Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
Since everyone is releasing FFH modmods now, why not? The FFH stories in my signature were played with it.
It's also named "Fall from Heaven 2", so rename your originals before unpacking.
* Revamped AI - includes most of undeservingly forgotten Turinturambar's AI plus some my own XML AI tweaks.
* The Malakim can build Desert Ranches in non-Fresh Water deserts, a 2/0/0 improvement that receives +1 food with Sanitation and +1 hammer with Taxation.
* Malakim Desert Shrine turns all Plains in city radius to Deserts.
* Derwishes, the Malakim Shadows, don't require Esus.
* Shadows, however, do require Esus as a State Religion.
* The Bannor and the Malakim receive very slightly buffed up versions of the 2nd and 3rd tier disciplines of their lore religions.
* Lightbringers are now strength 3.
* Fyrdwells don't require Deer, since the latter is usually found in polar regions.
* The Elohim are now no longer Tolerant, but Spiritual; I've shamelessly stolen their unique mechanics from Paredeigma mod. I'll remove that particular thingy if the creator objects.
* The Elohim now receive Abbey Worker as an UU, the same thing as BTS Indian Fast Worker. Einion is the Gandhi of Erebus, so it's fitting.
* Default Workers now use the European Worker BTS graphics. Feels slightly more fitting.
* Cassiel is now Tolerant, though no longer Adaptive. The Grigori receive Museums as a Pagan Temple UU and Forums as a Market UU. Both provide +10% GPP.
* The Grigori receive Grenadiers as Berserker replacements. I wanted for them to have a Steampunkish hint.
* Infernal Palace receives a higher inherent bonus and requires Fallow as a trait (so as to prevent Tolerant leaders building it, it's meant for buffing Hyborem, not for Tolerant conquest).
* Bannor Pagan Temple replacements, Battle Memorials, provide +1 XP.
* Bannor Crusade is now a Membership civic. It's now possible to build Monuments under it.
* Amurite Mages and Archmages (Wizards and Archwizards) receive +1 and +2 Strength respectively, to bring them closer to Amurite Govannon-taught Priests.
* Charadon is Agg/Cha/Bar; Mahala is Exp/Rai/Ing.
* Second-tier Disciplines abandon you upon religion switch.
* Some late-game technologies like Mithril Working have their beaker cost slightly reduced.
* Cost of Planar Gates reduced, Industrial trait receives additional reduction.
* Vitalize now takes 10 turns. Probably a bit too much.
* Shekinah and Kane are 'full-time' leaders now.
* All transport naval vessels have their cargo capacity increased by 1.
* Empyrean Temples now give +10% GPP and -10% military unit production in addition to their science benefit.
* The Kuriorates now have their Lahmians.
* Includes a bunch of graphics from these fora (Elohim Archmages, Kuriorate Lahmians).
* RoK and FoL spread rate reduced.
* You can now build Lumbermills on Ancient Forests. FoL should have some value for the non-Elves, too.
* Includes the Citystyles Modmod.
* AI No Minimum Levels, No Tech Brokering, No Vassal States, No Acheron, No Orthus, All Unique Features are checked by default. You can easily disable this by Custom Game.
Link.
It's also named "Fall from Heaven 2", so rename your originals before unpacking.

* Revamped AI - includes most of undeservingly forgotten Turinturambar's AI plus some my own XML AI tweaks.
* The Malakim can build Desert Ranches in non-Fresh Water deserts, a 2/0/0 improvement that receives +1 food with Sanitation and +1 hammer with Taxation.
* Malakim Desert Shrine turns all Plains in city radius to Deserts.
* Derwishes, the Malakim Shadows, don't require Esus.
* Shadows, however, do require Esus as a State Religion.
* The Bannor and the Malakim receive very slightly buffed up versions of the 2nd and 3rd tier disciplines of their lore religions.
* Lightbringers are now strength 3.
* Fyrdwells don't require Deer, since the latter is usually found in polar regions.
* The Elohim are now no longer Tolerant, but Spiritual; I've shamelessly stolen their unique mechanics from Paredeigma mod. I'll remove that particular thingy if the creator objects.
* The Elohim now receive Abbey Worker as an UU, the same thing as BTS Indian Fast Worker. Einion is the Gandhi of Erebus, so it's fitting.
* Default Workers now use the European Worker BTS graphics. Feels slightly more fitting.
* Cassiel is now Tolerant, though no longer Adaptive. The Grigori receive Museums as a Pagan Temple UU and Forums as a Market UU. Both provide +10% GPP.
* The Grigori receive Grenadiers as Berserker replacements. I wanted for them to have a Steampunkish hint.
* Infernal Palace receives a higher inherent bonus and requires Fallow as a trait (so as to prevent Tolerant leaders building it, it's meant for buffing Hyborem, not for Tolerant conquest).
* Bannor Pagan Temple replacements, Battle Memorials, provide +1 XP.
* Bannor Crusade is now a Membership civic. It's now possible to build Monuments under it.
* Amurite Mages and Archmages (Wizards and Archwizards) receive +1 and +2 Strength respectively, to bring them closer to Amurite Govannon-taught Priests.
* Charadon is Agg/Cha/Bar; Mahala is Exp/Rai/Ing.
* Second-tier Disciplines abandon you upon religion switch.
* Some late-game technologies like Mithril Working have their beaker cost slightly reduced.
* Cost of Planar Gates reduced, Industrial trait receives additional reduction.
* Vitalize now takes 10 turns. Probably a bit too much.
* Shekinah and Kane are 'full-time' leaders now.
* All transport naval vessels have their cargo capacity increased by 1.
* Empyrean Temples now give +10% GPP and -10% military unit production in addition to their science benefit.
* The Kuriorates now have their Lahmians.
* Includes a bunch of graphics from these fora (Elohim Archmages, Kuriorate Lahmians).
* RoK and FoL spread rate reduced.
* You can now build Lumbermills on Ancient Forests. FoL should have some value for the non-Elves, too.
* Includes the Citystyles Modmod.
* AI No Minimum Levels, No Tech Brokering, No Vassal States, No Acheron, No Orthus, All Unique Features are checked by default. You can easily disable this by Custom Game.
Link.