my short stint with Civ3

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murewa

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To start off some of you people think little of Zouave. or think that he's the most annoying, whining member of this forum. don't deny this. I'd often see posts with:

'Forgive me if I start to sound like Zouave...'

or start quoting zouave in the hopes of getting laughs. I admit I also felt that way to Z' after the first few weeks I was in here but if you ask me now where I stand I'd say I'd be beside him on most if not all points he has shared here against Civ3 and Firaxis. Firaxis made a mess of this game and the patches are just not doing it.

Now for my monologue. This is the first time I'd be posting after exiling myself from Civ3 almost two weeks now. True, I got addicted to Civ3 but I can also say that of the plethora of games I've played through the years. But my Civ3 addiction is not the same as say my Settlers2 addiction. Playing Civ3 just doesn't go through me as if I was playing for fun. Rather it felt like work -- Initially hard, at-length Boring, all the way Frustrating work.

And why did I feel that way? because Civ3 is just Civ2 with better skins (no offense to Civ2 fanatics). It doesn't break new ground - Gameplay-wise or Story-wise. On gameplay. Why stay with a Turn-based engine when they could easily have turned this into realtime gameplay? Look at Settlers 2 for example. Hell, when I started playing S2 I was shocked to find it in realtime. I was thinking "How could they pull this off? It would be too hard to manage everything!" But they did. And the secret is not having to have to do everything everytime. Wouldn't you rather have the adrenalin pumping at not being fast enough to do all the things you want? rather than going yawning-ly cold doing everything all the time eventually boring yourself and cause you to postpone games indefinitely.

So why do I suggest realtime? Because gameplay becomes faster. Because it limits your ability to control everything at once so you don't start thinking that you should. Because there are more strategies involved in realtime play. Because combat can then be remodeled to avoid one-on-one battles that digress into 'killer-spearman' victories. Because combat in real-time allows for timely counterattacks which is the backbone for defense of any militarily-able countries. Because Defensive Nuclear Second-Strikes is the 99.99% deterent against Nuclear First-Strikes. Because time stops for no one. Because multiplayer realtime Civ3 actually becomes a reality and quite a very enjoyable one I should think. Because each turn in a Turn-based Multiplayer Civ3 Game will take ages and all games eventually get buried in unfinished boring oblivion. Because Multiplayer is the true measure of a good Civ3 player. and so on and so forth. Don't believe me on the MP issue? Wait for PTW and see. If it's not realtime - then you're screwed. What would you do between turns? Play starcraft? Maybe a game of solitaire? Oh, but of course, Go to the forums and chat! Now that is fun, huh? Bullsh*t!

Story-wise? any new grounds? Did they create new storylines? Or should the question be - Was there even any to begin with? Should I rely on games made by others to really say that I accomplished something the developers intended? Maybe Civ3 did break new ground. I think Firaxis should have said something like:

"Features:
Play scenarios made by your fellow Civ-ers!
(We can't do that for you because we must release the beta.. err.. game on schedule.)"

So Civ3 is a beautified Civ2. Polish the skins and wow! You got Civ2.1

Face it. Each and every game that is not Civilization has undergone serious changes in their follow-ups. If not for gameplay then in storyline. Even the makers of Exile made more and more mindboggling storylines as the series went on even if gameplay was 100% the same. And those people did not even number 5. Compare that to the 30+ people on Firaxis' payroll.

So what was Civ3 to me? The game that lead me to the fruitful idea that if a game isn't any good don't stick to it because it might just cause your early death (who knows how many have died of heart-attacks to constant CF'ing[Culture F*cking]) or eventual recession to acute raging berserker syndromes.

Civ3 - the game that lead me to Warcraft III.:)
 
Are you suggesting real-time as the solution to all of the problems? While I agree that some aspects of the game can be frustrating, I strongly disagree that the solution is going to a real-time game. That would be a cop-out.

There is a market for turn-based games, and the fact that a flawed Civ3 is so popular is representative of the fact that too many companies are copping out and going real-time. That leaves less competition in turn-based...thus less perfect games are acceptable.

I strongly do not believe that there is ANY real-time game on the market that has the depth of strategy (true strategy....not "do I want tanks or planes") found in Civ3.
 
I totally agree - Real-Time has no place in this type of strategy game - would you ever want to play Real-Time Chess?!
 
Originally posted by murewa
Civ3 is a beautified Civ2. Polish the skins and wow! You got Civ2.1
And I always thought one of the complaints from the Civ2 gamers was that Civ3 was a "different" game, rather than being Civ2.1. :lol:

Anyway, I have never found a RTS game that held my interest to the extent Civ3 has. I buy 'em, install 'em, play 'em for a while, then I go looking for my Civ3 disk.
 
Originally posted by Exile_Ian
I totally agree - Real-Time has no place in this type of strategy game - would you ever want to play Real-Time Chess?!
Sir Ian also posted:

I strongly do not believe that there is ANY real-time game on the market that has the depth of strategy (true strategy....not "do I want tanks or planes") found in Civ3.
--

Did you ever play Europa Universalis? It's a real time strategy game. You handle the time by setting a clock so that you can slow things down if you are in war or speed things up when it's peaceful. And EU has a much better diplomatic model than Civ with lots of strategic decisions to make. I'm surprised that neither of you looked at EU (or EU2).
 
Go back to your RTS games and I hope you're happy. We won't miss you. There's lots of people who enjoy TBS games. There's also a lot of people who prefer them to RTS. There's also a lot of people who complain that this game was not enough like Civ2.

Fact is, you can't please everyone. Civ3 is what it is. Like it or move on.
 
Civ3 has much more replay value than any RTS does. I like both for different reasons, Civ is a thinkers game with lots of micromanagement. WC3 is a great game, but it's mostly the same: Quickly build your leader and a couple grunts, get a couple of levels and then attack your rival. If you're faster, you'll win.

As for Civ 3 being Civ 2.1, sounds like your chronic connection is pretty good.
 
what keeps me loyal to both the Civilization series and the Panzer General series is the turn based element.

I dislike playing a game where one of the biggest skills is being fast with a mouse.

Turn based games allow the player to actually consider his actions and plan ahead without all the frenetic pointing and clicking involved in real time games.

as for new ground - what do you expect. this is a game about history. unless you're the US federal govement, you cant change history.

firaxis did give us new ground with things like civ specific traits, unique units, borders, workers, culture, and bombardment to name a few. they might not all be liked, but they are "new additions"
 
As many problems as Civ3 has, being turn based isn't one of them. A game of strategy and depth REQUIRES careful thought and planning, not the orgasmic point click point click of every other Dark Reign/Warcraft/Empire Earth etc etc etc. Those are simply click festivals and annoying as hell. Want to use strategy? Feints? It is more a matter of keyboard shortcut macrosis and mouse dexterity than any strategic intrepdity.

Good Lord Civ3 could be so much better, but not as a RTS...

Venger
 
I agree with joycem10.

RTS games are great. I've immensely enjoyed many of them (esp. Warcraft II). There is one glaring flaw with them (most of them): in competitive multiplayer environments, the winner is not the person with the most tactical/strategic savvy, it's the person who can micromanage the fastest. To me the term "real time strategy" is somewhat of a misnomer to use in reference to these games. The actual strategy/tactics takes a backseat to blinding speed (IMO). Perhaps a new genre: RTMM :)

I remember tournaments of WCII in which the majority of games were decided in 2 to 5 minutes. While there is definitely a certain amount of skill involved to pull off such a win, it's hardly what I'd call "strategy".

Bottomline: If you like RTS, play RTS. If you don't, don't. To each his/her own.

Edit: What do you mean about "new storyline"? What other storyline are they supposed to give it? Eloborate if you can.

Out,
Volstag
 
Originally posted by murewa
To start off some of you people think little of Zouave. or think that he's the most annoying, whining member of this forum. don't deny this. I'd often see posts with:

'Forgive me if I start to sound like Zouave...'

or start quoting zouave in the hopes of getting laughs. I admit I also felt that way to Z' after the first few weeks I was in here but if you ask me now where I stand I'd say I'd be beside him on most if not all points he has shared here against Civ3 and Firaxis. Firaxis made a mess of this game and the patches are just not doing it. . .

You are as wise as I was prescient. The TRUTH will come out about Firaxis, its beta product, inadequate patches, weird flawed concepts, arrogance, and finally its Great Leap Backwards in realism - and fun - compared to Civ 2.

It started in December when anyone (and there were many) who criticized this buggy Civ 3 were personally attacked for it, and response in kind occured. But worse than the puerile posters were the so-called professional reviewers who turned out to be nothing but Firaxis shills. And I have little regard for them too.

Anyway, I expect little from PTW except new lipstick on the same old sow. Not good enough. Firaxis has had adequate time to fix (or at least give us better options) various concerns, but these have been woefully inadequate. Yes, they did at least give us some options with crazy AI trade rates, and massive insane corruption levels, but more is needed. Improved user interface is required. And why did it take almost nine months for them to figure out we need a "fortify all" and "wake all" command?? :rolleyes: Answer: no playtesting.

Even ignoring the big step backwards in realism and History it just isn't as much fun as Civ 2; we all know it's true. But Firaxis merely souped up their graphics, simplified a lot of the game, and they can now boast about its sales based on the "Sid Meier" name and the cachet of the "Civilization" series. But if Civ 4 is done by Firaxis I won't get fooled again.

If there are no options to improve naval warfare (trade, blockades, etc), and turn off CF, I certainly won't be getting PTW, not even for ten bucks on E-Bay. Too bad. It makes me a lot more sad than mad. :(
 
if u love civ2 so much how com u never post in the civ 2 forum. because nobody gives a damn here this is for fans not whiny *****s who cry all the time
 
Moderator Action: Cade Foster, Flaming will not be tolerated regardless of the circumstances or your personal feelings towards someone. Zouave, this isn't a firaxis whine thread, it's a thread being used to debate the superiority of TBS over RTS/visa versa. One more threadjacking episode and you are gone for 2 weeks/1 month.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

As for this thread, RTS vs. TBS debates go in all other games. This one, however, is going to the big forum in the sky.
 
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