My "vacation" thread.

Darkness said:
Are you going to do the COTM too? That's just about the only SP civ3 I still play and it would be fun to compete against you.... :)
I don't know about that one yet. I hate the Mongols with a passion, so if I do anything with them it'll be march the starting units into another civ's territory and then build my city.
 
superslug said:
I don't know about that one yet. I hate the Mongols with a passion, so if I do anything with them it'll be march the starting units into another civ's territory and then build my city.

What's wrong with the Mongols? Keshiks rock on a young world... :D
 
Misfit: I can 100% assure you that settling on plains with game or cow will give you +2 shields in your city square. This is the only way to do this in despotism. I've specifically attempted this in 20k games to see how much of an effect it would have, its nice but its hard to justify with the more limited resources in C3C, but in PTW I would have no qualms about settling on furs, you don't really lose anything by doing it.



Mongols do suck, they sucked in PTW and suck more now since the cost of those kill bait keshiks went up. I can't even imagine how lousy the map would have to be for their special movement trait to be useful. So sooner or later you'll have to leave the mountains and then you'll get destroyed with your measely 2 defense.
 
Smirk is 100% right about the shields - the city centre retains commerce and shields of the unimproved tile, but loses food boni.

I disagree with him over the Keshiks though - in a Gotm level game, how often are your knights in danger of being attacked? So even ignoring the movement benefit, you get 16% more units for the same cost, and it is much easier to optimise cities for 60s than it is for 70s!
 
Darkness said:
What's wrong with the Mongols? Keshiks rock on a young world... :D
And building a Mongol city in someone else's territory as a declaration of war so I can see Genghis' defenseless units get murdered rocks even more. :D :lol: :crazyeye:

My problem with the Mongols isn't their attributes. They could have all the attributes and start with a dozen 100/100/1000 blitz-scouts and I'd still hate them.

My "rivalry" with them goes back to my first game of Civ. Not my first game of CivIII, my first game of Civ1! My first freaking game ever, I had the Spaceship built and launched. That's when the Mongols launched an amphibious assault and took my capitol, thus destroying my spaceship's flight.

The Mongols weren't around for to stop the second launch. ;)
 
If you hate the Mongols that much, you might get a laugh out of this.

Entire Mongol Domain

I am doing a huge pangea map 80% water, and this little piece of turf is where the Mongols find themselves in 780AD - trapped by ocean on all sides, in the middle of nowhere! I am industrial and they are still on the 2nd tier of the AA. :lol:
 
Sandman2003 said:
I disagree with him over the Keshiks though - in a Gotm level game, how often are your knights in danger of being attacked? So even ignoring the movement benefit, you get 16% more units for the same cost, and it is much easier to optimise cities for 60s than it is for 70s!


Hah, 16% more units, with 33% less defense. At the risk of skirting the gotm spolier rules my keshiks did get attacked, lots, even fortified in mountains they were getting wasted.

The only benefit is the lower cost, I think the unit was poorly thought out and the C3C change only made it worse. Especially in comparison with China, same age, same base unit, China's s worlds apart better.
 
Sandman2003 said:
If you hate the Mongols that much, you might get a laugh out of this.
A laugh? Not really. Their misery and suffering at that location are quite deserved, but until that slab of soil they call home is plastered with nuclear fallout from a few hundred ICBM's dropped on their heads, I refuse to even crack a smile.
:mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :hammer:
 
@Smirk - I would take Chinese Riders over Keshiks any day too, which defies historical precedence where smaller numbers of Mongols decisively beat the Chinese time and time again. Having said that, I think the C3C Keshik does get a bad rap, more so than it deserves, and the movement benefit is actually a little useful on young worlds.

@'slug - I am aiming for domination, so I am hoping to not even need to waste one boat load of troops there, let alone nukes. Ghengis can remain in the Dark Ages - ignoramce is bliss.
 
Just in case my computer is somehow damaged while I move I should record my current Mapfinder settings:

Emperor
Huge Map
Pangaea (minimal water)
Warm/Wet/5 billion
SGL's enabled
Culture-link off
Least Agressive
No barbs

Me: Aztecs

Opponents: Greece, France, Persia, Byzantines, Korea, Carthage, Ottomans, Mongols
 
The above settings yielded a somewhat decent map. Milk game in progress.

(I'll post more details once I'm sure this one's going to the bitter end.)
 
980 AD and I've eliminated the first of the eight AI civilizations, I can say for certain this map will get played and milked to 2050ad. I'll thumb back through my notes and start the write-up tomorrow.
 
Even though my game is currently at 980ad, I should start the write-up before the beginning and elaborate on the previously posted settings:

Emperor-With a milk run, the higher the difficulty level, the more point potential is available. This much is obvious. My previous milk run (last year) was on Monarch, and while I didn't finish it, that level now bores me. I've tried Demigod and Deity recently, and decided that Emperor was the fitting "step-up" for a fun run before I do a more serious game.

Yes, I'm going to milk this one for every point I can, but it is basically a practice game for a more focused, massive milk effort to follow later.

Huge Map-milking any other mapsize seems heresy, but that's just me.

Pangaea (minimal water)-way more fun than continents or archipelago, one of which will probably get used for the next milk campaign.

Warm/Wet/5 billion-standard milk terrain settings.

SGL's enabled-I was planning on going for one (see below).

Culture-link off-adds a miniscule amount of spice (variation) to one Mapfinder start after another.

Least Agressive-I don't like to fight until I'm ready. I also don't like building defensive units. A few happiness warriors and exploratory units, sure, but mostly Settlers and Workers early on.

No barbs-Just by virtue of my playing, the game is assured the presence of one egotistical brutal barbarian. Others need not show up.

Me: Aztecs-An agricultural civilization was a no-brainer. The militaristic attribute isn't itself a big convincer for me, but on a huge map, the unit promotions and slight uptick in MGL's could be useful. What really appealed to me about the Aztecs were the starting techs and the UU. While I didn't plan on doing lots of combat with Jags, they're a nicely bargained exploratory unit, and picking off a stray warrior or spearman came allow for precision GA timing.

Opponents: Greece, France, Persia, Byzantines, Korea, Carthage, Ottomans, Mongols
The common theme? No one with Ceremonial Burial, and very few with Warrior Code, but several with Masonry and the Scientific attribute. The initial plan was to vet maps for two 4-turn pumps, get a Ceremonial Burial SGL, then trade CB and WC for Masonry and rush the Pyramids.

It would also give me a small lead in getting towards the Temple of Artemis (especially with a prebuild). The techs also put me in good footing towards Monarchy, which I like decidedly better than Republic since they trashed it.

And so Mapfinder ran and ran, and I started going from 4000bc to 4000bc, jumping from world to world like a transdimensional grasshopper, searching for an SGL, searching for a planet to call mine.

Anyone want to guess how many 4000bc's I manually played before I got one?
 
Thank you both for guessing. The correct number of maps I went through before getting an SGL for the Pyramids is (drumroll): not applicable! That's right, I got so tired of vetting starts waiting for the dork, er, SGL to show up that as soon as I saw two four turn pumps, I said screw it and went with a pair of granaries instead:
yeolestart.jpg
 
Just for sake of a consistent timeline, I'll add a small report about my status at 10ad:

I don't recall exactly when I got out of Despotism into Monarchy, but it compared to other players, it would have been pathetically late (probably only about 20 turns before AD). Once I switched, I bought a good number of techs in one lump and blitzed through the rest at the minimum 4 turns since I was behind the AI at that point.

(I really *should* add some scientist farms to my opening repertoire.)

Speaking of which, I had met Persia to the south and the Byzantines to the north. The Persians had already built the Pyramids and the Byzantines would eventually be the ones to finish Sun Tzu's Art of War. The proximity of those wonders was a deciding factor in continuing this map.

Myself, I had already built Temple of Artemis in 510, and the Palace prebuild was for Leonardo's Workshop, which I did get.

Resources at this point included Spices, Incense and Gems, as well as Horses and Iron. I only had 44 towns, but with ToA, I'd taken some good space. 14 Settlers were in route, with 40 workers primarily roading. 8 warriors were keeping citizens happy and one Jaguar Warrior was handling exploration.
 

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