Naeralith Reborn: Civ 5 Mod

Can't construction provide something "in addition" to bridges?

I'm not certain where your Walls, Watchtowers, Catapults, Palisades, or "build new palace" are ...

but any one of the above being added to the tech could help to spice it up ;)

(or maybe even a moat building)
 
Can't construction provide something "in addition" to bridges?

I'm not certain where your Walls, Watchtowers, Catapults, Palisades, or "build new palace" are ...

but any one of the above being added to the tech could help to spice it up ;)

(or maybe even a moat building)

Umm... construction does a few things... look at the tech tree :)

Here is a copy:

Construction
Cost: TBA
Requires: Masonry
Buildings Unlocked: Walls
Wonders Unlocked: Tomb of Almah
Effects: Allows bridges over rivers


Al :)
 
yep ... that's enough stuff ;)
 
UPDATES

Added tier 3 of the tech tree and associated wonders in the buildings section.
Also added the specialist design.

Feedback is, as always, very welcome :)

Al
 
ok, heres my critique of tier 3:

Theology: looks great :)

Arcane Schooling: looks ok, i wouldnt mind a different name though ;) maybe Colour Focus?

Revelry: Name is too similar to festivals. consider a different name perhaps?

City Planning: nice tech, but a more appropriate name would be 'irrigation'. but its prereqs do not really logically flow to irrigation.

Riding: good :) i also like charioteering and logistics changes.

City Defence: Nice tech :)

Engineering: Good

Renaissance: name isnt really appropriate to a single tech esp for a fantasy setting. id much prefer a different name.

Entertainment: again, too similar to festivals and revelry. something like 'environmental manipulation' (as in enchanting stuff (enchanter), magnifying acoustics and making insides of buildigns seem bigger (theatres and opera house)

Archeology: im unsure why the Archives are not enabled by THIS tech, and also why it require city planning. itd be better to require Renaissance and move it to the next era methinks.

Mounted Warfare: looks fine

War Machines: looks fine

Aesthetics: fine

Divine Service: Fine

Decadence: Fine, but if it requires Renaissance itll tangle teh tech tree up :(

Tactics: fine

Machinery: fine

Seafaring: Fine

Religious Law: fine

Arcane Warfare fine

Invasion: Not best name, surely there would have been invasions prior to this tech?

Vasselage: nice tech but io dislike the name and position in the tech tree. id ratehr call it slavery and have it require conquest. (ill show you waht i mean later with a pic)

i just tried to design the tech tree again but it crashed again and im too tired to bother redoing it now ;)
 
Oooh I remember when civ fanatics was all Christmasy last year... damn a year went that quick? lol :(

Sorry about the delay in updates; I have been writing some lore as and when I get the chance so will have a new article available soon! Also I plan on fiddling with the third era to make it a bit more... sensible? lol

Al
 
Merry Christmas everybody!

I finally have some time off! Woot! :)

Expect some entries soon :)

Al
 
Well, it seems that the majority of Scarthia's slaves are non-consensual.

Yet I suppose its more flavorful to add the mechanic anyways?

I mean, it sounds good to me, just wanted input in the "why" of it I guess.
 
Well, it seems that the majority of Scarthia's slaves are non-consensual.

Yet I suppose its more flavorful to add the mechanic anyways?

I mean, it sounds good to me, just wanted input in the "why" of it I guess.

Yes the majority are non-consensual, as you'd expect from slavery!

You do get consensual slavery taking place though, which doesn't exist in any other nation. As to why, it is because slaves of powerful priests can actually end up with better lives than they could have had otherwise. It is actually considered an honour to serve some of the more high ranking individuals, despite the abuse that often comes with the "role".

Also, non-consensual slaves to powerful priests and priestesses can become comfortable in the role due to certain... unsavoury... pleasures that come their way. Hence they are often more productive than your average slave! Scarthian priests have great seductive powers after all :)

Al
 
UPDATES

After much writing, lore on the Empire of Rylonia has been added to my website.

It is by far the longest of my entries but what would you expect from an empire? ;)

Also an entry on the saucy ruler of Scarthia, Shaelana, has been added as the first "important people" entry.

I caution viewers that the article is quite mature so not really for younger peeps.

Hope you enjoy the new lore. It did take a while to write lol ;)

More to come soon...

Al


Edit:

I've also added a poll to get your opinions on which civ you'd like to see fleshed out with lore next.

You can find the link here: http://forums.civfanatics.com/showthread.php?t=405180
 
very nice new entries there Al :)

i really like how Rylonia has turned out, i cant wait to see what kinda UUs theyll get :)

Shae's entry is also good. i definately wouldnt want to get on her bad side
 
very nice new entries there Al :)

i really like how Rylonia has turned out, i cant wait to see what kinda UUs theyll get :)

Shae's entry is also good. i definately wouldnt want to get on her bad side

Hehe ty :)

Im picturing Rylonia's UU's being very offense-based... also I think it would be fun to develop the commandos and spectres :)

Also LOL yes I think it would be a bad idea to cross Shaelana. Not sure whether or not catching the Grand Pontifex's eye would be a good or bad thing ;)

Al
 
EDIT: wrong thread :p
 
Ok it seems pretty clear that people are interested in the Gebashi Highlanders so I'm working on those people for now :)

There can be only one... wait wrong world :D

Al
 
For those of you who expressed linguistical interest in Naeralith, I am planning a language overhaul, details of which will become aparant soon :)

Sorry for slow updates everybody. Things will speed up eventually... especially if there is some sign of this SDK lol ;)

Al
 
I have almost finished putting together a lore update (a rather sizable one). It will be finished tomorrow as I've run out of time this evening lol :)

It includes the Gebashi Highlanders as well as expansions on Lewenkai wildlife, Scarthian religion, slavery and geography, as well as finishing off this nation by writing its music section.

There has also been a "language overhaul", where I have redone the names of languages and which nations speak said languages. In addition, there is a half complete section on one of the languages, including the letters and their equivalents in English, and the sounds of each letter. This section wont make it into the update but will appear very soon afterwards.

Also, I have proof read some of my earlier articles to remove mistakes and gramatical errors.

Once this update goes up I will be concentrating on getting some of the nations coded. TheChanger has completed many of the icons for the tech tree, nations and other components that will feature in the mod.

Stay tuned for the lore updates tomorrow :)

Al
 
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