n0x-01 -- I Wonder...

It is the year 3520 Before Christ (who?), and after spending the last 480 years trying to build 1(!) worker to work the land, our wise men have discovered the secrets of Atman. Our people pray and bow and chant

- There is one all-pervading Atman. It is the innermost soul of all beings. This is the common, pure consciousness. If you injure your neighbour, you really injure yourself. If you injure any other creature, you really injure yourself, because the whole world is nothing but your own Self. -

We shall build a rather large building in praise of the Atman... In due time... I revolt immediatly (spiritual ftw!)

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As you can see Agriculture is now 11 turns, not 12, so the extra commerce saved us 3 turns in total, which is good. Worker is due soon to start on the goldmine. I could delay him to wait for Agriculture but that would be too much MM.

3370BC: Buddhism found IADL
3310BC: Worker done. Move to mine and start (GOD I love Fast Workers). Now I see an error in my strategy plan :D We don't have BW yet so I can't chop the 2nd worker. I could start it now but I REALLY want to work the goldmine. I mean it's just standing there, winking at us. A goldmine, or any precious metal mine for that matter, is just teasing you if it's in your fat square. If they were girls, you'd take them out and fed them drunk hoping to get lucky that night. Twice! But maybe that's just me...

Anyway...
civ4screenshot00526lj.jpg

Delhi grows in 11 turns. That's about the same time our worker finishes the mine and the farm. I decide to delay next worker in favour of growth so we start building a warrior.

Agricultures -> BW

3100BC: Time to pass the torch. So soon already? :( I'll leave you all with 2 screens of Delhi. I lost the big air screen somehow. It seems that after 1.61 my screenshots get made rather random. Also my autlogger died today. No idea why. It probably just hates me.

Just look at that goldmine taunting us... flirting with us... rawr!
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Btw no sign of AI whatsoever. Odd for a Pangea. Also we're blessed with plenty of nice land. I think rushing a few settlers for early expansion will definetly pay off. Maybe forgo the coastcity for the moment since it will be ours anyway. I rather expand towards the centre of the map...
 
#3 Was hands down the best site :goodjob: . A stone/marble and an ancient happy resource and a river and the best health resource! You can't ask for more than that.

I like the BW teching right now and Poly was definately the way to go. I also Like the warrior build, I think scouting is going to be important since IMHO making a big reach for marble would be worth it. Even doing so with the first settler might be the thing since we have a decent coastal site wrapped up. I think if we oracle slingshot to metal casting then the great lighthouse should go before the colossus. Anyway more scouting will tell. Generally I think once we have all the worker techs then the thing to do is just spot the tech in the tech tree that enables the next wonder and research that, we will get a research lead shortly and will probably never lose it.

Religion- I expect a that we will be lightly defended during this game, it may be in our interest to move out of Hindusim once we meet a religous neighbor, we are spiritual so no penalty, we want to play the diplo as carefully as we micro for the wonders, or we will lose wonders/cities.

-Atlas
 
Good start. I'm very happy about that oasis tile.

I agree with scouting more and probably settle city #2 towards the center and build another settler right after for the coastal spot.
No use in a dot map before we know more, especially if/where copper pops up.

I have a request. Could you post pics for city placement discussion with the tile grid on? I can't see it otherwise.

I'm not a big fan of Epic speed. I find it really tedious. But I guess I will survive it. :)
 
Sina said:
I'm not a big fan of Epic speed. I find it really tedious. But I guess I will survive it. :)

Survive? Wait til we inevitably get caught with our pants down by a war declaration- epic speed will be very intersting then. However I normally play normal *shrug*

I am also a big fan of tile grid, but either way. I am more inclined to put the next settler near a marble (no matter how far) if one exists than near a copper. Copper will only be good for the Colossus, we will eventually control a metal just through sheer size due to our culture so I am not too worried about bending our settling pattern towards metal. We will also likely flip a few cites too and thus gain their resources.
 
Well that was fairly uneventful, but that's to be expected for a first 20 turns. Some interesting developments though...

Turn 30 (3100 BC)

Turn 31 (3070 BC)

Begin farming corn.

Turn 32 (3040 BC)
Delhi's borders expand

Turn 33 (3010 BC)
Tribal village results: warrior

Get a free explorrier from a hut.
wonder1.jpg


Delhi grows: 2

Turn 34 (2980 BC)
Warrior defeats (1.72/2): Barbarian Lion

City governer wants us to work a forest. I want to work the gold mine for 8 extra beakers, but growth is very important early for us. Instead I work the FP until the corn farm is up, then I'll work it and the gold mine.

Turn 35 (2950 BC)
Warrior promoted: Woodsman I

Turn 36 (2920 BC)

Corn farm in. Mmmm, corn. Indians call it maize. Wrong Indians.

Delhi now a bit of a powerhouse.

wonder2.jpg


Turn 37 (2890 BC)

We have a bit of a problem. Our worker may be fast, but the bugger is too fast - he has nothing to do. We don't have the wheel or BW, and there are no exposed hills. The only thing he can do is farm, and that ain't too useful at the moment. I set him farming the grass 1NW of the city. I intend to interrupt him to chop the forested hill 1S of that as soon as BW comes in, so remember that that tile is pre-farmed. We may intend to cottage all of the grass tiles, I don't know. But if we intend to farm any of them, 1NW is the one. Everybody got that? :)

Turn 38 (2860 BC)

Turn 39 (2830 BC)
Delhi finishes: Warrior

Turn 40 (2800 BC)
Delhi begins: Settler

Start Settler, next player will have the pleasure of deciding where he settles.

Turn 41 (2770 BC)

Turn 42 (2740 BC)
Contact made: Egyptian Empire

Hatty!

wonder3.jpg


And some barbs... and...

wonder4.jpg


Nearby marble. Dotmappers prepare, this needs to be our 2nd city. 3rd on the coast. I propose we chop/whip 2 settlers from Delhi then begin Henge. The quarry should be up by then, so it should coincide pretty well.

Tech learned: Bronze Working

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Choppy choppy.

Turn 43 (2710 BC)
Research begun: Masonry

OK, I know this was down as trade on the tech path, but honestly. We have stone, we need to get it hooked up for the Pyramids and Stonehenge. By the time we get to alphabet, it will be too late at least for Henge, if not the Pyramids. If we want to make efficient use of Delhi's production time, we need that stone on now. The 6 turns it will take to get masonry are easily offset by the 50% faster Delhi will produce those 2 wonders. /rant.

Warrior defeats (0.30/2): Barbarian Lion
Warrior defeats (1.66/2): Barbarian Bear
Warrior defeats (1.76/2): Barbarian Wolf

Some local fauna feels the smashy end of our warriors' clubs.

Turn 44 (2680 BC)
Warrior promoted: Combat I
Contact made: Mongolian Empire

Mongs!

wonder6.jpg


Turn 45 (2650 BC)

Turn 46 (2620 BC)

Turn 47 (2590 BC)

Turn 48 (2560 BC)
Contact made: Chinese Empire

Mao!

wonder7.jpg


Tech learned: Masonry

Rocks! :)

Turn 49 (2530 BC)
Research begun: The Wheel
Warrior defeats (1.12/2): Barbarian Wolf

Turn 50 (2500 BC)
Warrior promoted: Woodsman I
Warrior defeats (0.30/2): Barbarian Lion

Quarry begun.

And that's it! I've put together a dotmap, but I'm not 100% happy with the southern city positions. Someone can play around with them... I've provided the blank canvas pics too. Mao is to our W and Khan to our S. Don't know where Hatty is, but I suggest she's SW as that's where I met her warrior (and it's the only place left considering we're in a corner).

My dotmap: (pink circle first!!!!)
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Blank canvas:
wonderdot1.jpg

wonderdot2.jpg
 
Pink looks like a cottage spam town to me :) You sure you don't want to settle it on the river for the +2 Health? All those floodplains won't make for a very healthy city... It will be low on hammers though. The marble is it's only hammertile, so I would say we need a big production city somewhere to start building those wonders.

It's nice having marble and stone :D
I think we're definetly off to a good start. Now let's just hope the AI doesn't sneak in a wonder while we expand...

editCome to think of it, all that Floodplain + the pigs does make Pink dot a very foodrich city, which means we could use that spot to spam settlers for our initial expansion. Delhi is too good a city to be producing settlers and workers imho.

Next up: Sina
 
I agree that Pink Dot has to be settled right away to get the marble, so I'll do that.

Will get the game tomorrow.
 
My opinion:

Settle Pinky, get it working toward chopping/whipping another settler while Delhi begins the Henge. That will give us quick border pops in all new cities. Use Pink's settler(s) to settle light green then yellow. My 2c.
 
I'd go pink, light green and then light blue. That would give us 2 inland production type cities and 2 good coastal cities. We would be in good shape with that lot as there are quite a few varying resources so we should be able to make reasonable sized cities.
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Kikinit said:
I'd go pink, light green and then light blue. That would give us 2 inland production type cities and 2 good coastal cities. We would be in good shape with that lot as there are quite a few varying resources so we should be able to make reasonable sized cities.
.

This sounds good to me. We might need to get the 2nd settler out of Delhi though. It'll be too long a wait until we get Pink Dot up and running, I think. Will have to wait and see how it develops. :)

Got it now and will play in a few hours.
 
(0)2500BC
No warrior in Delhi or preplaced on Pink Dot. I'm not going to send out the Settler unescorted. Change production to Warrior. That will also allow Delhi to grow to 3.

IBT: We are the least advanced civilisation

(5) 2350BC
Wheel -> Pottery
The Warrior is finished and I send him to Pink Dot.

(9) 2230BC
Settler -> Stonehenge
Stone was connected this turn as well. Good timing.

(11)2170BC
I order one chop (forrested hill, not cross) for 62h for Stonehenge.

(12) 2140BC
We meet Huayna to the south.



(16) 2020BC
Stonehenge!



I go for a 2nd worker now without chop. Chops should be only used for wonders due to the Ind bonus we get.

(17) 1990BC
Start roading towards Bombay.

(20) 1900BC
We meet JC down at Huayna's.
I realize that building that road at Delhi was :smoke: . We only need to connect Bombay to the river. The worker is down there now. Sorry for that.



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I have to say that I am sort of partial to settling that Aqua dot next, the one to the southeast with cows and rice. This is a better production site for the Great Lighthouse and the colossus, than that site to the Northeast of the capital, plus it will block off settlment to our rear. Plus there is forest there to chop for the Great Lighthouse/Colossus which might be good since we don't seem to have any copper and nothing speeds up the lighthouse

I think that it is a mistake to plan to trade for wonder techs. Along this line I think Writing is not the best research choice at the moment, We need to be working our way to The Oracle (still a techs away) and working our way to The Great Lighthouse (2 techs away). After that right to Chichen Itza, then Hanging gardens, then Great Library.

Anyway, maybe I missing something, it would not be the first time.
 
Good point on the aqua dot Atlas. I agree with cutting off the AI, especially since we got Stonehenge which means we generate the culture to close the passages to our 'rear'.

About the tech path: I played following this tech road maps a 1000 times. Trust me when I say we get Alphabet (and thus the backfill in tech) before the AI really starts to build wonders. The only tricky wonder being the Lighthouse which sometimes gets build very fast. We need the Alphabet trade gain else we need to tech for all those backward techs which will put us way back on the tech lead. Also with Writing in place we can force a library in Delhi which will generate a lot of extra beakers, especially with the goldhill. My plan is to add 2 scientists to the city to force an Acadamy, although feel free to veto ( I prefer to play philisophical civs just for this trick): we still have a lot of wonders to build and Delhi needs to grow in order to do that effectively: thus I was reluctant to build more workers/settlers in Delhi, although I agree that the early expansion most likely will pay off in the long run. The question is if it will stall wonderbuild too long...

All in all a lot of choices have to be made :)

I'm pretty confident we'll make it though, since we got BOTH stone and marble. Once we clear Parthenon and Lighthouse the rest should be considerably less difficult. What building order do you guys see for wonders in Delhi? Should we Oracle slingshot to CS for bureaucracy to get the 50% hammer bonus so the other wonders will be easier? Or aim for Pyramids for the +2 happiness? Or maybe the Parthenon? Tell me what you guys think ;)

Anyway good turnsets so far. Atlas you're up since I haven't heard anything from scorpion. Feel free to veto anything since that's what a SG is all about :)

roster
- n0xie (looking for wonders)
- omni_paul (dotting)
- Sina (on the road)
- the_scorpion645 (mia)
- Atlas <===
- Kikinit (next in lin)

Next up: Atlas
 
n0xie said:
Good point on the aqua dot Atlas. I agree with cutting off the AI,

Will do! This will be the next site settled (if that happens during my turns).

n0xie said:
About the tech path: I played following this tech road maps a 1000 times. Trust me when I say we get Alphabet (and thus the backfill in tech) before the AI really starts to build wonders.
LK has spoken about it alot and I think that he is on to something, A lot of SGs with cIV have more difficulty than Civ3 because there is now more than 1 strategy, so coordination is difficult. So I will follow the tech path through to Alphabet, but I really want to get the Great Lighthouse going before Alphabet, so I will probably finish writing and see what the cost is to get Alpha and weigh it versus the cost of going fishing the sailing

n0xie said:
My plan is to add 2 scientists to the city to force an Acadamy, although feel free to veto ( I prefer to play philisophical civs just for this trick
I am torn on this strat, The real trick to this variant I think is in the first 200 or so turns. Thus we need to maximize hammers in the begininng. The only thing I do know is that we should not start running scientists until after the Parthenon is built. But I think the key to this game is teching at or near the lead, so this is a good way of doing that. Alternatively we wait 70 turns or so and pop a great scientist from the Great Library. Food for thought. What should we do with the first Great Prophet? Shrine? Tech?

n0xie said:
Should we Oracle slingshot to CS for bureaucracy to get the 50% hammer bonus so the other wonders will be easier? Or aim for Pyramids for the +2 happiness? Or maybe the Parthenon? Tell me what you guys think ;)

I think this is too risky, delaying the Oracle for so long. I think it is better to slingshot to Metal Casting and then have a head start on the Colossus since we don't have copper and will thus be on an even footing with all the civs that do have copper (you know that someone out there has a capital on the coast!!).

And if you guys have not figured it out this is a "got it"!!! Will post later today. How do guys put the screen shots in there so that they are not thumbnails? :blush:

Sorry for the dollar fifty worth of 2 cents there:)
 
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