On a scale 1 through 10, I would give it a 6/10.
Here are the breakdowns:
Graphics - 9/10
Sound - 8/10
Music - 9/10
Single Player AI - 7/10
Gameplay - 4/10
Replayability - 5/10
The graphics is absolutely out-standing as far as a turn-based game is concerned. Most turn-based games, even the most latest ones are 2D driven. This game stands out in that aspect and the graphics department has definitely done a great job.
The sound is very good, if only the master volume could be increased a little would make the game perfect. The music is the best and most thoughtful. The menu music brings out the concept of the game and is very consistent with the title of the game. Nonetheless, the music in-game is very elegant depending on the civ you are playing. Most western civ are Mozart and Beethoven classical goodies. The only room for improvement is to trigger some battle music when battles are brought to the stage.
I have up to this moment spent nearly 100 hours playing the game. The biggest drawback of the game is the clumsy technology research process. There are far too many different technologies and some of them are not necessary to get segregated. For instance Brone Working and Iron Working are 2 separated technologies which are required to research at different stages in order to unveal Iron and Copper resources. Can they be put together as one single research technologies? And any rational reason why Wonders building should be queued up together with other unit and structure buildings? The point I am trying to make here is that there are twists which seems rather unwise, and if I may put it plainly, quite stupid. Trivial things like messages are not appropriately classified and the lacks of pop of messages. I would like to be alerted if I am losing my army due to lack of funds. And don't you think a message telling us that War is declared should be promptly displayed?
The game's dimension is no different than other RTS games. Afterall, players are looking for victory. The game is not "open ended" as some commentator claims that. Somehow I see shadows of "Empire: DOTMW" when I am playing this game. Only that it is a turn-based game and the advantages of a turn-based game are that you can go get a cup of coffee while you are thinking about the next move or you are waiting for the computer AI to calculate the moves. It gets pretty boring soon.
This concludes my feeling about the game. I am afraid that I will most likely not purchasing the game when its price tag is hanging over $39.99 price point. It just doesn't worth that much money as far as a turn-based games is concerned. Compared to other turn-based games like Crown of Glory, Civlization IV lacks the depth. The manual might be thick like a bible, whereas the manual of Crown of Glory for instance is less thick but it plays in depth and it worths the money. I also believe that many other turn-based games are also comparable to it.
Any suggestions, counter-ideas and comments are welcomed.
Here are the breakdowns:
Graphics - 9/10
Sound - 8/10
Music - 9/10
Single Player AI - 7/10
Gameplay - 4/10
Replayability - 5/10
The graphics is absolutely out-standing as far as a turn-based game is concerned. Most turn-based games, even the most latest ones are 2D driven. This game stands out in that aspect and the graphics department has definitely done a great job.
The sound is very good, if only the master volume could be increased a little would make the game perfect. The music is the best and most thoughtful. The menu music brings out the concept of the game and is very consistent with the title of the game. Nonetheless, the music in-game is very elegant depending on the civ you are playing. Most western civ are Mozart and Beethoven classical goodies. The only room for improvement is to trigger some battle music when battles are brought to the stage.
I have up to this moment spent nearly 100 hours playing the game. The biggest drawback of the game is the clumsy technology research process. There are far too many different technologies and some of them are not necessary to get segregated. For instance Brone Working and Iron Working are 2 separated technologies which are required to research at different stages in order to unveal Iron and Copper resources. Can they be put together as one single research technologies? And any rational reason why Wonders building should be queued up together with other unit and structure buildings? The point I am trying to make here is that there are twists which seems rather unwise, and if I may put it plainly, quite stupid. Trivial things like messages are not appropriately classified and the lacks of pop of messages. I would like to be alerted if I am losing my army due to lack of funds. And don't you think a message telling us that War is declared should be promptly displayed?
The game's dimension is no different than other RTS games. Afterall, players are looking for victory. The game is not "open ended" as some commentator claims that. Somehow I see shadows of "Empire: DOTMW" when I am playing this game. Only that it is a turn-based game and the advantages of a turn-based game are that you can go get a cup of coffee while you are thinking about the next move or you are waiting for the computer AI to calculate the moves. It gets pretty boring soon.
This concludes my feeling about the game. I am afraid that I will most likely not purchasing the game when its price tag is hanging over $39.99 price point. It just doesn't worth that much money as far as a turn-based games is concerned. Compared to other turn-based games like Crown of Glory, Civlization IV lacks the depth. The manual might be thick like a bible, whereas the manual of Crown of Glory for instance is less thick but it plays in depth and it worths the money. I also believe that many other turn-based games are also comparable to it.
Any suggestions, counter-ideas and comments are welcomed.