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MyCiv6Changes Mod 2017-03-03

LeeS

Imperator
Joined
Jul 23, 2013
Messages
7,241
Location
Illinois, USA
LeeS submitted a new resource:

MyCiv6Changes Mod - A Pre-Packaged Mod You Can Drop Simple XML/SQL game code into

A simple pre-created mod that users can drop simple XML or SQL changes into. Meant for the user who does not understand programming code and for the less-experienced mod-maker to see how the different pieces of a finished and working mod are put together.

It has an example building defined within the three files to show how the relationships between Text, Icons, and actual Gameplay Code are arranged.

Files in the mod:
  1. MyCiv6SQLChanges.sql
    Use this file to...

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Attachments

If you want the XML files clean of the existing sample building:
  1. change the contents of file MyCiv6XMLGameplayChanges.xml so it reads as:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <!-- MyCiv6_XML_GameplayChanges -->
    <!-- Author: Lee -->
    <!-- DateCreated: 3/2/2017 12:00:05 PM -->
    <GameData>
    
    </GameData>
  2. change the contents of file MyCiv6XMLTextChanges.xml so it reads as:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <!-- MyCiv6_XML_TextChanges -->
    <!-- Author: Lee -->
    <!-- DateCreated: 3/2/2017 12:00:44 PM -->
    <GameData>
    	<LocalizedText>
    
    	</LocalizedText>
    </GameData>
  3. change the contents of file MyCiv6XMLTextChanges.xml so it reads as:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <!-- MyCiv6_XML_NewIconDefinitions -->
    <!-- Author: Lee -->
    <!-- DateCreated: 3/2/2017 12:01:16 PM -->
    <GameData>
    	<IconTextureAtlases>
    
    	</IconTextureAtlases>
    	<IconDefinitions>
    
    	</IconDefinitions>
    </GameData>
You can then plop your new code into those three files as needed without the example stuff being in your way
 
I've created an updated version of this mod marked as compatible with Rise and Fall and Gathering Storm. All of the files in the mod use a crazy-high load order setting so as to make the updated version of the mod able to act as a modmod for other mods, if desired. I've attached a zip of the newer version to the OP of this thread.

The Expac1_2 version of the mod also has a smaple GameplayScript lua file implemented into the mod so you can use this mod to add/test GameplayScripts as well as SQL / XML code.

The mod does not do anything for Front End (ie, game set-up). It is all only for InGame.

The two versions of the mod use the same GUID number, so you can only have one or the other in your mods folder at the same time.
 
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