My fear: that there are screens with text "xxx years later" between ages"

No. You start the next age with all techs.

Wait, wait, wait. Where do you get these techs from? We just had a crisis/dark age?

Do you get the techs for free? That means you can't anymore have backwards civs in 1800, Conquistadors landing with gunpowder in the Aztec capital?
 
Wait, wait, wait. Where do you get these techs from? We just had a crisis/dark age?

Do you get the techs for free? That means you can't anymore have backwards civs in 1800, Conquistadors landing with gunpowder in the Aztec capital?
As far as I‘ve heard: civs that acquired a lot of science legacy points can spend them on free techs for the next age to keep some tech disparity.
 
I hate it in principle, because in general I never wanted this, but since it's here, it's better to have "X years later" rather than "immediate instant Civ change".

I can mildly stomach the idea of "50 years later... You're now the French" (you were the Frank's before for example)

If this were the case it wouldn't be bad (see Celts - Franks - France), the problem is that you risk finding a passage like Egypt - Mongolia - Modern African Civilization at random
 
Civs that acquire more legacy points will carry forward more bonuses. So its not like a hard reset, you are incentivized to play well. Also i assume civs that lost cities or settlements will probably start the next age with less territory (or cease to exist).

My worry is that domination will be extremely strong, but without knowing how good the other legacy paths are in general it might be hard to say.
 
If i remember correctly, someone wrote somewhere that one of the legacy / transition ages bonuses reads something along the lines of: "you get to keep all your cities in the next age"
If true, that might suggest that the nominal course of transition to another age is players losing some of their cities. Which could be interpreted in many ways, but I like to think it'd be crazy that entire settlements are physically lost to the player. So maybe some of the cities revert to town status again, through the age transition process?
 
Civs that acquire more legacy points will carry forward more bonuses. So its not like a hard reset, you are incentivized to play well. Also i assume civs that lost cities or settlements will probably start the next age with less territory (or cease to exist).

My worry is that domination will be extremely strong, but without knowing how good the other legacy paths are in general it might be hard to say.

Source?
 

Scroll down to Legacies
 
If i remember correctly, someone wrote somewhere that one of the legacy / transition ages bonuses reads something along the lines of: "you get to keep all your cities in the next age"
If true, that might suggest that the nominal course of transition to another age is players losing some of their cities. Which could be interpreted in many ways, but I like to think it'd be crazy that entire settlements are physically lost to the player. So maybe some of the cities revert to town status again, through the age transition process?
I can't find the exact phrasing right now, but I remember it said "all cities remain cities." So I doubt that you physically lose territory, but rather, as you suggested as well, cities are demoted to towns.
 

Scroll down to Legacies

It will be better to wait for some specific videos on the mechanics because it risks being an excellent gameplay element or a huge piece of crap
 
As far as I‘ve heard: civs that acquired a lot of science legacy points can spend them on free techs for the next age to keep some tech disparity.

So you really have some kind of artificial jump, gain all tech for the previous age and some start tech of the new age depending on "science legacy points"?

I don't want to judge prematurely, but the designers would have to be extremely good to pull that off in a coherent manner.
 
So you really have some kind of artificial jump, gain all tech for the previous age and some start tech of the new age depending on "science legacy points"?

I don't want to judge prematurely, but the designers would have to be extremely good to pull that off in a coherent manner.
Hopefully, the next big reveal will cover these transitions.

But it makes a bit of sense: more knowledge and thoughts written down in the first era, better start in the second. And if you really did it well, your science buildings will continue working, giving you - presumably - a great head start to the civs that have no free techs and no more science buildings.

I don't expect it to be perfect in any way, or really coherent once you start thinking about it. But if they can make it work and an interesting mechanic (eventually) that feels rewarding, fun, and makes the game more interesting after the first 100 or so turns, I'm fine with it that a free techs rubber band feels ... suboptimal... :mischief:
 
My worry is that domination will be extremely strong, but without knowing how good the other legacy paths are in general it might be hard to say.
I think the Settlement soft caps will do a good deal to balance conquest.
 
Hopefully, the next big reveal will cover these transitions.

But it makes a bit of sense: more knowledge and thoughts written down in the first era, better start in the second. And if you really did it well, your science buildings will continue working, giving you - presumably - a great head start to the civs that have no free techs and no more science buildings.

I don't expect it to be perfect in any way, or really coherent once you start thinking about it. But if they can make it work and an interesting mechanic (eventually) that feels rewarding, fun, and makes the game more interesting after the first 100 or so turns, I'm fine with it that a free techs rubber band feels ... suboptimal... :mischief:

So we basically have 3 different games/game rounds & in each we accumulate certain victory points 🤔

I'll withhold judgement until I know more.
 
Hopefully, the next big reveal will cover these transitions.

But it makes a bit of sense: more knowledge and thoughts written down in the first era, better start in the second. And if you really did it well, your science buildings will continue working, giving you - presumably - a great head start to the civs that have no free techs and no more science buildings.

I don't expect it to be perfect in any way, or really coherent once you start thinking about it. But if they can make it work and an interesting mechanic (eventually) that feels rewarding, fun, and makes the game more interesting after the first 100 or so turns, I'm fine with it that a free techs rubber band feels ... suboptimal... :mischief:

It really doesn't make sense though. Some civilizations were completely left behind technologically, culturally, militarily, etc.

Bringing all civilizations back to the race's starting point at arbitrary points and then giving one a slight headstart isn't going to reflect or abract that reality and I don't think introducing abitrarily artifical and strict rubber banding mechanic (like Mario Kart) is the proper way to solve Civs running away with the game.
 
I don't think introducing abitrarily artifical and strict rubber banding mechanic (like Mario Kart) is the proper way to solve Civs running away with the game.
The problem of snowballing and end game monotony in Civ is a complex thing to solve. I'm glad they're at least trying something a bit radical, remains to be seen whether it works or feels too unfair or artificial.
 
I think the Settlement soft caps will do a good deal to balance conquest.

Maybe would be a good reason to raze in this game

I can't find the exact phrasing right now, but I remember it said "all cities remain cities." So I doubt that you physically lose territory, but rather, as you suggested as well, cities are demoted to towns.

This sounds like it sucks...

I'm convinced now that it's basically 3 separate games that are "sort of" linked and the winner is just the best of all 3 games.
Like 3 Rounds of a fighting game 😅
 
and that's why so many people seem to hate the idea. The point of the civilization series building an empire to stand the test of time. Who asked for that empire building to be split into three seperate, barely connected rounds?
If we take the contentious switching idea out of the discussion for a moment, let's be fair: we really don't know how connected the three Ages will feel, the details of this are still a bit of a mystery. If I was a betting man, honestly, I'd put money on it not feeling quite right in the base game, but I'm fairly confident that that they will get it right over the course of the game's full lifecycle. I'm here for the ride anyway! :D
 
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