Mesix
Obergruppenführer
As I play, I have discovered that many of the National Wonders go unbuilt in many of my games. When I am going for a culture or science VC with a tall strategy, the National Wonders are often built early in the game. When I go for a domination VC (often essential with the AI at higher levels) with a wide strategy, it is difficult if not impossible to build the National Wonders.
The idea that I have to improve national wonders is to eliminate cities which are currently in revolt (recently conquered) from the calculation of build requirements (i.e. all cities must have a University to build Oxford).
In many of my games, I have built up my cities to the point where I can build said national Wonder. I begin building and then the inevitable DOW occurs. As soon as I take an enemy city, the National Wonder stops building since the new city does not have the required building. If it is a large city, it could be several turns before it comes out of revolt allowing me to build/purchase the required building.
It seems counter intuitive that a strategy game should have a mechanic which becomes difficult or impossible to use if you are at war.
The idea that I have to improve national wonders is to eliminate cities which are currently in revolt (recently conquered) from the calculation of build requirements (i.e. all cities must have a University to build Oxford).
In many of my games, I have built up my cities to the point where I can build said national Wonder. I begin building and then the inevitable DOW occurs. As soon as I take an enemy city, the National Wonder stops building since the new city does not have the required building. If it is a large city, it could be several turns before it comes out of revolt allowing me to build/purchase the required building.
It seems counter intuitive that a strategy game should have a mechanic which becomes difficult or impossible to use if you are at war.