In looking at what kind of starting location would be best for a city, I first scrutinized whether or not there were any types of squares that would provide 4 (Food + Production) without Worker improvement: there are none.
Then I started looking at whether or not the center square of a city might get a terrain-based bonus. Usually the city center produces 2 Food, 1 Production, and 1 Commerce. A couple quick checks verified that Flood Plains still just give 2/1/1, in spite that they normally get 3 food, and also that there is no river commerce bonus for the center square. What was very useful to discover, however, is that a (Plains + Hills) square gives 2/2/1 for the center square, and this seems to be the only "normal" terrain type that gives any benefit (Grassland + Hills gives no bonus). Hill squares also apparently give a defense bonus for the city: shining cities on hills are strongly advised.
The special resources can (but don't always) give a benefit: anything on a Grassland square that produces a bonus Food will end up with 3/1/1 (not sure about on Plains square), and Marble and Stone give a Production bonus. This is always at a significant cost: you never (as far as I can tell) get to build a Farm/Camp/Plantation/Quarry in order to get any of the extra improvement-based bonuses.
Putting all of this information together, however, suggested a super city site: Plains + Hills + Stone or Marble. Some playing with the World Builder verified that such a site gives the center square 2/3/1, which is huge.
However, on the rare occasions when I have actually started near Stone or Marble, I think they have always been on flat land rather than on Hills, though I haven't been paying a lot of attention to that question.
So does anyone know if the game's standard map generator ever creates Plains + Hills + Stone or Marble squares? Probably any Hills + Marble or Stone square would be a good indication. Has anyone seen such a square that wasn't manufactured through World Builder?
Then I started looking at whether or not the center square of a city might get a terrain-based bonus. Usually the city center produces 2 Food, 1 Production, and 1 Commerce. A couple quick checks verified that Flood Plains still just give 2/1/1, in spite that they normally get 3 food, and also that there is no river commerce bonus for the center square. What was very useful to discover, however, is that a (Plains + Hills) square gives 2/2/1 for the center square, and this seems to be the only "normal" terrain type that gives any benefit (Grassland + Hills gives no bonus). Hill squares also apparently give a defense bonus for the city: shining cities on hills are strongly advised.
The special resources can (but don't always) give a benefit: anything on a Grassland square that produces a bonus Food will end up with 3/1/1 (not sure about on Plains square), and Marble and Stone give a Production bonus. This is always at a significant cost: you never (as far as I can tell) get to build a Farm/Camp/Plantation/Quarry in order to get any of the extra improvement-based bonuses.
Putting all of this information together, however, suggested a super city site: Plains + Hills + Stone or Marble. Some playing with the World Builder verified that such a site gives the center square 2/3/1, which is huge.
However, on the rare occasions when I have actually started near Stone or Marble, I think they have always been on flat land rather than on Hills, though I haven't been paying a lot of attention to that question.
So does anyone know if the game's standard map generator ever creates Plains + Hills + Stone or Marble squares? Probably any Hills + Marble or Stone square would be a good indication. Has anyone seen such a square that wasn't manufactured through World Builder?