My First Game

maharaja

Warlord
Joined
Apr 15, 2004
Messages
113
Hi Guys, I have uploaded my first saved game. I am in year 1792 AD. At present I am at number one position. I am at my 2nd WAR with Koria, I have already captured their 2 cities, one city of Koria joined me before I started war with them. During the WAR one more city of Carthage Civ. joined my Civ.

This is Civ. PTW version (I have gold edition). Is it possible for you biggies to look, how I have played or how I am doing?

My saved game's link is here:

http://www.civfanatics.net/uploads7/Indians1792AD.zip


Thanks Much :king:
 
Lots of things wrong.

1 - You're in despotism (still at 1792AD!! :eek:)
2 - You have a despotic Golden Age (not good, because you don't get the full effects due to the despotism penalty).
3 - You're irragating grassland in despotism (this does nothing). You should mine grassland.
4 - I can tell you aren't trading. You don't even have a map of the world yet!
5 - You only need 1 defender per city, and 2 on the borders.
6 - I see 3 northern cities that avoided the coast. This is bad. #1, you lose the extra food in the coastal tile had you had a harbor. #2, you can't build ships! See the link in my sig. ;)).
7 - Your cities are quite spread out. Build them tighter.
8 - You have a lot of gold. Upgrade outdated units.
9 - You have *MORE* than enough defenders! (I hope you're not letting the governor select the build order). Build more cavs, or markets.
 
Originally posted by Chieftess
See the link in my sig. ;)).

You might have to be a bit more specific than that CT, you have like 15 links in your sig.
 
I believe it's the "Don't wind up like this AI" one, bottom row....so he doesn't have to peruse them all. :lol:
 
Thanks Chieftess.

1. You're in despotism (still at 1792AD!! )
I didn't switch to Republic, because I wanted to see how it goes with despotism, however I am going to switch it to Democracy (it's not far)

2 - You have a despotic Golden Age (not good, because you don't get the full effects due to the despotism penalty).
what's that, I didn't know.

3 - You're irragating grassland in despotism (this does nothing). You should mine grassland.
this is my mistake

4 - I can tell you aren't trading. You don't even have a map of the world yet!
My civ is connect with 2 civ. only and I believe I can trade with them only. When I try Both Civ. had nothing to trade. What's the best way? what all can I trade?

5 - You only need 1 defender per city, and 2 on the borders.
It was like that but because I am on war that' why I kept more on cities. Any good startegy in case of war to defend city?

6 - I see 3 northern cities that avoided the coast. This is bad. #1, you lose the extra food in the coastal tile had you had a harbor. #2, you can't build ships! See the link in my sig. ).
My bad for loosing extra food. I didn't build harbor, I don't know why?

7 - Your cities are quite spread out. Build them tighter.
But in this case, working tiles will overlap? e.g. Tiles in Kolhapur & Calcutta is overlaping. Is it bad or good?

8 - You have a lot of gold. Upgrade outdated units.
Will do, Thanks.

9 - You have *MORE* than enough defenders! (I hope you're not letting the governor select the build order). Build more cavs, or markets.
No I do. my mistake. Can I update Defender to cavs or attackers unit.

Once again Thanks Much Chieftess, for reviewing the map. :king:
 
1. You're in despotism (still at 1792AD!! )
I didn't switch to Republic, because I wanted to see how it goes with despotism, however I am going to switch it to Democracy (it's not far)
You should switch governments as fast as you possible can! Despotism causes horrible amounts of corruption!
Plus you can't utilize a tiles' full potential. For example; an unimproved normal grassland produces 2 food. If you irrigate it, the food production doesn't increase in Despotism. In other governments though, the tile now produces 3 food.

2 - You have a despotic Golden Age (not good, because you don't get the full effects due to the despotism penalty).
what's that, I didn't know.
At one point during the game, your civilization enters a Golden Age. A Golden Age means that every tile that produces atleast 1 shield, will now produce 1 more - which in turn increases production a whole lot.
By being in Despotism during your Golden Age, you can't utilize the potential of your cities' tiles fully, in other words you lose a lot of shields compared to a different government type.
The Golden Age can begin in 2 ways:
a) Winning a battle with your civilizations Unique Unit (for example: Winning with the Immortal when you're the Persians).
b) Building wonders that fulfill your civ's traits.

3 - You're irragating grassland in despotism (this does nothing). You should mine grassland.
this is my mistake
For full utilization, mine grasslands - but later on in the game, when your cities can't grow anymore, go back and irrigate some of the grasslands to increase food production, so the city will grow further.

4 - I can tell you aren't trading. You don't even have a map of the world yet!
My civ is connect with 2 civ. only and I believe I can trade with them only. When I try Both Civ. had nothing to trade. What's the best way? what all can I trade?
I can't look at your savegame, so it's not easy to help you with this. However, if you have researched Map Making (which I assume you have, being in 1792AD) you can exchange world and territory maps with them. Also see if they've got anything to offer you under Communications, which is contact with other civs.

5 - You only need 1 defender per city, and 2 on the borders.
It was like that but because I am on war that' why I kept more on cities. Any good startegy in case of war to defend city?
Yes. Move your defensive units to the border cities! There's not much use in defending the cities in the core of your empire, cause your enemies wont reach them without using a lot of turns.
If you've got a government supporting unit police though, you should keep some (weak) units in your core cities to decrease unhappiness.

6 - I see 3 northern cities that avoided the coast. This is bad. #1, you lose the extra food in the coastal tile had you had a harbor. #2, you can't build ships! See the link in my sig. ).
My bad for loosing extra food. I didn't build harbor, I don't know why?
Not sure if I understand this, but you can only build Harbors in coastal cities (i.e. cities adjacent to the coast). A Harbor increases food production in water tiles by 1 food.

7 - Your cities are quite spread out. Build them tighter.
But in this case, working tiles will overlap? e.g. Tiles in Kolhapur & Calcutta is overlaping. Is it bad or good?
There's no problem with some overlapping. It's better with 30 cities who all overlap eachother by a few tiles, than having 15 cities which doesn't overlap.
Normally I build my cities with 3 tiles space between them.
You should check out the War Academy, and read about city placement strategies like OCP, RCP and ICS.

9 - You have *MORE* than enough defenders! (I hope you're not letting the governor select the build order). Build more cavs, or markets.
No I do. my mistake. Can I update Defender to cavs or attackers unit.
Unfortunately, no. Upgrade them anyway though (to better defensive units) if you can, and put them in the cities you capture :)
 
Thanks Berrern, as always you explained everything. I can exchange world and territory maps with other civs., infact everytime when they come with un-acceptable deal I give these maps to them free..........
 
Originally posted by Gengis Khan
You might have to be a bit more specific than that CT, you have like 15 links in your sig.

The one about not winding up like this AI.
 
Originally posted by maharaja
Thanks Berrern, as always you explained everything. I can exchange world and territory maps with other civs., infact everytime when they come with un-acceptable deal I give these maps to them free..........

No problem, I love to help you :D

A tip with regards to trading:
When the AI approaches you (in-between turns), do NOT trade maps/tech with him. Instead, when it's your turn, contact him again and do the trade then - and also trade the item (map or tech) to all other civilizations that has something to offer you.

The reason for this, is that if you trade for example your world map to the AI on his turn, he will in most cases contact all other civs and trade it to them. This way, when you approach another civ (next turn for example), your world map is worthless to them, because they just got it from another civ.
 
thanks again Berrern.

I won my second war too that was with Korea. Now I changed game into 2 direction. One I will continue as 'Despotism' govt. and attack on another civ. (as there only 4 left). Second I will continue playing as 'Democracy' govt. (which I already did.)

I have one question, when I changed my govt. type, AI converted it into Anachry and after few turns AI asked again which govt. I want to switch. Anyone have any idea why like that.

Second, I invented steam power, I got coal, my worker is building road to get it. tell me once I got this, can I upgrade my road to Rail-road or I need to build Rail-Road all over again.

Thanks in Advance. :king:
 
You will need to build railroads on top of your existing roads. If there IS no existing road, then you have to build a road and THEN a railroad. :)
 
Originally posted by maharaja
I have one question, when I changed my govt. type, AI converted it into Anachry and after few turns AI asked again which govt. I want to switch. Anyone have any idea why like that.

Yes, when changing governments your civilization will always undergo an Anarchy period. The length of Anarchy is determined by the size of your empire and some other factors.
Note: If you're a Religious civilization, the anarchy will always only last 1 turn :)

Originally posted by Smellincoffee
You will need to build railroads on top of your existing roads. If there IS no existing road, then you have to build a road and THEN a railroad. :)

Also, the road you want to improve must be connected to iron AND coal by other roads/railroads.
 
There are some tricks :
2. Regarding Golden Age.
http://forums.civfanatics.com/showthread.php?s=&threadid=85004
4. Regarding Map
There is an exploit (?). Before Magnetism, if u got Great Light House wonder, send 2 galleys to every dark side on the map every turn. After that u sell your map every turn. Each AI ussually will pay 3-9 golds. If u do every turn with 5 AI, u got at least 15GPT extra.
7. Depends where u look at. Spreading out, of course, looks nice :D. But from efficience is different story. If u wanna use all tile as possible, then u may have them tighter (anyway, u can use at most 21 tiles. There are of course some other reasons :D
 
One question rgarding planting spy.

Yesterday when I plant spy on Japan, as soon as I hit execute button, one pop-up came with info that 'my spy is captured and killed, Japan is annoyed with me' Why?

What's the best way to plant spy so that other civ. cann't identify them.

Another question, if I have a coal in my terrain in my city but there is one road of other civ to that coal terrain, is that mean they are stealing my coal?

Thanks everyone in advance :king:
 
Spys can be caught. Commie spys have the best chance of success. If you're religious then you can switch to Communism for the sake of planting spies and executing missions.

I generally find that spys are not worth the gold and trouble. The best it can do is provide info or sabotage production.

You can get to your coal through another civ's territory if you are at peace and no trade sanction, I believe.

So how is drinking from a fire hydrant?
 
Finally my first game is over and I won the game total 624 points. I took over Cartahge, Mangol & Korea. When game end I was in the war with Roman & China. I already captured 4 roman & 1 chineese city by that time. At the end of game or war with roman I got 2 leader, I formed the army then. But army doesn't have attack power.
Q1. How actually army works? What's use of them if not any attack power.

Before the war I signed MPP with Japan. I thought if I attacked china and Roman attack on me, they will come to protect, But as soon as I attacked on china, Japan also declare war with them. Then again I attacked Roman next turn and they also declared war with Roman. Is it normal for MPP or I understand wrong.

I got the crusie missiles but range of cruise is very limited 4-5 tiles, I feel it should be little more.

Even I won the game but at the end every civs were making kind a fun of me like 'I bet 200 gold u can't do it again.....'. I was playing as India and at the end AI said 'Gandhi the Foolish'. Why? If after wining this was the comment then it would be horrible if someone loose.

I took total 35 hours 23 minutes and 10 seconds. I won but there were lots to improve. :king:
 
You should really read the manual, and take a look at some of the articles online here. A lot of your questions would be answered as well as some you didn't know you had. Anyways, to answer your questions:
You need to load units into an army for it to be able to do anything. You do this by moving a unit to where the army is, and hit the load button. You can load up to three units in an army. For more on armies, check the War Academy section.
Japan must have had an MPP with both Rome and China. By attacking them in their territory first, Japan's MPP with those nations was activated. Best thing to do is let them attack you first in your territory, that will trigger the MPP in your favor instead of theirs.
Even though you won, a score of 600 isn't that great, which is why you ended up with "the Foolish". As your score increases, so does the title improve.
Anyways, hope this helps. Again, I really suggest you check out the articles on this site to give you some more background, and it will help you imprve your play quite a bit...
--Katie G.
 
You have to load units into the army. Units in an army combine their hit points to fight, os they die less.
 
KatieG said:
Japan must have had an MPP with both Rome and China. By attacking them in their territory first, Japan's MPP with those nations was activated. Best thing to do is let them attack you first in your territory, that will trigger the MPP in your favor instead of theirs.
Even though you won, a score of 600 isn't that great, which is why you ended up with "the Foolish". As your score increases, so does the title improve.
--Katie G.
Japan had MPP with me, When I attacked on another civ. they too declared war with them (NOT with me, we both were fighting with other civs.). Anyway thanks Katie, for info. byetheway what should be the score to get good comments?
 
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