JimboOmega
Chieftain
- Joined
- Sep 19, 2013
- Messages
- 10
This is entirely untrue. Ideological unhappiness is a function of the difference between influence levels. If two civs have different ideologies but the same level of influence over each other, neither will have any ideological unhappiness from the other.
I disagree. In a game with only two civs, I'm pretty sure that if both are popular with each other, both will have a level of ideology unhappiness.
Add a third civ, and their tourism competes to influence the other two. But in the tooltip you'll never see a symbol for your own tourism on yourself.
I'm not 100% sure; has anyone tested this?
I wonder how things would be if Revolutionary Wave increases unhappiness by 1 each turn. For the civ, either fix culture/tourism or happiness, otherwise the hole gets deeper.
Also, make the receiving penalties from ideological pressure not as sharp.
Yes. I don't like how easy it is for the ai to sit on revolutionary wave just because they have a lot of spare happiness. Maybe 1

If the dig site was within your borders, just create a landmark.
I'm kind of stunned at how much more effective landmarks are than great works. Mine are popping out 15 culture; and even more tourism (20 or so, with airports, hotels, and broadcast towers)