GeneralZIft
Enigma
- Joined
- Feb 25, 2019
- Messages
- 244
Curious what you guys think!
Should Civ 7 designers include narrative events, akin to what you might find in other strategy games such as Humankind etc.?
Brief explanation, you would play the game as normal, when the game would brief you about some kind of event which includes a choice that you have to make - both with some kind of benefit or consequence.
The argument for narrative events; it allows the game to tell a story about your empire, make choices that can have an impact on your Civilization and keep gameplay fresh through multiple playthroughs.
My argument against narrative events; it's leaning towards a more randomised and singleplayer oriented experience. I think that narrative events would probably complicate the game - slow down the pace - when people are usually getting into the flow of planning turns and making moves, they don't want to be interrupted by what could also sometimes be a trivial or annoying choice.
Should Civ 7 designers include narrative events, akin to what you might find in other strategy games such as Humankind etc.?
Brief explanation, you would play the game as normal, when the game would brief you about some kind of event which includes a choice that you have to make - both with some kind of benefit or consequence.
The argument for narrative events; it allows the game to tell a story about your empire, make choices that can have an impact on your Civilization and keep gameplay fresh through multiple playthroughs.
My argument against narrative events; it's leaning towards a more randomised and singleplayer oriented experience. I think that narrative events would probably complicate the game - slow down the pace - when people are usually getting into the flow of planning turns and making moves, they don't want to be interrupted by what could also sometimes be a trivial or annoying choice.