I've been thinking about bonus resources, what they are now and how they could be better.
Right now they are nothing more than tile modifiers. They increase base yields on a tile, increase yiels with improvements and also in some cases with city buildings. This is all fine. However, they aren't really resources in any way. You don't own them and can't do anything with them.
I suggest a system that will also help in mitigating food accross your empire, something several people have suggested in different ways.
The idea
When improved, bonus resources are given to their city and give a yield of +1 food to that city. So aside from any tile bonusses etcetera every bonus resource yields +1 . However, just like with luxuries, you only get the bonus once for every resourcetype.
So:
1 sheep, 1 cow, 1 wheat = 3 food for the city
3 sheep = 1 food for the city
However, the resources may be traded among your cities. So if you have 3 sheep, you may trade 2 of those away and still keep 1 for the +1 .
So similiar to how civs trade their luxuries, your cities may trade their bonus resources.
Reasoning
This will reward players for gathering different bonus resources. It also gives you a little bit of control over your food. You can source alot of your resources to a newly founded city for extra growth.
Personally I think this creates more strategic depth and flavour in the map and city locations. Second, it gives a nice use for bonus resources, which they don't have right now. Third, allowing you to distribute your growth is usefull.
Downsides
Possible downsides I see is that +1 isn't much in the endgame. Perhaps certain 'new' buildings could solve this. For example: supermarket could give +1 gold for every bonus resource.
Also, it could be argued this creates tedious micromanagement. I would disagree, national trades would not have to be renewed after all. You can just trade away spare bonusresources once and never look at it again.
What do other people think about this? Would it work? Would it be good or bad? What are possible downsides?
Right now they are nothing more than tile modifiers. They increase base yields on a tile, increase yiels with improvements and also in some cases with city buildings. This is all fine. However, they aren't really resources in any way. You don't own them and can't do anything with them.
I suggest a system that will also help in mitigating food accross your empire, something several people have suggested in different ways.
The idea
When improved, bonus resources are given to their city and give a yield of +1 food to that city. So aside from any tile bonusses etcetera every bonus resource yields +1 . However, just like with luxuries, you only get the bonus once for every resourcetype.
So:
1 sheep, 1 cow, 1 wheat = 3 food for the city
3 sheep = 1 food for the city
However, the resources may be traded among your cities. So if you have 3 sheep, you may trade 2 of those away and still keep 1 for the +1 .
So similiar to how civs trade their luxuries, your cities may trade their bonus resources.
Reasoning
This will reward players for gathering different bonus resources. It also gives you a little bit of control over your food. You can source alot of your resources to a newly founded city for extra growth.
Personally I think this creates more strategic depth and flavour in the map and city locations. Second, it gives a nice use for bonus resources, which they don't have right now. Third, allowing you to distribute your growth is usefull.
Downsides
Possible downsides I see is that +1 isn't much in the endgame. Perhaps certain 'new' buildings could solve this. For example: supermarket could give +1 gold for every bonus resource.
Also, it could be argued this creates tedious micromanagement. I would disagree, national trades would not have to be renewed after all. You can just trade away spare bonusresources once and never look at it again.
What do other people think about this? Would it work? Would it be good or bad? What are possible downsides?