My TechAdvisor is angry at me, it looks like. :/

The_guy

Elephantary School.
Joined
Nov 23, 2010
Messages
64
Location
Holland.
I'm being outraged by my techadvisor. Some pics first, so you know what it is about. They have illustrating text on. (yeee :crazyeye:)

Spoiler :


This is my Technology Advisor. I can't scroll in it, and possibly invisible, but I'm using BUG.
So where's my GP menu? :cringe: Also, no arrows. :cringe: At last, this shadow is on purpose. :)

Spoiler :


This is a nonrelevant ss, but possibly, it illustrates I can use flying cam. I don't know if this has to do with it in any aspect.

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Yeah, I deserve a scientist but why can't I have it? :cringe: :sad:

Spoiler :

Ah, m'kay, too many specialists. I like specialism, so is there any form of getting more. I know this is wrong, but why is the techadvisor ruined? :S

Spoiler :

And many revealtechs. But all is set and working fine, so it's weird if this is of any cause.

So I know my cityscreen is doomed because of the specialists. But it's mainly about the
Spoiler :

and it could be nice if someone knew how to fix this:
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so I could use all of 'em.
:cringe:
:cringe:
 
You have your specialists moving up into the "list of resources" part of the screen, which is why you cant select them. You would need to get Johnny Smith's Specialist stacker merged in to have more. I have the same problem and that was the advice I was given.

Apparently the specialist and resource part of the screen were written to "use" the same part of the screen or panel not as two different panels. Or maybe the specialist is full height and the resource overwrites the top bit of it. Either way they don't play nicely together when you add in more specialists.

No idea about the rest.
 
I changed the cityscreen manually (though I only added 1 specialist) it can be done here :
Assets\Python\Screens\CvMainInterface.py

Code:
		screen.addPanel( "BonusPane0", u"", u"", True, False, xResolution - 244, 94, 57, yResolution [COLOR="Red"]- 520[/COLOR], PanelStyles.PANEL_STYLE_CITY_COLUMNL )
		screen.hide( "BonusPane0" )
		screen.addScrollPanel( "BonusBack0", u"", xResolution - 242, 94, 157, yResolution [COLOR="Red"]- 536[/COLOR], PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.hide( "BonusBack0" )

		screen.addPanel( "BonusPane1", u"", u"", True, False, xResolution - 187, 94, 68, yResolution [COLOR="Red"]- 520[/COLOR], PanelStyles.PANEL_STYLE_CITY_COLUMNC )
		screen.hide( "BonusPane1" )
		screen.addScrollPanel( "BonusBack1", u"", xResolution - 191, 94, 184, yResolution [COLOR="Red"]- 536[/COLOR], PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.hide( "BonusBack1" )

		screen.addPanel( "BonusPane2", u"", u"", True, False, xResolution - 119, 94, 107, yResolution[COLOR="Red"] - 520[/COLOR], PanelStyles.PANEL_STYLE_CITY_COLUMNR )
		screen.hide( "BonusPane2" )
		screen.addScrollPanel( "BonusBack2", u"", xResolution - 125, 94, 205, yResolution [COLOR="Red"]- 536[/COLOR], PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.hide( "BonusBack2" )

the smaller the number (-550 is smaller than -530 ;)) the less space for resources, and thereby the more space for specialists. But if I were you I cut down on the specialists. just dosnt makes sense to have that many.
 
I changed the cityscreen manually (though I only added 1 specialist) it can be done here :
Assets\Python\Screens\CvMainInterface.py

Code:
		screen.addPanel( "BonusPane0", u"", u"", True, False, xResolution - 244, 94, 57, yResolution [COLOR="Red"]- 520[/COLOR], PanelStyles.PANEL_STYLE_CITY_COLUMNL )
		screen.hide( "BonusPane0" )
		screen.addScrollPanel( "BonusBack0", u"", xResolution - 242, 94, 157, yResolution [COLOR="Red"]- 536[/COLOR], PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.hide( "BonusBack0" )

		screen.addPanel( "BonusPane1", u"", u"", True, False, xResolution - 187, 94, 68, yResolution [COLOR="Red"]- 520[/COLOR], PanelStyles.PANEL_STYLE_CITY_COLUMNC )
		screen.hide( "BonusPane1" )
		screen.addScrollPanel( "BonusBack1", u"", xResolution - 191, 94, 184, yResolution [COLOR="Red"]- 536[/COLOR], PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.hide( "BonusBack1" )

		screen.addPanel( "BonusPane2", u"", u"", True, False, xResolution - 119, 94, 107, yResolution[COLOR="Red"] - 520[/COLOR], PanelStyles.PANEL_STYLE_CITY_COLUMNR )
		screen.hide( "BonusPane2" )
		screen.addScrollPanel( "BonusBack2", u"", xResolution - 125, 94, 205, yResolution [COLOR="Red"]- 536[/COLOR], PanelStyles.PANEL_STYLE_EXTERNAL )
		screen.hide( "BonusBack2" )

the smaller the number (-550 is smaller than -530 ;)) the less space for resources, and thereby the more space for specialists. But if I were you I cut down on the specialists. just dosnt makes sense to have that many.
I deleted a few more now. I'll check out if that is able to do the trick. Also, I mightn't have told all that the game runs up with a Technology Advisor. :?
And I like specialism. :p

I'll check Johnny Smith's Specialist stacker out, if this doesn't work. :)
And are there people with even a clue about the TechTreeAdvisor? I haven't even changed a thing about it lately. D:
 
Yay, I found it.
I didn't define the Era for the tech Gladiator Cult (the prereq of the Light Footman, as in pictures).
Thereby, this error was caused. :/
But, does someone know how that Modcomp is called at which you can see what the inpact of a building is? You know with Actual: +3 Food, +1 Health, and so on? :))
 
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