1900BC- Turn 0-(590 turns left)Change nothing. Bombay will be at
the health limit at size two. This is clearly a problem since that
size does not allow for the production of much of anything, that
will go up to size three once a road gets built connecting it to
Delhi, wow 5 turns to build a road, I am used to normal, okay
mentally adjust myself, lets see if that helps

, not much
help

. Press enter.
1870BC- (589 turns let)Move warrior down there near HC, bustin' fog.
I did not realize that we don't have any Ind. civs, yet! I think
we still don't know one Civ.
1840BC T2- Writing comes in. I know nOxie wanted Alphabet next, and
I know I wrote that muiltiply strats in an SG just doesn't work, but
but but, I really fear that we will lose the Lighthouse. Fishing
and Sailing cost 14 turns, Alphabet 25 turns, and Priesthood five
(marble not online so quicly vetoed). Those are the three paths
that I am considering, now why do I choose the lighthouse path,
because at size three, Delhi can make a settler in 14 turns, after
the worker finishs I wil let it grow to size 4, then start settler,
thus Sailing will come in a few turns before the settler is in place
to found the city that the Great Lighthouse will be built in, but
they should coincide with in 4 turns (on Epic speed that much), thus
the Great Lighthouse (and prerequiste lighthouse will begin being
built in about 20 turns (erred on the side of caution with that
estimate). The Alphabet path will look like this 25 turns to
Alphabet, then one turn where we trade for fishing and one turn
where we trade for sailing, thus the Great Lighthouse city will not
start building it for like 27 turns (assuming research times do not
drop due to the founding of a third city). So I am going fishing to
sailing.
Guys we may also want to consider archery, I expect barbs soon, and
without copper our warriors look pathetically thin, plus Mao is like
right on top of us (in the 2nd ring from our capital). To make
matters worse Iron Working (we probably do have iron somewhere
within our reach) will not be coming for like 50 turns at the
earliest. Thus assume that we have iron, we won't know it for like
50 turns, then figure 10 turns to hook to up. We won't be building
anything better than warrior for like 60 turns. Scary!!
1810BC T3- Jungle grows near Bombay, that is just what we need at
Bombay- more negative health modifiers
IBT- Mao and Hatty ask for Open Borders. I agree. I think that
Diplo will be as important as MM for wonderbuilds in this game. Mao
and Us are going to have "border tensions" before long too.
1780BC T4- Worker finishs in Delhi, I reconfigure the city for max
growth, it will grow in 2 turns, while building a warrior- then I
will start a settler there. The worker that just finished there is
going to Bombay to speed up getting that marble online.
1750BC T5- Roading to marble, bustin' fog.
1720BC T6- Roading to marble, bustin' fog. Found the first barbs.
We may want to put something on that marble quarry to guard it.
Fishing comes in. Sailing due in 7 turns. Reconfigure Deli for
Settler production.
IBT JC asks and gets Open borders.
1690BC T7- Warrior defeats barb. Going to road then mine that hill
at Bombay.
1660BC T8- Warrior finishs in Bombay. Warrior started, but I
thought long and hard about a granary so that it can get one size
bigger before it gets unhealthy.
1630BC T9- Zzzz.
1600BC T10- Borders at Bombay expand, Quarry started.
IBT- Barbs attack both exploring warriors, both win, now both are
Woodsman II promoted, but both are healing.
1570BC T11-Zzzz
1540BC T12- Mine started at Bombay. I did this just because this
city is going to need to produce something, but it only has the
marble and one hill that are shield tiles. Both of these will be
usefull to have improved when it can't grow due to healt reason.
1510BC T13 Sailing comes in. With the Marble quarry coming online
in about 5 turns, I am going to go for Priesthood. After this
settler Delhi needs to grow, it can do that while building the
Oracle. It is getting late to not have started it IMHO. Priesthood
due in 4 turns.
1480BC- T14 Bombay grows to size three, that is the health limit w/o
a granary or another health resource. A barb is spotted down near
the coastal site that we want.
1450BC- T15 Move explorers.
IBT HC adopts Slavery.
1420BC T16- Marble quarry is completed. At current size the Oracle
is 12 turns, the Parthenon 30. I think build the Oracle old fashion
style, then chop the Parthenon.
1390BC- T17 Priesthood completes, Alphabet started. Judaism would
be 7 turns, maybe this is the path I should have taken, but I have
already taken a 3 tech detour from the Captain's prefered tech path
so now Alphabet has started, due in 18. I think Math, CoL, or
Judaism might be good for the next tech. Bombay finishs warrior and
starts a warrior. Warrior sent to the next city site. A worker at
Bombay starting cottage.
1360BC- T18 Zzz
IBT sign Open borders with Genghis- Watch the relations!! Some of
these agreements are going to have to go eventually as the AIs begin
to dislike each other.
1330Bc T19 Settler finishes, it takes Delhi's neighbor and will meet
up with the Bombay settler to found our Great Lighthouse city.
Delhi starts a warrior. A detour to Archery will cost only seven
turns, it may be worth it since there are now barb warriors
wandering around.
1300BC T20 (570 turns left!!)- Settler now has 2 warrior escorts. Delhi has one
warrior and is building another due in 6 turns because I have it
configured for max growth thus I am not working the rock quarry or
the gold mine (Atlas dodges objects thrown by teammates and takes
care not to drop the heavens and earth since it is difficult to
dodge while holding them up). I was working those tiles when
building the settler though and just switched them now to what I
think is the best configuration since Delhi can support 3 more
citizens and thus should have them ASAP.
Summary- Alphabet due in 15. A detour to archery hmmm. Glad I
don't have to make that decision, I like to preempt barb problems.
Delhi just got it's next border expansion, thus our rear is
protected againist settlment, but not that spices site to the north
of Bombay. I (personally) think that the warrior in Delhi should
finish so that it has two, one to protect the city and on to protect
tile improvements and then start the oracle while it grows. The
oracle will finish about the time the worker at Bombay finish
putting some needed tile improvement in thus the oracle will finish
and Delhi can go immiedately onto the Parthenon (with chopping
help). Bombay (while sheild poor) should continue to produce
soldiers. The next tile improvement I see for Delhi would be a mine
and a cottage on the Floodplain. The coastal city will also need a
worker to chop the Great Lighthouse and improve the tiles for its
next build the Colossus. However someone will have to sneak in
Animal Husbandry for to get the best tile down there in action, but
the first thing to do will be to road the rice down there since it
currently does NOT have jungle on it but is surrounded on 3 sides by
jungle, so we don't want jungle to grow on it, a road will stop
that. Ah, I forgot about the Pyramids hmmm, I almost never build them in non variant play since I think that they are really pricey for what you get. I don't really know when they normally fall, but my guess would be around early BC times, we may want to build Oracle, chop Pyramids, then Parthenon, since I think that is the order that they normally fall. Sorry about the double spacing there, it just cut and pasted that way from notepad. I only took one pic, of some barbs, but since they are now dead I don't really see the need of posting it, so no pics.