National Stability in Orbis

Isotope

Warlord
Joined
Dec 23, 2008
Messages
136
What about introducing stability points in Orbis like in Ryhe's Rise and Fall mod? The concept is very interesting and could even be changed somehow to correspond games like Europa Universalis.
There could be a basic "consumption" of stability each turn and some actions like declaring wars or changing civics (vith a multiplier per each civic you change in one turn) would cost stability points. Happy and healthy cities, changing civics one by one each 10 turns, victories and conquests, building wonders or becoming a vassal would increase the income of stability. Losing cities, losing heroes, high difference between total happiness and unhappiness, high difference between health and unhealthiness would consume points of stability.
There could even be a branch of civics affecting stability. Otherwise it could be an xml tag available to all civics.
The accumultation of points of stability could be used to "buy" golden ages or to "buy" a decrease in inflation.
There could also be different types of golden ages: a Cultural Boom which would double culture income for X turns and give a percentual bonus to wonders building, an Age of Prosperity which would increase wealth from terrain for X turns, a Demographic boom which would increase health and give a bonus food from farms for X turns or an Age of Discovery which would give science and gpp bonus for X turns.
Lack of stability would mean increased war weariness, inflation and anarchy between changes of civics. Excessive loss of stability would mean defeat and all your cities becoming barbarian.
 
It's an interesting idea. I never really liked the stability system of Rhye's because I never understood why my economy was always crashing at some point but it should be possible to tweak it.

However, I think that, if this system is ever created for FfH, it would be great with BarbarianCiv. It would be similar to Revolutions but... what I would like to have in the Revolutions component is the feature of Rhye's making heavily unstable empires collapse into independant cities. What could be interesting is that collapsing could throw cities to other players (depending on proximity of course and of culture) and that then, independant cities could form new civilizations.

Don't know about the different golden ages, though and the "buying things with points" feature.
 
Sounds like a lot of micromanagement and to some extent your gold supply represents his anyway. Have you ever expanded too fast and watched your Civ crumble because you couldn't afford the upkeep on your cities and your units went on strike? It's painful.

There are some (semi-hidden) features in the Game Options like "No Inflation" and "No War Weariness" in the XML which could be exposed very easily, but I don't there's anything close to this.
 
Sounds like a lot of micromanagement and to some extent your gold supply represents his anyway. Have you ever expanded too fast and watched your Civ crumble because you couldn't afford the upkeep on your cities and your units went on strike? It's painful.

It would be a new factor to take in account but the benefits of positive stability would compensate it. Just like in EUIII positive stability could grand income benefits, happiness, less war weariness, less inflation... as I mentioned.
It would also allow to introduce new events affecting stability and Republic elections could also affect stability (if you support a party and fail, penalty in stability).
 
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