Xeven the God
Democratic-Marxist
Here is a simple startegy I use in Civ2. I am by no means a Civ2 expert, so my strategy my have some major flaws.
Despotism --> Monarchy --> Comunism --> Fundy
Despotism:
In this gov't the idea is to expand and learn. Build as many cities as possible and connect them with roads for extra trade (Water, and the Colosus help alot). Set your Tax as low as possible (e.i. set it so you don't lose money), your Science as high as possible, and your lux at 10%. This gov't really isn't that good, so try to get Monarchy as soon as possible. Also, try to build as little units as possible (About 3 to 4 defensive units in each city is enough).
Monarchy:
In this gov't you need to expand, scout, and build a standing army. In this gov't you need fast units a lots of settlers. The object is to connect all your cities and maximise production (to build units), and find all your close neighbors (If you want, you can even conquer a few.). I suggest going after Knights and Dragoons as they both are very fast and pack a reasonable punch, though they are not cheap. This gov't is simple, just produce, and expand.
Comunism:
This is simple. Switch to this as soon as you get it and produce even more units, upgrading each one as it becomes obsolete. You should also build happy improvements in prep for Fundy. Jack your science as high as it goes, ignore lux, and set tax to a reasonable level.
Fundy:
Even more simple than Commy. Build Fanatics and Howitzers like crazy and send them at your opponents. You'll win by shear numbers, if not by strength (I had 900 fanatics in one game once. I lost about 500 of them
.). Set the Tax to 20% (You should have banks, and happy improvements by now.), Jack the Science to 80%, and ignore the lux. Basically conquer everything in your path using your Howitzers and Fanatics.
That is it. Thank you for reading
. I hope it wasn't that boring and stupid...
Despotism --> Monarchy --> Comunism --> Fundy
Despotism:
In this gov't the idea is to expand and learn. Build as many cities as possible and connect them with roads for extra trade (Water, and the Colosus help alot). Set your Tax as low as possible (e.i. set it so you don't lose money), your Science as high as possible, and your lux at 10%. This gov't really isn't that good, so try to get Monarchy as soon as possible. Also, try to build as little units as possible (About 3 to 4 defensive units in each city is enough).
Monarchy:
In this gov't you need to expand, scout, and build a standing army. In this gov't you need fast units a lots of settlers. The object is to connect all your cities and maximise production (to build units), and find all your close neighbors (If you want, you can even conquer a few.). I suggest going after Knights and Dragoons as they both are very fast and pack a reasonable punch, though they are not cheap. This gov't is simple, just produce, and expand.
Comunism:
This is simple. Switch to this as soon as you get it and produce even more units, upgrading each one as it becomes obsolete. You should also build happy improvements in prep for Fundy. Jack your science as high as it goes, ignore lux, and set tax to a reasonable level.
Fundy:
Even more simple than Commy. Build Fanatics and Howitzers like crazy and send them at your opponents. You'll win by shear numbers, if not by strength (I had 900 fanatics in one game once. I lost about 500 of them

That is it. Thank you for reading
