Nate01: random everything

Which map do you wanna play? Closes January 22.

  • Map 1: The Ottomans

    Votes: 6 100.0%
  • Map 2: The Celts

    Votes: 0 0.0%
  • Map 3: The Americans

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .

Nate1976

Just Plain Wierd
Joined
Nov 5, 2004
Messages
488
Location
Virginia, USA
Ok, this is my first succession game...so i hope it'll be fun.

version: Civilization III Conquests 1.22
Civilization: Random
Difficulty: Monarch
Settings: All random
Rules: default (all victory conditions possible)

Ok, i'll do a little poll to see which map we use.

Map 1:
game1.jpg


Civilization: The Ottomans
Notes: Not bad, spices inside the initial 8. mini-map shows us at the upper left hand of the map, and tundra is visible just on the other side of the gold mountain.


Map 2:
game2.jpg


Civilization: The Celts
Notes: Nice. Right on a flood plain, and with an oasis for some shields. The high ammount of mountains allow for some iron to built Gallic Swordsmen. mini-maps shows up in the lower right hand of the map, but i dont' see any tundra. infact, it seems to be desert below us....odd.

Map 3:
game3.jpg


Civilization: The Americans
Notes:Reasonable. Two BGs, on a river, with forests as well. Tobacco is a nice plus, and a gem is barely visible on the mountain that is connected to the hill to the west on the tobacco. I didn't notice it that at first myself. mini-map puts us in th upper-left hand corner again, as with the ottomans. no visible tundra to the north, just more forested grasslands.


I personally like the first two better, just because of the american late-uu, but i'll let you all decide.
the roster will consist of 5 other players. Order goes as follows:
1) Nate
2) azzaman333
3) madviking
4) Szpoti
5) Open
6) Open

Rules: 24 hours to confirm, 48-72 hours to play and post. No reloading, please. That's pretty much all there is, at least to me.
Keep with the spirit and don't do things to drastically without getting approval from everyone else.

I'm putting the poll up now...
 
I'll join (just note, I wont probably play on school days...)

Hmm...
The Ottos have a powerful, good timed UU. But the Celts have a speedy iron UU. I doubt there be iron in those hills.

Agr is not needed (might be not preffered) for FPs. Ottomans have Ind so the BGs will be mined. Americans have Ind too. But they have a Useless UU and trait, Exp.

I'll go with Ottos
 
azzaman333 said:
I'll play. I voted Ottomans,because i've never used Sipahi in a major conquest before, and it seems like a good idea to try.
I really just got conquests...i've never played as alot of the civs.

madviking said:
I'll join (just note, I wont probably play on school days...)

Hmm...
The Ottos have a powerful, good timed UU. But the Celts have a speedy iron UU. I doubt there be iron in those hills.

Agr is not needed (might be not preffered) for FPs. Ottomans have Ind so the BGs will be mined. Americans have Ind too. But they have a Useless UU and trait, Exp.

I'll go with Ottos

Well, I think there might be more hills off of the map. Cause of the way the hills don't even out, it makes it look that way.

I agree, the first thing would be to mine the grasslands then road the silks. At least to me. I'm not the most aware player out there :)


Well, i decided to not be impartial and voted Ottomans...
I was actually afraid that i wouldn't get anybody on it. didn't want my first one to die. Might want to wait for a couple more days to see if anyone else wants to join before we start. Actually, i'm the n00b here...what do you guys think?
 
Ok, so the polls are in and it seems that we shall be playing Map 1: The Ottomans.
game1.jpg

With a silk in the inner 8 and 3 BGs on a river ,this does seem like a nice start..
I'll play my twenty turns, then Azzaman33, with madviking coming up after him.
I'll play it and get it put up Tuesday.
 
Ok, so i got it done faster than i thought i would be able to...here we go:

Turn 1: 4000 BCE
Founded Istanbul (set to build Warrior)
Move Worker to worked tile
Set research to Pottery at 100% (14 turns)

Turn 2: 3950 BCE
Order worker to mine BG

Turn 3: 3900 BCE
Nothing

Turn 4: 3850 BCE
Nothing

Turn 5: 3800 BCE
Nothing
Inter-turn: Warrior Finish. Assign to Barracks as prebuild to Granery

Turn 6: 3750 BCE
Warrior sent NorthWest
Worker ordered to road

Turn 7: 3700 BCE
Nothing

Turn 8: 3650 BCE
Worker sent NorthWest to uppermost BG
Warrior sent North to second mountain

Turn 9: 3600 BCE
Worker ordered to mine BG

Turn 10: 35550 BCE
Warrior sent to Goodie Hut
Inter-turn: Borders expand

Turn 11: 3500 BCE
We get barbs :(

Turn 12: 3450 BCE
Attack southern barb: Barb loses 1 hp, Warrior dies
Inter-turn: Pottery researched.
Set Research to The Wheel at 100% (18 turns)

Turn 13: 3400 BCE
Worker set to road.

Turn 14: 3350 BCE
Nothing

Turn 15: 3300 BCE
Worker set to raod to silks. (Ctrl+r Move)

Turn 16: 3250 BCE
Nothing
Inter-turn: Barracks finished. Set build to Settler.

Turn 17: 3200 BCE
Bring Research down to 90%.(17 turns to The Wheel)

Turn 18: 3150 BCE
Nothing

Turn 19: 3100 BCE
Nothing

Turn 20: 3050 BCE
Nothing

Nate01Pic2.jpg



So, now we need to decide what type of victory to go for..i say Conquest/domination.
 
Assign to Barracks as prebuild to Granery
Barracks finished. :crazyeye: Set build to Settler.
lurker's comment: Did you mean Granary? Instead of building a granary too early, I think it was better to build 2-3 warriors to contact with other AI's and trade, and chop for granary then ;)
Do you going for Rep slingshot?
 
Smart said:
lurker's comment: Did you mean Granary? Instead of building a granary too early, I think it was better to build 2-3 warriors to contact with other AI's and trade, and chop for granary then ;)
Do you going for Rep slingshot?

Era. I men't granery...i hope. If not, i seriously screwed up.
 
I'll play it soon. What kind of map do you think it is? If its an Archi, conquest will be slowed due to the ships needing to transport troops. If we meet someone nearby, we should possibly sword rush them.
 
3000 BC - Nuttin'

2950 BC - Istanble enters disorder. I was hoping that the spice would conect before the disorder, but i was wrong.

2900 BC - Spices connected. Move worker to 1W of Istanble

2850 BC - Settler built. moved 1S of the connected spices. Worker roads BG.

2800 BC - Nuttin'

2750 BC - See a good site for Edrine only 1 turn away.; Worker starts a mine.

2710 BC - Barb appears to the north. Edrine built. Starts a warrior.

2670 BC - Nuttin'

2630 BC - Barb wanders into territory. Spear still 2 turns away.

2590 BC - Worker moves to connected spice. Barb fortifies in our territory.

2550 BC - Veteran spear built. Worker chops the spice forest. Wheel in 1 turn.

nate0125508pj.jpg


I've fortified the spear, and i'm pretty sure the barb will attack him. I was thinking on going for Alphabet-->Writing or Warrior Code-->Horseback Riding, depending on whether we have some horses.

Edrine should probably build a granary next, since it has much better food production than Istanble.

The Save
 
I aggree. Cow plus fish plus tobacco plus BG? with forests for shields?
I now love this map.

The barb is gonna attack, if madviking has noaipatrol=1 on.

Hmm. for research, i say head for map making asap, unless we have horses. If we have horses then horseback riding.
 
Smart said:
lurker's comment: Edrine could be a four-turner SF, I hope you will make it ;). Use chop to get granary there, irrigate cow and mine BG's.

I was hoping that it could be a 4 turner. It's nice to know we have a lurker who knows what he's talking about.
 
Back
Top Bottom