Wirapuru
a happy dog
- Joined
- Nov 27, 2006
- Messages
- 122
Through the help of Dale's and others posts I tried to make a mini-tweak (more for training) to see if I could change the behaviour of ruins results. My first attempt is to leave only one type of result, in this case when you gain a free technology. To achieve that I tried to delete every other type of result, like that:
The .modinfo:
But it didn't work. Now I can't tell if the problem is with the XML or with the .modinfo, they seem fine as far as I think how to do it, are they ok? I can enable the mod ingame and play, but I still get all the ruins results I tried to delete.
Does someone see what's wrong with it?
the files if you want to test it: http://www.zilefile.com/files/12541_aofw2/Remove Ruins Concepts v0.1.7z
Thanks for any help.
Spoiler :
Code:
<GameData>
<Concepts>
<Delete Type="CONCEPT_ANCIENT_RUINS_BENEFITS_SURVIVORS" />
<Delete Type="CONCEPT_ANCIENT_RUINS_BENEFITS_SETTLERS_AND_WORKERS" />
<Delete Type="CONCEPT_ANCIENT_RUINS_BENEFITS_MAP" />
<Delete Type="CONCEPT_ANCIENT_RUINS_BENEFITS_WEAPONS" />
<Delete Type="CONCEPT_ANCIENT_RUINS_BENEFITS_TREASURE" />
<Delete Type="CONCEPT_ANCIENT_RUINS_BENEFITS_CULTURE" />
</Concepts>
<Concepts_RelatedConcept>
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_SETTLERS_AND_WORKERS" />
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_SURVIVORS" />
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_CULTURE" />
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_MAP" />
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_WEAPONS" />
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_TREASURE" />
<Delete RelatedConcept="CONCEPT_ANCIENT_RUINS_BENEFITS_CULTURE" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_SETTLERS_AND_WORKERS" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_SURVIVORS" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_MAP" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_WEAPONS" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_TREASURE" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_TREASURE" />
<Delete ConceptType="CONCEPT_ANCIENT_RUINS_BENEFITS_CULTURE" />
</Concepts_RelatedConcept>
<Delete >
</GameData>
The .modinfo:
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="d3c52083-a889-44db-caca-68c5499f7a1f" version="1">
<Properties>
<Name>Remove Ruins Concepts</Name>
<Stability>Alpha</Stability>
<Description>Remove some ruins concepts.</Description>
<Authors>"Wirapuru"</Authors>
<SpecialThanks>Firaxis Games</SpecialThanks>
<Homepage></Homepage>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="706FA6035A06755C1F4ABB9A6ACBC52C">xml/GlobalDefines.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>xml/GlobalDefines.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>
But it didn't work. Now I can't tell if the problem is with the XML or with the .modinfo, they seem fine as far as I think how to do it, are they ok? I can enable the mod ingame and play, but I still get all the ruins results I tried to delete.
Does someone see what's wrong with it?
the files if you want to test it: http://www.zilefile.com/files/12541_aofw2/Remove Ruins Concepts v0.1.7z
Thanks for any help.