Naeralith Reborn: Civ 5 Mod

Cool, Cool .... are you planning on implementing "the pit" in some fashion? Either through an actual Alt-map or some Unique World Feature and/or Unique City.
 
Ive been designing with the assumption that it is impossible to make alternative maps and layers. so we wont be thinking about map layers much (if at all ;))

I believe Al wanted to make a unique ritual/project for the Scarthians that summons Alzara from the pit, and they will probably be able to summon other lesser daemons from the pit as well. a unique world feature for the entrance to thepit could be an interesting idea.
 
Aye ... I like the Idea of the Entrance to the pit being a Unique Feature. Glad you agree.
 
It's a nice idea, but considering The Pit is not directly acessible from Naeralith I don't think it would be easy to implement.

To get to The Pit from Naeralith you would have to go through Atellus which would have to be a layer in itself. There was a game... Age of Wonders I believe... that had 3 layers and that worked quite well. I don't know whether including dimensional travel would open a can of worms or not? :)

Al
 
Oh I think I'd be wonderful ;)

I think you should look into dimensional travel for the 2nd version of your mod (after you get a working mod for your first version ;) )
 
To get to The Pit from Naeralith you would have to go through Atellus which would have to be a layer in itself. There was a game... Age of Wonders I believe... that had 3 layers and that worked quite well. I don't know whether including dimensional travel would open a can of worms or not?

In that case i think we should avoid it. we should assume multiple layers of maps are impossible untill proved otherwise (unless you know how to do it :p)

EDIT: we could have an entrance to atellus?
 
UPDATES

Added naval design. A new picture will follow to reflect the changed names :)

Al
 
if it's possible, add in lava rivers of a volcano explodes.

LOL no.
 
I think the closest you could get to that would be to modify the geyser to spew red water? :blush:

I think that rivers of lava would be more likely confined to the vicinity of a volcano?

As for the appearance of a volcano, I'm sure myself and TheChanger will come up with something ;)

Al
 
modify the geyser to spew red water?

im not sure, there is currently some discussion about changing feature etc graphics but so far no luck. besides, weve got the geyser reserved for the Prismatic Geyser landmark :)
 
im not sure, there is currently some discussion about changing feature etc graphics but so far no luck. besides, weve got the geyser reserved for the Prismatic Geyser landmark :)

Hehe ye olde prismatic geyser :)

Al
 
UPDATES

Era 1 of the tech tree has been posted. In addition, wonders associated with this era have been posted into the buildings section. Please feel free to pick out anything in the design that doesn't seem to work. More to follow soon! :)

In addition I have also renamed the Hunter unit to Tracker; simply because hunting is a very early tech from tier 1 and the hunter is an era 2 unit. A new diagram will appear soon for recon units and for naval units! :)

Al
 
Hmm... Your choice to unlock settlers at tier three is interesting. This may make for an interesting early game, though I am somewhat worried that bee-lining for colonization will be a must. Of course, you will need to try it in game first to see how it works, but other than that, it looks like a decent (though somewhat small) start. :)
 
EDIT: i didnt have much time before so i rushed my initial impressions, ive since revised those below :)

id move The Mausoleum of Aurelle -> writing (wonder way too early, unless you have a great reason for it being so early)

Vigilance shouldnt req woodcraftin as military training already req it.

Rebirth shouldnt unlock those things, they should be avaliable from game start (ie not have a tech req)

Colonisation should allow road building

we could rename Woodcrafting to Forestry and allow forest planting as well (a few civs wont be able to chop forests, and we could also disallow some from replanting forest)

mining could alow jungle clearing
 
I am somewhat worried that bee-lining for colonization will be a must.

not really... i can see some viable options being bee-lining military, or even some of the wonders. it depends on each persons play style. some would prefer a powerful capital or military to multiple cities... same as the choice in vanilla of 'do i build a warrior, scout, worker or monument first? and when should i build my first settler?

also, Naeralith will be a LOT more dangerous than vanillia (hopefully) so early expansion will probably be difficult regardless.

though somewhat small

its actually 9 techs bigger than the vanilla trees 12 (so 21 techs ratehr than 12) and the tech costs will probably be higher than in vanilla so its not really small ;), apparently this is the condensed version too :p

@Al: i cant wait to see the rest of this :D
 
also, Naeralith will be a LOT more dangerous than vanillia (hopefully) so early expansion will probably be difficult regardless.

Yes Naeralith will be very much more dangerous than normal civ. Crank out some warriors lest Daemons eat your children ;)


its actually 9 techs bigger than the vanilla trees 12 (so 21 techs ratehr than 12) and the tech costs will probably be higher than in vanilla so its not really small ;), apparently this is the condensed version too :p

@Al: i cant wait to see the rest of this :D

Lol yes this was the condensed version as I've tried to avoid my tendancy to creat HUMUNGOUS tech trees hehe. As you say, it is still bigger than vanilla... and this is definately going to be the smallest era :)

Al
 
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