My current strategy

Delinas

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Joined
Nov 2, 2009
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This is my strategy for early game-play. I have only managed to use it successfully on warlord, so I am hoping some of you can help me amend this very incomplete style of play.

The absolute first thing I do is set my research course directly to horseback riding. My reasoning will follow. And, throughout the whole game, make sure you have an ally! This ally will become helpful for trading, and possibly as an extra faction in war.

Second, I begin expanding as rapidly as possible and, of course, I follow the Optimal City Placement (OCP) strategy as closely as possible. As well as producing settlers, I build many workers. I believe that a strong military must have a strong infrastructure for mobility reasons. And by strong infrastructure, I mean there is a road connecting every single city as efficiently as possible. This way the far corners of the civilization can still effectively produce military units.

Once horseback riding is complete, I immediately set my scientific research down to ten percent. This is the point where I switch over to a completely militaristic civilization. While I still produce settlers and city improvements, the majority of my cities produce horsemen. I choose horsemen because they can be upgraded all the way up to cavalry, especially with the extra gold you have from keeping scientific research around ten percent.

Now comes the fun. Select a civilization to begin a war. Hopefully enough horsemen have been built that you can quickly storm their territory and cripple their economy and infrastructure. This thread does not cover how to wage war. Once the war has been ended, demand all of the technologies the enemy civilization has. At this point, you should be able to launch the scientific research back up to 50, or maybe 60 percent. Next is the tricky part.

Now you are very susceptible to other civilizations. If someone makes a demand from you, it is in your best interest to succumb; however their threat is very weak if they are across an ocean. If you are very certain about your defenses, you may want to decline their demand. You should not make a decision too quickly! At this point, you may want to switch your government over to communism. Never switch to a republic or democracy! With those two government types, troop upkeep is a pain and can lead to debt.

Any seasoned players want to update or suggest amendments to my strategy? It would be greatly appreciated!
 
Interesting warmonger stratergy, I feel though you are to quick to reject repulic, and you have not mentioned the effectiveness of producing artillery
 
"Delinas"

"The absolute first thing I do is set my research course directly to horseback riding. My reasoning will follow. And, throughout the whole game, make sure you have an ally! This ally will become helpful for trading, and possibly as an extra faction in war."

There are many possible strategies in C3C. In the early days of Civ3 many used horses and rushed with them. They can retreat, so it work fairly well. I suspect that fell out of favor as players started to play Emperor or better.

You do not really need a strategy at Warlord. However going straight to Horses does pose a few issues. You are not getting IW and BW. Two very useful tech to attack and defend with.

You are not getting Writing and delaying Embassies and Philo for a free tech. You are not making any progress toward a new government.

A trading partner is not worth much at Warlord. They just are too slow to help you much. Worse IMO is this early partner is likely close to me and as such is going to be the first guy I eliminate.

He is not going to get out of the AA so no reason to count on him for anything.

"Second, I begin expanding as rapidly as possible and, of course, I follow the Optimal City Placement (OCP) strategy as closely as possible. As well as producing settlers, I build many workers. I believe that a strong military must have a strong infrastructure for mobility reasons. And by strong infrastructure, I mean there is a road connecting every single city as efficiently as possible. This way the far corners of the civilization can still effectively produce military units."


This is a reasonable approach, expect the OCP. It is too expensive to place towns that far apart.

"Once horseback riding is complete, I immediately set my scientific research down to ten percent. This is the point where I switch over to a completely militaristic civilization. While I still produce settlers and city improvements, the majority of my cities produce horsemen. I choose horsemen because they can be upgraded all the way up to cavalry, especially with the extra gold you have from keeping scientific research around ten percent."

It is going to take too long to research at 10%. Upgrades are not a practical way to build an army. A few horses to knights, a few knights to cavs is fine.

"Now comes the fun. Select a civilization to begin a war. Hopefully enough horsemen have been built that you can quickly storm their territory and cripple their economy and infrastructure. This thread does not cover how to wage war. Once the war has been ended, demand all of the technologies the enemy civilization has. At this point, you should be able to launch the scientific research back up to 50, or maybe 60 percent. Next is the tricky part."

What techs, they would not have any to demand, if you had researched.

"Now you are very susceptible to other civilizations. If someone makes a demand from you, it is in your best interest to succumb; however their threat is very weak if they are across an ocean. If you are very certain about your defenses, you may want to decline their demand. You should not make a decision too quickly! At this point, you may want to switch your government over to communism. Never switch to a republic or democracy! With those two government types, troop upkeep is a pain and can lead to debt."

Well you do not give a timeline, so I have no idea what point we are talking about. I do know that no one is going to be making demands of me at Warlord and I would surely not give in.

Communism I do not see any need for at all. The rare cases it makes sense are not worth going over. If you are going to war all the time, then Monarchy makes sense.

Otherwise Republic is the way to go. Note all I have said is for C3C.
 
vmxa-
I usually play as the Germans, so BW is not an issue. I also find very little value in IW simply because the swordsmen are only pragmatic for one war. I see great value in upgrades! Simply because you cannot create whole armies in this fashion does not make it a waste of money. I find that it is impossible to keep up with the AI in the technology race early on... Any suggestions?
 
If your are Germany, then IW is better than Horse as it is one tech, while Horses are two techs. Swords are just fine till pikes.

First what is the barb setting? If other than no barbs, then the AI will get a number of techs from huts and trade them around. This allows them to not far too far behind in the AA.

You can do quite well from huts at Warlord. Get two or three warriors out exploring and get your share of the goodies and contacts.
 
I would submit that you have no issue with defense at Warlord. To that end I would send my first 2 warriors out right away. Then then next one I would evaluate what is known.

If no one is very close and I have a lux fairly close, then I would send out another warrior. I send the third one, if I see there is enough land to search. No point, if I am on an island or stuck in a corner. Two is enough for start in those scenarios.

I would try to get a town setup to crank out settlers. This may or may not be the capitol. I want a food bonus town, if one is available. If I have no food bonus in sight, then pick the best town you have.

I want to get down towns quickly and I do not want them space CxxxxC or farther apart. Why I do not want all those dead tiles. Tiles I have to send troops over, workers have to traverse over and over.

CxxxC is plenty, even that will waste tiles for 1/2 the game. You prosper with numbers. More towns means more everything good. Shields, gold, resources, lux and those mean more research, more troops.

That means I can annex others lands sooner and easier.

I want to get enough workers to improve all tiles being worked. I want them improved right on time. That is, as the town grows, not after the citizen has been working the tile for many turns.

I want a road and then a mine or irrigation. Roads for commerce and travel and mines for shields. Irrigation for growth, which is the key component.

Then I want to keep my expense down, but my production up. This means I build structures as they are needed and only where they are needed. I will not be making a lib as soon as I learn Lit in that 1 beaker town. I will if it require a border pop and I am scientific, but hey CxxC means I do not need border pops.

Later that town may well benefit from a lib, but it is size 2 and will take a long time to grow and build the lib. I may start it when it is size 5 or it may never need one. Maybe it is corrupt and could not use it. I will just make specialist there.

My point is most players that find they are seeing Warlord civs out research them, have over built in too many towns. Under produce workers and not really expanded all that well. Some think they have expanded quickly.

The bottom line is an empire that is only decently manage will not have trouble with the AI in research or war on Warlord. Now later in the game, you could have a civ on another continent that took over all the land and got pretty strong.

That should not be an issue, if you took all the rest of the land. Of course a really crappy start location makes things harder.
 
My first suggestion is read the article linked in vmxa's signature. That and several other articles in the Strategy Forum helped me move quickly from Warlord level to Monarch (skipping Regent completely) and I now play Emporer now and again. Learning how to mm your workers is key to improving your play style. Learn to build a settler factory and REX from Day One.

I too am a war-monger, but I consider my style a bit unorthodox, at least compared to the majority of posts I read here at CivFanatics. I suppose it's my style that limits my ability to play at the higher levels, but I'm okay with that. So from one war-monger to another, here are my thoughts:

Gov't: I use Monarchy then Communism, having tried Republic/Democracy a few times, but they are too expensive to support the massive troops I build to support my play style (as you point out in your thread). They also combat WW which is a problem in Rep/Demo as I am always at war with someone, and maintain war with an AI until they are dead. Communism also allows every city to be productive (I build courthouses but not police stations) and I only use farms in tundra (spaced CxC which also increases city count to allow more armies). Like I said, a bit unorthodox, though I would like to hear other war-monger's thoughts on this.

Units: Don't discount Swordsmen! I campaign against my first one or two neighbors with Swordsmen, then MDIs against my next neighbor or two, and finally Cavalry (or tanks depending on map size) to complete my conquest victory. In the Industrial Age I beeline research to Replaceable Parts for Infantry and more importantly artillery. These are the best offensive and defensive units in the game (unless my game lasts into Modern Age, in which case all units I build are Modern Armor). I build at least 60 artillery, which supports two offensive SODs and leaves enough for defense. RP also doubles worker speed, not a bad thing.:lol:

Research/Trading: As for trading, I don't trade with anyone, unless it's at the end of my pointy-stick (ie demand gold and tech for their survival). I hate the AI :mad: and will do nothing to further their game, even at my own expense.:crazyeye: Learn to work the luxury slider each turn, especially on the last turn before learning a new tech to reduce commerce over-run so you can retain that excess gold.

Wonders: The only Great Wonder I go for in every game is the Great Library. I figure I can live without all other Wonders until I capture them. Let the AIs build them for you while you build units, then use your units to go get the Wonders.

That's all for now. My final suggestion is to not be afraid to move up in difficulty... you might just surprise yourself at how well you do! :goodjob:
 
Ok, one more thought :lol:

Tribe: The traits I like most are (in order) Religious, Commercial, Industrial. This meant playing India and France mostly, sometimes Greece. (In Civ2 I played mostly Germany and Rome). From reading (and learning) here at CivFanatics, recently I've been playing around with Agricultural, meaning Celtics and Iroquois. Egads, Agri is very powerful. With proper REXing, I've actually overgrown my empire in the early game :eek: Sounds funny I know, but in several games (when I don't have an immediate neighbor) I end up having way too many cities without enough military or city improvements to support them. So now I'm learning to balance the "warrior, settler, worker, rinse & repeat" mindset in the early game with a bit of empire management. Before it was always expand, expand, expand until my borders touched other Civs.

Anyhoo, have fun and post an update on how your game is progressing!
 
Hellfiredoom you may want to try a scientific trait as a replacement for Religious or even Military. I find Rel to have very little value as I have no intention of switching more than once and I do not want to research optional techs.

In the AA you pick either Monarchy or Republic to research. Once I choose, then I do not want to research Demo or Commie or Fascism. That just slows me down and they are hard to trade for as the AI loves them.

Scientific has the cheaper libs (uni's also, but I won't make as many as libs) and the free tech. A smaller bonus is increased SGL chances.

As you like war, Military offers a number of things. It is also good to mix things up from time to time.
 
I like Religious for the cheap Temples and 1-turn anarchy. I build a Temple in every city, mostly for the quick border expansion (for 30 shields) but realize Sci with cheap libraries will do the trick as well. Also, India (Comm, Rel) has one of the best UUs in the game IMO, and has always been my "go to" tribe. Recently in trying Agri for the first time, the Celts (Agri, Rel) get the gallic swordsman which is very powerful early in the game.

But I have been looking at Sci recently, to "mix it up" as you suggest. I plan to try Sumeria (Agri, Sci) but don't like their early UU. I like to have a larger empire to gain full benefits from my GA. Ottomans are an option too (Sci, Ind) but their UU is a bit later than I like. I guess I'll end up playing both. :D

Thanks for all your suggestions vmxa, your posts have always been a great help to my game!:goodjob:
 
Thanks so much to both of you. I have already realized that discounting swordsmen was a HUGE mistake. Hellfiredoom, it is definitely helpful to hear another warmonger strategy!
 
I like repulic whatever game I play, whether warmonger or builder, if you play as a commercial tribe, then you can make so much money to sustain a war, I have played on demigod as the Iriqois, switching to republic at earliest opportunity.

The combination of Agricultural and Commercial is massively strong.
 
I like repulic whatever game I play, whether warmonger or builder, if you play as a commercial tribe, then you can make so much money to sustain a war, I have played on demigod as the Iriqois, switching to republic at earliest opportunity.

The combination of Agricultural and Commercial is massively strong.

I still have doubts about the combination of warmonger and Republic. Last time I tried was several months ago as India (Commercial/Religious), and I remember the unit support cost as being too prohibitive. However, since then I've switched to Celts (Agri/Relig) as my "go to" tribe and learned the power of the Agri trait. So I guess it's time to try Republic again, though this time as Iriqious as you suggest del62. I'll report back with my findings. :D
 
I still have doubts about the combination of warmonger and Republic. Last time I tried was several months ago as India (Commercial/Religious), and I remember the unit support cost as being too prohibitive. However, since then I've switched to Celts (Agri/Relig) as my "go to" tribe and learned the power of the Agri trait. So I guess it's time to try Republic again, though this time as Iriqious as you suggest del62. I'll report back with my findings. :D

My statergy with the Iriqois / Republic Combo is research Writing -> COL -> Philosophy

Taking republic as freebee, this depends on opponents and level, trade for wheel asap if you can, without giving AI bumb up, then once in republic get HBR get enough Mounted Warriors and start a war with Golden Age with low research and lots of cash, you can then in all cities over 10 shields in golden age get a Mounted Warrior every two turns, after first turn of build short rush (use spear / archer) you need to pick up either Warrior Code / Bronze in trades and conqour world.

I am not sure it would work in always war, but I tend to use oscillating wars, often using military alliances.
 
You can war in republic non stop, but you need to get more and more towns and more and more lux. As you get bigger the new places do not need happy structures they just become specialist.

Core towns will have markets and wit enough lux are quite happy, provide you are killing units and not being killed.
 
i used to play civilization alot nd now im starting to get back into it nd i still love the game. im not tht good. i can only beat monarch nd only beat emperor once after numerous times of trying but i always pick Babylon casue i like the bowman.nd i have the original one not the gold so there is not demigod and stuff but the bowman seem to work the best for me. i know they have a crappy upgrade but it saves you the time of building defense because they can work both ways. i always think if u get off to a good start you have a good chance of winning. i dont change my government till democracy which seems best to me. i do like horses myself but it depends which civ u r. i think they work great if your zulu cause of the impis two move too protect. those r juss some tips. hope they help.:)
 
The choice between Monarchy and Republic is purely down to the terrain. You need rivers and luxuries and preferably easily worked terrain for Republic. Otherwise unhappiness and expensive troop support means Republic loses its advantages. Given plenty of luxuries Republic is fine for warmongering but if the war gets bogged down then go for peace and regroup. Depending on the start I would prefer Republic, if it works then the research if generally a lot faster. I always compare using CivAssist 2.
Once you get to 30+ cities then Communism is the best option, it beats any other goverment for troop support, low corruption and more importantly the fact that every city becomes productive. Pop-rushing a library in a newly taken city gives cultural expansion and reduces the population to manageable levels.
 
i used to play civilization alot nd now im starting to get back into it nd i still love the game. im not tht good. i can only beat monarch nd only beat emperor once after numerous times of trying but i always pick Babylon casue i like the bowman.nd i have the original one not the gold so there is not demigod and stuff but the bowman seem to work the best for me. i know they have a crappy upgrade but it saves you the time of building defense because they can work both ways. i always think if u get off to a good start you have a good chance of winning. i dont change my government till democracy which seems best to me. i do like horses myself but it depends which civ u r. i think they work great if your zulu cause of the impis two move too protect. those r juss some tips. hope they help.:)

Democracy is a very good peaceful government. I used to switch to it every time. Now, I never do. Besides the war weariness, my main problem with Democracy is that you have to research 2 optional techs, one of which is VERY expensive, and then go through the anarchy.

"I don't change government until Democracy" is, I'm sorry, a very poor idea. You want to get out of Despotism ASAP. I prefer Republic, but see the uses of Monarchy. You should make getting into one of them early a priority. The Despotism penalties of one less good, shield, gold and rampant corruption really hurt. Even if you really want Democracy later (I don't recommend it), get out of despotism ASAP!
 
Regarding Republic vs. Monarchy - I am a monarchy player. I have recently been making attempts with republic to see what the difference was and my major problem with republic is that it takes so much longer to get there. Monarch is a combined total of 11 tech levels deep (2-1st level techs, 1-2nd, 1-3rd, 1-4th). Republic is a total of 13 tech levels deep (1-1st, 1-2nd, 2-3rd, 1-4th). Because of this set up, you can reach Monarchy quicker - you are more likely to pop 2-3 of the required Monarchy techs from a GH even on a mediocre hunt. Am I wrong in this?
 
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