THE_COW_IS_OK
Chieftain
- Joined
- Aug 29, 2002
- Messages
- 89
I won severaly games at highest difficulty level and I can see some patterns emerging in most of them. I ll share the most reoccurrent ones:
1)Civis: Honor + Warrior code + military tradition. I favor REX and Annexing over remaining polcies.
2)Wonders: Don't bother with early wonder, you won't get them. Later on, I focus only on Forbidden palace and Chitchen Itza.
3)Hook your nearby resources ASAP. Each not needed lux is worth 10GPT! Don't forget to sell the resources when CS give you copies! Sell all horse resources and OB to faraway civs. My global hapiness is always very close to Zero.
4)Build queue: Warior->settler (I can usually buy my first worker by the time I finish the settler(CS+barbs+ruins $$). Honor+city defense makes early barbarians managable. I usually have 3 early cities close together (3-4 tiles is not as bad as it seems since by the time you reach pop 12+ per city, the game outcomes is already decided) and away from AI. and a settler ready to grab iron once IW discovered. I prioritize city placement with hills on first ring (expensiive to buy later on) and don't mind lux 3 tiles away (cheap to buy or get from culture expansion)
5)Tech: get lux enabled tech first -> AH to trade horses->writing for GS -> Beeline MC -> Bulb Steel for LSM. Around turn 85, I usually have 600Gold+3 promoted warriors+GG ready for attack.then beeline astronomy. You want to reach the strongest civ on the other continent ASAP!
6)Battle: start with the closest strongest neibours (unlike civ 4 deity where you keep low profile and away from strong civs at begining
@turn 85, you got the advantage with 3 promoted LSM +GG). Take 2-3 of their cities and move to next strongest nearest target. (they will give you the rest in peace negotation) Time is critical.
7)Always keep the weak civs with 2-3 cities. Sell them newly acquired cities you can't keep and you don;t want the strong AI have them back( or heavily happiness taxing). At those high difficulty levels, 2-3 cities are enough for them to keep buying your Xtra resources. U can also use them for Research agreement, even if it means giving them money to meet 250 cost.
8)Economy: Get your gold from lux trades and city sales, your food from maritimes states, and keep city advisors focused on production and buy expensive hill tiles when needed!
9)My building priority: colosseum-market-monument-library.
10)Use the first GG to lead your 3 LSM, the first GS to bulb Steel and all remaining GP are spend on golden ages. You need lods of them to build Courthouses and colosseum. in Civ5, plains are WAY better then grassland!
11)Sell any city you can't annex. You need hapiness resources and building in every new city to keep enlarging your empire.
1)Civis: Honor + Warrior code + military tradition. I favor REX and Annexing over remaining polcies.
2)Wonders: Don't bother with early wonder, you won't get them. Later on, I focus only on Forbidden palace and Chitchen Itza.
3)Hook your nearby resources ASAP. Each not needed lux is worth 10GPT! Don't forget to sell the resources when CS give you copies! Sell all horse resources and OB to faraway civs. My global hapiness is always very close to Zero.
4)Build queue: Warior->settler (I can usually buy my first worker by the time I finish the settler(CS+barbs+ruins $$). Honor+city defense makes early barbarians managable. I usually have 3 early cities close together (3-4 tiles is not as bad as it seems since by the time you reach pop 12+ per city, the game outcomes is already decided) and away from AI. and a settler ready to grab iron once IW discovered. I prioritize city placement with hills on first ring (expensiive to buy later on) and don't mind lux 3 tiles away (cheap to buy or get from culture expansion)
5)Tech: get lux enabled tech first -> AH to trade horses->writing for GS -> Beeline MC -> Bulb Steel for LSM. Around turn 85, I usually have 600Gold+3 promoted warriors+GG ready for attack.then beeline astronomy. You want to reach the strongest civ on the other continent ASAP!
6)Battle: start with the closest strongest neibours (unlike civ 4 deity where you keep low profile and away from strong civs at begining

7)Always keep the weak civs with 2-3 cities. Sell them newly acquired cities you can't keep and you don;t want the strong AI have them back( or heavily happiness taxing). At those high difficulty levels, 2-3 cities are enough for them to keep buying your Xtra resources. U can also use them for Research agreement, even if it means giving them money to meet 250 cost.
8)Economy: Get your gold from lux trades and city sales, your food from maritimes states, and keep city advisors focused on production and buy expensive hill tiles when needed!
9)My building priority: colosseum-market-monument-library.
10)Use the first GG to lead your 3 LSM, the first GS to bulb Steel and all remaining GP are spend on golden ages. You need lods of them to build Courthouses and colosseum. in Civ5, plains are WAY better then grassland!
11)Sell any city you can't annex. You need hapiness resources and building in every new city to keep enlarging your empire.