KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
There is a bit of a problem with the appeal model.
It applies both to neighborhoods (where people live) and National Parks/Resorts (where they visit)
Things like Deserts, Rainforests, Swamps, Elephants, Deer....seem like they might be good to visit (for National Parks) but you wouldn't want to live there.
So I think there needs to be some things that either
boost Tourism without adding Appeal (Rainforest tiles give +2 Tourism, Swamp +1, to National Parks)
OR
decrease Housing without removing Appeal (no Neighborhoods on Desert tiles or adjacent to/on Rainforest/Swamp)
It applies both to neighborhoods (where people live) and National Parks/Resorts (where they visit)
Things like Deserts, Rainforests, Swamps, Elephants, Deer....seem like they might be good to visit (for National Parks) but you wouldn't want to live there.
So I think there needs to be some things that either
boost Tourism without adding Appeal (Rainforest tiles give +2 Tourism, Swamp +1, to National Parks)
OR
decrease Housing without removing Appeal (no Neighborhoods on Desert tiles or adjacent to/on Rainforest/Swamp)