Pact result in a new Tech for me (why? I don't know. I may have declared war on them by the time it would happen, but I doubt it - I tried it with civs on another continent centuries before I even set foot there).
- The AI is stupid, part 4: Caesar gave my 5 of his cities, all his gold, & all his spare resources (srategic & luxury) to stop killing him for 10 turns. This left him with 3 cities, which I took 10 turns later.
- I can't mouseover my workers & tell how long they have to finish a task.
- I have 4 Improvement choices for resourceless tiles: farm, circus tents that provide gold, or mine/lumbermill. No watermills, workshops, windmills, just +Food, +Gold, or +Production.
- The terrain graphics are several steps backwards. Forests/Jungles don't move, mines don't look worked, worked/non-worked farms look the same. I really don't understand why the System Reqs are so high - no animation, AI is stupid - what are you eating my RAM doing, Civ?
- Speaking of graphics: Wonder still-lifes are dull; I can barely tell my units from each other by looking at them - I have to click on them to tell what they are (& I have a huge monitor); CIV IV Blue Marble looks better than Civ V; No buildings show up on the game map; I love that you can see Wonders being built (aha! caught you off-guard again); I can barely tell the difference between a hill+gold & a hill+mine+gold; Rivers, as you know, are butt-ugly; The City screen is horrible for allocating citizens; The buildings don't have little pictures like they used to - again, why did I need this awesome graphics card?
- Build queues are cumbersome to set up.
- Instead of improving religion, corps, espionage, they are simply gone.
Hmmm... was I too harsh?
Here's what I think about Civ V...
I'm... disappointed. I was *so* ready for this game to come out. I was *so* ready to love this game. I don't though. FWIW, here's why...
I played my first game of CIV V as America on Warlord. I played my second as the English on King. I wtfpwnd them both. It was sooo freakin' easy. I'm not saying this to brag, but to illustrate what's wrong with this game. It should not be as easy, or rather easier, for me to win a game I just bought as it is for me to win a game I've been playing for years.
The new game should be more difficult to win, obviously, even if the new game has some recognizable characteristics of the old game, but it's not. It's easier.
Before I get to my problems with CIV V, here's what I did in the 2 games I played so far:
1) American: didn't know what I was doing, built a few workers, a Granary in my Cap, 3-4 Settlers, built farms everywhere I could, built some military (4-5 units, I'd say), declared on my neighbor, exploited the terrain, rained arrows & killed him with spearmen til he ran out of military, then just slowly ate him, at my leisure.
Repeated with next civ, but with pikemen & crossbowmen, but with only 2-3 more land units total. Added 3-4 Triremes/Cavavels. Even easier win. BTW, I'm razing most cities unless they have resources I don't have (puppet) or are capitals (annex). Built a few Settlers to grab resources I didn't have.
Got a couple Minutemen, took me a while to realize that "ignores terrain" includes roads (?!?) so I stopped building stupid Minutemen & concentrated on Longswords. Killed my 3rd civ at the same time I built my first cannon. Never used my cannon.
By now I own my whole continent. Other civs are occasionlly at war with each other. I am multiple eras ahead of them. I quit to play on a higher difficulty.
2) Much like above, but I'm England, playing King, & I've learned how much gold matters. I build *Trading Posts almost everywhere* instead of *Farms everwhere*. This proves to be a great choice. I have gobs & gobs of gold. I buy buildings instead of trying to build them, which is a waste of time. I buy resource tiles instead of haphazardly buying random tiles because I don't know any better. I build units. I buy units. I buy units. I build units. I HAVE LONGBOWS. I have gobs and gobs of gold.
I cakewalk over my neighbors. I launch an "amphibious" invasion. I land a bunch of obsolete troops I don't care about near an enemy city I don't want. He swarms (like 3 archers/crossbowmen & a Longswordman - I overestimated his ability to defend). I land my main army about 9-10 hexes north. I romp. Now I have a beachhead & can array my troops as I please against other nations on the new continent. None can oppose me because they are stupid & I am not an AI. I could have brought half my troops & still won. Maybe a quarter. 1UPT is meaningless in war because it just makes the AI stupider than it used to be.
So, with that story told, here's why this game is soooooooooooooooooo much easier than CIV IV:
- Buildings take forever to build. Just freakin' forever. This can't be stressed enough, because what it means is that there's no reason to *build* anything. You just buy what you need. Start work on your best unit & every 30 turns you get one, just like if a militaristic City State gave you one. Otherwise, who cares what you build? No *built* buildings matter at all. Wonders are almost all useless. Libraries can be bought. Granaries, if you want them, can be bought.
- Buildings are useless. Forget that they take forever to build, why build them? +2 Food? Why do I care? Markets, sure, I like those, occasionally. A Barracks here & there? Absolutely. Gimme that. Why do I need to buld anything?
- Oh right, Happiness. But all luxury resources give me +5 Happy! I don't really need Theaters or Markets for Happiness. I don't miss Jails. Because... 1) all luxury resources give me +5 Happy & 2) I raze almost every city I conquer. Why? Well...
- I don't need any city that isn't a unit pump or a Happy resource grabber. I'm not building a kingdom. I'm not buliding a civilization. I'm building a unit pump that grabs Happy. Annexed cities will take, literally, 59 turns to build a Courthouse. 59 turns! And that's probably a Capital. Poorly placed AI cities (they haven't learned) might take 177 turns. They will never be useful. If I need more Happy, I rushbuy a Coliseum in any random city I feel like. If I tried to build my civilization it'd take 800 turns & I'd be getting attacked.
- The AI is stupid, part 1: The AI will continually move its units into my ranged units range, allowing me to hold still & decimate them. I bet I could hold off an entire Civ- IV-Monty horde with 3, maybe 4 units.
- You must build a Barracks in every city build the Heroic Epic. You must build a Library in every city to build Oxford University (or whatever it's called in Civ V). How does this make sense? Obviously if I'm winning the game in blitzkrieg style, not every city is even going to sniff a Library or a Barracks. This is just.... stupid. Oh, sure, the 8 greatest cities in our land, with 12 pop each & culture galore have bulit Libraries, but Lizard Lick, our newest city in the Tundra gathering Fur, hasn't built one, so there's no way we can build Oxford! That'd be crazy! Oh well, not that it really matters. I can just buy Libraries anywhere I want them. Stupid fixes stupid, I guess.
- Luxury Resources don't matter. Well, ok, of course they matter. But if I have a Dye & an Ivory while you have a Gold & a Silver, we're equal. Forget me having Dye+Theater or you having Forge+Gold/Silver. It's all the same. They may as well be named Resource1, Resource2, Resource3, etc.
- Techs only matter if they are military techs. This was somewhat true in CIV IV, but there were other considerations. Trading a unique tech, unlocking a religion, getting a free Great Person, unlocking a Wonder (Wonders in Civ V are all useless other than maybe just setting it as something to build while you buy what you really want). All that matters now are military techs. If you have Longswords & Crossbows while your enemy has Spearmen & Archers, you will romp. They can't match you with quantity over quality anymore. Quality rules all. God forbid you add a couple boats. Then it becomes laughable.
- The AI is stupid, part 2: If I have boats outside a city, the AI will Embark land units outside that city with no protection. At least they could've died defending. What did they accomplish by letting my fleet kill them instead?
- You can't rushbuy a building you are currently building for cheaper than you could rushbuy it if you were building something else. Just thought I'd head that off at the pass. No point in investing "hammers" in a building you actually want, since those are just wasted turns you could be buildung a unit (or a Wonder - may as well).
- Hexes are awesome. Just thought I'd toss that in to throw people off, but yes, hexes are awesome, as are 3-tile radius BFC, er... BFH's.
- I UPT is meh & an AI handicap for military, but a terrible idea for civilians. I can't stack workers. I can't fit my settler through my worker buliding a road for my future city the settler is going to build. I can surround my opponent's city with 6 workers & he can never get a settler out, ever. I have to assign the same orders time & time & time & time & time again because 1 worker got into another worker's path. Just poorly thought out on the civilican side.
- The AI is stupid, part 3: The AI will ignore some nice terrain near their capital to march halfway across the continent to form a city in the Desert near my border. Granted we don't get to see that our borders are causing tensions, but you better believe they are now!
- We don't get to see that our borders are causing tensions. I don't know why people like me. I don't know why people hate me. I don't know if people like/hate each other, much less why they do so. I don't know what a Pact of Secrecy is (how do I find out? mouseover? no. manual? no. Civilopedia? no. this forum? no.). I don't know what a Pact of Cooperation is (ditto). I have never had a Research Pact result in a new Tech for me (why? I don't know. I may have declared war on them by the time it would happen, but I doubt it - I tried it with civs on another continent centuries before I even set foot there).
- The AI is stupid, part 4: Caesar gave my 5 of his cities, all his gold, & all his spare resources (srategic & luxury) to stop killing him for 10 turns. This left him with 3 cities, which I took 10 turns later.
- I can't mouseover my workers & tell how long they have to finish a task.
- I have 4 Improvement choices for resourceless tiles: farm, circus tents that provide gold, or mine/lumbermill. No watermills, workshops, windmills, just +Food, +Gold, or +Production.
- The terrain graphics are several steps backwards. Forests/Jungles don't move, mines don't look worked, worked/non-worked farms look the same. I really don't understand why the System Reqs are so high - no animation, AI is stupid - what are you eating my RAM doing, Civ?
- Speaking of graphics: Wonder still-lifes are dull; I can barely tell my units from each other by looking at them - I have to click on them to tell what they are (& I have a huge monitor); CIV IV Blue Marble looks better than Civ V; No buildings show up on the game map; I love that you can see Wonders being built (aha! caught you off-guard again); I can barely tell the difference between a hill+gold & a hill+mine+gold; Rivers, as you know, are butt-ugly; The City screen is horrible for allocating citizens; The buildings don't have little pictures like they used to - again, why did I need this awesome graphics card?
- Build queues are cumbersome to set up.
- Instead of improving religion, corps, espionage, they are simply gone.
Hmmm... was I too harsh?
