National Parks

Very possible!

The funny part is: I have the same trouble with my boss, when I show him a pre-final version of my work. He oftentimes takes a makeshift he sees as if it would be in the final product.
However, I tell him, if something isn't final - something that Ed didn't mention regarding the borders.
Of course this will raise doubts and concerns. It's not as if this would still be an alpha version of the game; it will launch in less than four weeks!
 
Going through this thread it makes me think when people associate animals to boost national parks, why not have exotic animal tiles that spawn within the national park after it grows a certain size? I want a giraffe & a panda. Please.. I know you read this.

I went to edit punctuation & I'm sorry but I really did get to thinking about the different terrain. Here's my wishlist:
cliffsides: puffins, pelicans, bats
mountains: rams, mountain lions, bats
tundra: lynx, caribu, snow leopards, seals
ice: polar bears, penguins
grasslands: giraffes, lions, zebras
plains: kangaroos, rhinos, water buffalo
wetlands: alligators, flamingos, manatees
forest: bears, tigers, pandas (I suppose?)
jungle: gorillas, jaguars, macaws, orangutan
water: dolphins, orcas, corals, sea turtles

okay I'm done
 
Going through this thread it makes me think when people associate animals to boost national parks, why not have exotic animal tiles that spawn within the national park after it grows a certain size? I want a giraffe & a panda. Please.. I know you read this.

I went to edit punctuation & I'm sorry but I really did get to thinking about the different terrain. Here's my wishlist:
cliffsides: puffins, pelicans, bats
mountains: rams, mountain lions, bats
tundra: lynx, caribu, snow leopards, seals
ice: polar bears, penguins
grasslands: giraffes, lions, zebras
plains: kangaroos, rhinos, water buffalo
wetlands: alligators, flamingos, manatees
forest: bears, tigers, pandas (I suppose?)
jungle: gorillas, jaguars, macaws, orangutan
water: dolphins, orcas, corals, sea turtles

okay I'm done
You forgot the North American bison for plains.
 
You forgot the North American bison for plains.

You're right! I just looked at the list & see no more bison (bison bison)! :eek: He's def on the list.
 
OMG I just realized I forgot another terrain

desert: camels, cacti, desert fox, meerkats
 
The focus on land appeal and national parks might be a sign of what's to come in the future expansion. I won't be surprised if they add some kind of health or pollution mechanic later on. Maybe even global warming.
 
National Parks do make me wish that a nation's borders were independent of its cities.

That idea makes a lot of sense.

I'm not entirely sure how that would work, altho some way for Scouts to claim tiles would be interesting. Possibly using charges like Builders do, and requiring the tiles grabbed to be contiguous with the empire.

At the very least, tiles between cities — outside one city's 3-hex-ring but bordering another city's 3-hex-ring — should become part of the nation's territory.
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx
 
Spoiler :
attachment.php


There could be some evidence here that the Naturalist does have a "culture-bomb"-like ability, where the unit started the NP on the western tile, grabbed all unowned tiles around it, and then the game chooses the four best (highest appeal) contiguous tiles to create the park.

Interesting thought! It sure would be nice to get some information from Firaxis about how this is going to work.
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx
 
That idea makes a lot of sense.



At the very least, tiles between cities — outside one city's 3-hex-ring but bordering another city's 3-hex-ring — should become part of the nation's territory.
]
They do...borders extend up to 5 tiles from the city.

You can't "work" those tiles, but you can get strategic and luxury resources...and probably NP tourism/amenities from them
 
They do...borders extend up to 5 tiles from the city.

You can't "work" those tiles, but you can get strategic and luxury resources...and probably NP tourism/amenities from them.

Well, yes, I know. But you can't develop those tiles with farms or pastures to get food from them — which would be the whole point of creating productive rural areas between cities.
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx
 
Well, yes, I know. But you can't develop those tiles with farms or pastures to get food from them — which would be the whole point of creating productive rural areas between cities.
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx

Actually civ 6 you almost can a little bit. A farm gets bonuses for having a farm adjacent, so you can build farms in the 4th ring and get bonuses to those in the second. In any case, if the empty space bothers you, put another city in the spot.

Civ 6 seems pro crowding cities in.
 
Back on the original subject… what happens if a natural wonder is included within the borders of a National Park. Does that provide some kind of a boost? Seems like it should, right?
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx
 
Back on the original subject… what happens if a natural wonder is included within the borders of a National Park. Does that provide some kind of a boost? Seems like it should, right?

One would assume so, yes. What kind of a boost, though? To me it should be modest, not anything groundbreaking as most natural wonders you cannot pass through & are by virtue untouched land. The fact that it can include a mountain & a natural wonder, places a man cannot reach indicates to me that each conservationist would be permitted three or four charges {although in retrospect, an archaeologist only has one charge}, one type of charge could create a tile (choose within one hex radius) of protected space. The larger, the better. Perhaps happiness/tourist boost as I believe may have been at least implied in the video. This would make the multiple-tile natural wonders fantastic to protect, as a modest boost per tile could compound if protected as well.

To tie in my prior idea, I believe a protected species should be another viable tile charge to produce more culture/tourism, bringing a reason to have tundra, desert & ice tiles.
 
So you assume that domestic tourism generation is based on appeal? Do someone know how it works?
 
Back on the original subject… what happens if a natural wonder is included within the borders of a National Park. Does that provide some kind of a boost? Seems like it should, right?
__________

“Time flies like an arrow. Fruit flies like a banana." - Groucho Marx

Every hover over a tile adjacent to a natural wonder has had 'breathtaking' appeal. Since the effectiveness of a national park is based on its appeal rating it seems this is an inherent bonus of doing that.
 
So you assume that domestic tourism generation is based on appeal? Do someone know how it works?

Tourism so far includes

World Wonders
Great Works/Artifacts so forth
National Parks (based on appeal OR minimum appeal)
Resorts (as above)

How that used to calulate the number of domestic/foreign tourists is unknown
 
Thank you! I'm planning to play America first, and achieve culture victory. I love the idea of national parks in this game.
 
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