1826 AD
The unthinkable....becomes real.
Carthage, Leptis Magna, Leptis Minor, Hadrumetum, and Theveste are flattened by theronuclear detonations. There is no advance warning, and no declaration of war.
The missiles were launched from the ocean, and Carthaginian subs observe Ottoman ballistic missile subs off the west coast of the continent. The conclusion is obvious. Rome immediately condemns the Ottoman government and declares war.
Almost the moment that declaration is made, ballistic missile launches from the Ottoman homeland are detected. Twenty minutes later, the six largest Roman cities, including the capital, are incinerated.
From their secret base in Suicidograd, on the Roman/Carthiginian continent, Ottoman heavy tanks lash out in every direction. Key radar towers near Thebes are destroyed. To the east, Alexandria is taken by a coordinated strike from three Ottoman armies. In the northeast, Memphis is wiped off the map. Other Ottoman tanks make forays to the south.
Meanwhile, off the south coast of the Ottoman homeland, the Ottoman battleships Pillager, Avenger, Invincible, and Immortal track and sink Carthage's entire ballistic missile submarine force. That, and the loss of missile silos in Alexandria and Memphis, cut Carthage's nuclear strength by two-thirds.
Okay, the following pic looks kind of deceptive--the missiles are going from right to left. But if you've seen the movie Wargames, your first impression will probably be the opposite:
The nuclear nightmare spreads as Rome and Carthage launch a retaliatory strike. Unfortunately, with most of their communications net destroyed by the initial Ottoman strike, most of the missiles are all launched at the same target: the strategically unimportant city of Smackograd on the east coast.
Okay, exiting story mode for a moment: I have no idea what the heck the AI's think they're doing here. Carthage has four nukes left after my attack. Instead of nuking my capital, he nukes Smackograd. Three times. Then he drops his last nuke on the tiny size-3 city of Yozgat on the northeast peninsula. Both cities have aluminum (Smackograd's source is in the same tile as the city) but there's no reason to nuke a city three times.
Then it gets better. Rome gets its turn--and Smackograd is hit THREE MORE TIMES! Rome's fourth nuke hits--is anyone surprised?--Yozgat, which Carthage already hit. Rome's last nuke is launched with a little more sense; that one lands on Urfa, a fairly hefty producer with uranium under it. Seems like a complete waste of megatonnage to me--but seeing as how Smackograd went from size 16 to size 1 in a single turn, ya gotta give the AI's credit for a thorough job.....
Now, the bad guys have more success with their conventional forces. Carthage retakes Alexandria without too much work (knew I shoulda razed it), and then sends several tanks around from the east to hit Suicidograd. A few of my MI's there are dented. None are killed. Rome then follows up with an even bigger attack on Suicidograd, and fares no better. Rome and Carthage send other tanks to attack stray Ottoman units. A hasty defensive line I put up in front of Alexandria is toasted. Some of my tanks that were retreating for repairs are destroyed, including one of my armies. Then Rome attacks my second, mildly-damaged Army with (get this) an army loaded with CAVALRY and MEDIEVAL INFANTRY. To their credit, one of the medieval infantries actually scores a hit....
The Ottoman battleship Invincible is sunk by Carthaginian ships. Guess that name was a bad omen. Then the Immortal is sunk--by Carthaginian IRONCLADS.
You know, I am really not having a lot of luck at ocean warfare here. This is the second time this game I got

'ed on the high seas. Plus I seem to have cursed a couple of my ships with inauspicious names--the Invincible and the Immortal, well, turned out to be neither....
But wait, there's more! Before the war, I was trading with Rome for dyes and ivory (bet you can already guess where this is going). Then during their turn, Rome bombed Intombe and disconnected the silks there. I didn't plan for this before opening the world's nuclear age, and the loss of three luxuries caused almost my ENTIRE empire to plunge into civil disorder!!! We're talking riots on half the entire map here.....
Rome still has five tactical nukes left; I haven't been able to spot his ballistic subs yet, but will be keeping an eye out along their most likely routes of approach.
Thirteen Roman battleships which had been shelling Persian cities depart that area, presumably to attack me:
All thirteen are hit by a tactical nuke launched from Point Blanke.
I am surprised by the results--only nine of those battleships are destroyed. The other four each take two hits of damage. Having never fought a nuclear war in this game before, I didn't know this could happen.
Current situation: The Romans and Carthaginians have had their entire production cores microwaved. Meanwhile, I only lost one major producer. If either of them had tossed a nuke at Suicidograd, they would have been able to pulverize almost my entire military with a single swift stroke. Clearly the AI code for nuke targetting ain't up to snuff.
On the plus side, there's somebody besides me who is really enjoying the way the game is going:
Keep watching, Cleo--I haven't even started with these two posers yet.