Very good! Seems kinda bare, but it's a bare skeleton to hang stuff off of, which is very good. An important step, to be sure.
I quite liked your civilopedia entry on Patterns. It...felt real. Genuine. It was also quite engaging.
Timppå;11025636 said:I have to agree on the engaging and vivid texts on the techs. You really have a great grasp on worldbuild.
Looking very much forward on this one. Haven't been this excited since FFH2, and that's saying quite a bit.
With all those techs, you need to keep in mind that every one of them needs to do something. And they should be useful.
With all those techs, you need to keep in mind that every one of them needs to do something. And they should be useful.
Good luck on your balancing and your mod.
(note, that wasn't sarcasm, good luck, really)
Wow, this looks very promisingI'm looking forward to it. You're of course welcome to use anything from the old WH soundtrack you like.
Despite it being very quiet in here a lot of progress is being made. this isnt and 'official' update but i will fill everyone in on what ive been up to in regards to Naeralith.
ive been following Spatz's Mythology mod quite intently and have toyed a lot with the idea of introducing a very similar religious system to Naeralith. As such i have done the opposite of what many much better modders than myself would do and ive made the graphics for this first(after some very intense design) Below you can see the *Initial* concept of what could possibly be one of the religious screens. I toyed with the idea of colour coding all the icons but it looked like a total mess so i scraped it for the much cleaner look below.
Spoiler :![]()
Another progect ive been working on for a long time is general buttons for the mod. The Tech icons and generic building icons are all complete and ready for use and i am close to completing the civ Unique Buildings for every nation (one a couple left to do) as it stands each civ will be getting 10-14 UB's (with the exception of Margoria who have a LOT more). in addition to Techs and buildings i have made almost all of the core spell and magic icons to be used in the mod, so unless there is significant overhaul in the design for this i am fairly close to completing that also.
So yes, thats a brief update on where the art for the mod stands (a shame 3D modding for civ 5 is such a pain in the a$$ or i would have done a fair ammount of that too... oh well)
Look out for more art teasers in the near future![]()
Maybe you should explain it to the masses so the understand the principle?
Ok
As it stands, the religion concept follows Spatz's Mythology mod quite closely. at the begining of a game your civ will be able to select one of 7 Pantheons to worship. Each Pantheon has 3 Patron Deities with the exception of Infernalism which only has 2. Each Patron Deity has 3 Focus elements, or Foci, what determine the effects and benefits of worshiping that god or goddess (or Deamon) (For example you could worship Alzara the Lord of Lust to gain the bonuses from the Lust, Fire and Pain Foci)
Each of these Foci is classified as Primary Secondary or Tertiary (depending on the order they are listed for the god, so Alzara's Primary is Lust, Secondary is Fire and Tertiary is Pain). Primary Foci 'level up' to more advanced bonuses faster than secondary and tertiary foci. Each Focus has 4 'levels' of bonus. Throughout a game you might only get your Patron Deitys Primary focus up to the 4th tier, but if it is an exceptionally long game, or you focus on religious aspects you could potentially reach 4th Tier of your Patron Deitys secondary or any of the Minor Deities Primary Foci.
On top of your Patron Deity that you select at the begining of the game you have the option to select more minor Deities to worship throughout the game (Each of whom have a Primary and Secondary Focus). You can also select the remainig Patron Dieties as Minor Dieties, f you do so they lose their Tertiary Focus and keep only their Primary and Secondary Foci. In order to select more Deities, and level up existing Deities Foci, You must gain Favour Points (akin to culture). Favour can be gained through Combat, Buildings, Priest Specialists and casting magic, completing projects and througe events and goody huts.
This is just a small part of the overall initial design. a lot more thought needs to go into it so im fairly sure a lot of what i just said will change in the final rendition of the system.
I'd look into them but it appears that Spatz does not approve of his mod being modmoded by other members of the community.
bud[b];11107525 said:looks fantastic! looking forward to your release![]()