My ToDo List

Jimmyh

Prince
Joined
Nov 20, 2001
Messages
452
Location
Sheffield
This is just going to be a list of things I need to do. Feel free to add your suggestions.

I'll mark them as done as I go.

Items marked with a * need graphics work doing

  • Editor - System to detect if files change and then reload back into the editor
  • BIC Import - *Rivers
  • BIC Import - Fix resource offset
  • BIC Import - *Add grassland pine forest, forest hills?
  • BIC Import - *Add plains forest
  • BIC Import - *Forest mountains?
  • BIC Import - Use correct civ colours
  • BIC Import - *Roads - DONE
  • BIC Import - *Railroads - DONE
  • BIC Import - *Irrigation - DONE
  • Editor - Fix crash when clicking on a city
  • Editor - Display city name on map
  • Editor - Only draw one unit per tile, or the selected unit in the tile
  • Editor - Scale tile selector
  • Editor - Fix scale of units when zooming
  • Editor - Fix placement of certain graphics when zooming, mountains, city.
  • Editor - Add option allow x wrapping of the map
  • Editor - Ability to add tile improvements
  • Editor - Update tile property's when adding a tile improvement
  • Editor - Be able to add tile improvements to the map (Needs toolbar icon)

    OLD To-Do List
  • Editor - Ability to add relief/terrain overlays - DONE
  • Editor - *Be able to add relief to the map ( Needs toolbar icon)* - DONE
  • Editor - Save relief xml data to mod folder - DONE
  • Editor - Ability to add resources - DONE
  • Editor - *Be able to add resources to the map ( Needs toolbar icon)* -DONE
  • Editor - Save resource xml data to mod folder - DONE
  • Editor - *Need a toolbar icon for adding a city to the map*
  • Editor - *Need a toolbar icon for adding territory to the map*
  • Editor - Ability to add units - DONE
  • Editor - Ability to add techs - DONE
  • Editor - Ability to add terrain - DONE
  • Editor - Ability to add city improvements/wonders - DONE
  • Editor - Advance - Option to specify which civilization is allowed to research it - Save To XML - DONE
  • Editor - City Improvement - Option to specify which civilization is allowed to build it - Save To XML - DONE
  • Editor - Be able to say what improvements a city has - DONE
  • Editor - Able to add units to the map - DONE
  • Editor - Able to set unit properties - (Type, Moves left, direction facing)
  • Editor - Save units with map data
  • Editor - Ability to add Era's
  • Editor - Save era xml data to mod folder
  • Editor - Save tile improvement xml data to mod folder
  • Editor - Ability to specify turn amounts/types (Years, Months, Days, etc)
  • Editor - Save turns xml data to mod folder
  • Editor - Ability to add yields
  • Editor - Save yields xml data to mod folder
 
Editor - Update tile property's when adding a tile improvement
In-game - update tile properties with progress reports when building terrain improvements.
 
Well, assuming you have workers or whatever you want to call them building somethig like a mine or a road, it'd help to actually know how far it is from completion, not in matter of turns, but in % of the work actually done.
 
Hmmm, I'll have to just start the suggestions distiallation thread. Tomorrow's a Friday, I'l squeeze it in.

Ive already proposed -somewhere- that we could have citiless civilisations (nomads) as well as regular barbarians and that the barbarians should be able to conquer your cities of course! Barbarians with a wider selection of units would be much appreciated.
 
Hhmmm, I don't have EUIII, could you explain?
 
The hordes have their own, basic government, which is very corrupt and creates massive rebellions when their ruler dies. Never played as one of the hordes though so i do not know what else is different from the regular kingdoms.
 
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