My perfect civ?

Arkatsson

Chieftain
Joined
Jan 22, 2005
Messages
67
Hello, in Civ 4-BTS I have trouble finding a civ I love, so I was hoping some players here would give me my dream civ. I like to tech up then later on when I am superior in tech destroy my enemies. I am very defensive and don't warmonger much. I like to achieve Space Race but time is also an option. I hope I can find my dream match!

Sincerely,
Warlord Arkatsson
 
Seems like you might want to do a financial/protective? I don't even know if there is one, but there might be. I don't know the leaders off-hand.
 
Wang Kong is the financial/protective leader but someone like Willem or HC would be better to go peaceful early and have a big military win at the end. Maybe Fred too.
 
I'll try those any other?
 
Pacal is easy to play. Use the Holkan to escort Settlers. Use the free Health from the Expansive trait and the extra Happy from the Ball Court to offset the resources that you probably won't have. Build a lot of cottages. Grow your cities to their happy caps and use Hereditary rule to raise their happy caps and grow them even more.
 
I was going to suggest Willem as well. Cre means you can REX early without having to war and fin means you can out-tech your opponents. That's generally how I play him and it works well.

Sounds like financial would be one trait that would help you out a lot and I consider it the best space race trait. Elizabeth would probably be good as well. Just tech to rifling and then you can come out firing with redcoats.
 
I tend to play that way myself, and have recently discovered Elizabeth and England. Liz is Financial/Philosophical, and England's UU and UB are Redcoat (Rifleman) and Stock Exchange (Bank). Both of these items can be beelined, though the starting techs leave a little to be desired, but it turns out not to be a handicap.

Nonetheless, twice now I have gotten to my Redcoats well before anyone else even got their muskets, and at that point, it becomes a simple matter to wipe out any 2 or 3 other players I want to to fuel my continued growth. So far, by the time I'm done laying the smack down and taking over my continent and important surroundings, that's been enough to slide me into a Domination victory earlier than for anyone else I've played under.

But, of course, that doesn't mean you have to go on a conquering high... you could just as easily leverage that tech lead into a larger tech lead and launch your space ship before anyone else even gets Flight.

I suppose if I could make myself spam cottages, I might get even more of a tech lead, but I don't see the point of having a tech lead if I can't build the troops to defend it in under 100 turns each. That beng said, I still dangerously underbuild my army before that point, and have come to rely on the draft once I get muskets and rifles - very cheap way of getting these units.
 
I have a game of Liz on the 18civearth map, I'm doing very well, picked off the lesser powers on the map. I'll try a random map with Liz and see how I do. Any other reccommendations fellow fanatics?
 
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