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HAH! Your advice came too late as I was already playing. Muhahaha!
Anyway...
I felt an urge to play so I fired up the #3 map and began. (sorry Atlas*

)
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Behold the mighty Indian ruler, King of Kings, Ghandi, the Miracle Worker, Man of Wonder, a.k.a. Wonderboy, a.k.a. 'baldy'.
And thus in 4000BC (yes we count years backwards since we know for certain that christ will be born in 4000 years, and most likely will not found christianity) Delphi is found, and our people rejoice.
Now this leaves us in a bit of a sticky situation. We're playing on Epic speed ( I think I forgot to mention that

) so building stuff takes ages. If I go for Polytheism (17 turns) then our worker is due in 6 turns and can only Mine the Gold. I really want to start with a worker though. If I go for Agriculture (12 turns) at least our worker has something really useful to do BUT we most likely lose the religion race (TM).
And then I spot the Oasis to the West

Our problem solved. You see an Oasis gives 3 food but more importantly it gives 2 commerce. Our problem solved! I start with Polytheism followed by Agriculture which should both be ready as soon as the worker finishes
I send the warrior in search for a coastline for our 2nd, 3rd or 4th city for the all important coast wonders which doesn't really take long:
Hmmm I see forests, 2 hills, corn, sheep... That doesn't look like a bad site. In fact that looks like a pretty good site after I scout a bit more:
Now I'm not much of a dot mapper but I think the DOT is a pretty decent site for a coastcity for wonders (eventhough it has 3 dead tiles).
Not much else to do than press enter some more.
Our borders expand and we get the all crucial oasis tile. Polytheism drops 2 turns (THAT's how overpowered financial is: 1 extra commerce = 2 turns off a tech in the AA).
Here kitty kitty....
We survive and the hut gives us some gold: